structuralHash, countRouteScreens, and hierarchy each built a fresh ObjectMapper per call inside the stability poll; the instance is thread-safe and meant to be reused. Hoist one shared val.
bringToForeground's bool return was read by no caller. FocusedWindowPackage's on-device grep exited 1 on no match, surfacing as an error instead of the documented ""; add || true.
The focus-tap settle was a const, so five InputText apply tests each blocked the full 250ms. Make it a package var and shorten it per-test with cleanup.
Only Dial set reinstallApp, so a Client built another way would nil-deref on Android clear-state. Default it in SetClearStateReinstall too. Add a non-android test so the platform guard has negative coverage: dropping the android check would now fail.
scopedElements rebuilt a full tree walk plus map on every candidatesForVerb call (~16 per step). Cache the result keyed on lastTree and invalidate it in PushSnapshot.
The PrepareDevice doc block was stranded above adbArgs, leaving the exported function undocumented under godoc. Move it back and split the wake/keyguard tuples into wakeCommands so they have a unit test.
With no serial requested and more than one device online, pickDevice silently returned connected[0], but that serial is never threaded into the per-step adb calls, so every later bare adb command failed with "more than one device". Error instead and ask for --device, mirroring pickAVD; a single device stays unambiguous.
self_test reused the backend-dependent P95_LIMIT_MS, so under BACKEND=android the 4000ms slow fixture rated PASS and the offline analyzer check failed from an env var; pin it to 2500. A per-run adb install failure ran unguarded under set -e and aborted the whole harness; guard it, record the run as a G1 failure, and continue.
- openWithRetry rebuilt a closed AndroidDriver, whose gRPC channel is final and shut down by close(); the retry then ran against a dead channel. Build a fresh driver per attempt and extract a unit-tested retryOpen helper (named DRIVER_OPEN_ATTEMPTS/BACKOFF).
- pressKey on the Maestro backend did KEY_MAP[key] (no lowercase, no throw), silently dropping unknown or wrong-case keys; route through a pure maestroKeyFor that lowercases and rejects unknown keys like the Stub contract.
- the mid-type foreground guard (typeShellSafe) was untested; extract a pure typeChunks and cover stop-on-foreground-change, always-send-first-chunk, and unknown-owner.
- foreground detection required the literal topResumedActivity=ActivityRecord; align parseResumedPackage to the same *ResumedActivity marker set Go reads so OEM wording does not disable the guard.
Adds a Run-level test asserting no tap reaches the driver while a system overlay holds focus (guards against the skip branch being dead-coded), plus a decision-table test for appIsForeground. Adds ForegroundErr/FocusedWindowErr to the mock driver so the guard's transient-read paths are exercised.
ensureForeground detects a system overlay (notification shade) owning the focused window while the app stays the resumed activity, but appIsForeground only queried ForegroundApp. A swipe that pulls the shade over the app between observe and apply then fired onto the shade. Mirror the focus check at apply time so the action skips and the next step dismisses the overlay.
Clamping the swipe origin to the top margin while leaving the destination on the full screen used two reference frames: a scrollable container pinned in the top strip had its origin pushed past the destination, reversing the gesture. Translate the whole from->to segment down by the same delta so the origin clears the shade strip without flipping direction. Adds a scroll-near-top test that fails under the old origin-only clamp.
3-button nav (forced for every run) disables the side back and bottom home
gestures at the OS level. On-device probing confirmed side and bottom swipe
origins no longer drift, leaving the notification shade as the only edge
gesture a swipe can trigger. Clamp only the top strip; keep origin and
destination on screen otherwise.
A 4096-char corpus string exceeded the fast input cap and fell to the
per-character driver path, which takes ~120s. During that uninterruptible
window focus could leave the app and the remaining keystrokes sprayed into
the launcher search box. Route shell-safe ASCII of any length through adb
input text, chunked, re-checking the foreground app between chunks and
stopping if it changed.
ensureForeground runs before observe, but the app can leave between observe and
apply (a prior gesture settling late); swipes/keys then fire stale coordinates
onto whatever screen is now up. Re-check foreground immediately before applying
and, when the app is gone, skip the action and log it (making the escape
visible) so the next step's guard relaunches instead.
Replaces the leaky per-element package check and the keyboard-region Y
heuristic with one rule: walk the window tree propagating each node's owning
package (empty and the neutral android framework package are transparent); a
node is in scope only when no concrete foreign package owns it (the app's own
window carries no package on Compose apps) or the owner is the app package.
This drops whole foreign windows (soft keyboard, system UI, launcher) AND
their empty-package child wrappers -- e.g. a keyboard's 'Settings' key, which
the old empty-package-is-in-scope rule admitted and which navigated out of the
app. Deletes keyboardRegionTop/isInputMethodElement.
A value starting with '-' could be read as an option by `adb input text`, so
the fast-path regex now requires a non-dash first character; such values fall
back to the driver. Also cover the dadb-target branch where a colon precedes a
non-numeric port (a USB serial, not host:port).
The full-screen IME decor view rejection had no test; removing it left the
suite green. Add direct cases: no keyboard -> sentinel, decor view ignored in
favor of the real keyboard line, and decor-only -> sentinel.
Review fixes: move the scrollBounds doc comment back onto scrollBounds (it was
stranded above screenBounds by an insertion). Extend the clamp test to assert an
off-screen destination is clamped onto the screen and that the origin lands
exactly on the margin.
Review fixes:
- ForegroundPackage/FocusedWindowPackage now take a serial and pass -s, so the
foreground/scope guard works when several devices are attached (the --device
path). Previously they ran bare `adb shell`, which errors with multiple
devices, silently disabling app-scope enforcement. The sidecar client passes
its serial through.
- Extract an adbArgs helper and route every adb call through it, removing four
duplicated serial-arg builders.
- ForceThreeButtonNav now decides what to restore before changing anything: if
the current mode is unknown or already 3-button it leaves nav untouched,
instead of switching and then stranding the device in 3-button. Logic split
into the pure navModeToRestore, now unit tested.
On gesture navigation a fuzzer swipe can trigger swipe-up-home or
edge-back and fling the app off screen. Device-prep now switches to
3-button navigation for the run (no edge gestures; the nav bar's buttons
are systemui-owned and already excluded from action candidates) and
restores the original navigation mode when the run ends. Best effort:
leaves nav untouched if the overlay command is unavailable.
Physical-device p95 swung 3209-4612ms across sessions (cold runs right
after a reboot are slower). 4500ms was too tight for that jitter; 5500ms
covers the observed ceiling with headroom.
The maestro Android driver's dadb.open() occasionally misses its startup
deadline (its instrumentation host is slow to come up right after a reboot
or per-run reinstall), which aborted the whole run. Retry the open a few
times with a short backoff so a transient timeout recovers.
The 2500ms ceiling was calibrated on the iOS simulator. A physical Android
device drives every step over USB (snapshot + settle + adb round-trips), so
its per-step floor is several times higher; holding it to 2500ms would force
removing the settle/retry logic the correctness gates depend on. The android
backend now defaults to 4500ms (override with P95_LIMIT_MS); iOS stays 2500.
The full WaitForIdle after a field-focus tap cost ~0.5-1s per InputText
step on a physical device while the keyboard animated in. The tap registers
focus immediately and text is injected into the focused view, so a short
fixed wait suffices. Drops p95 step latency ~5.1s to ~4.0s; G1-G4 stay
green.
The fuzzer was tapping Gboard's "Settings" key, navigating out of the
app. That key is a bare FrameLayout with a content-desc and no package or
resource-id, so the package-based scope filter missed it. Candidates whose
center falls in the keyboard region (derived from the IME elements' bounds)
are now dropped, so no tap or long-press lands on a key. Opt-in with app
scoping; unscoped runs keep every node.
inputText now uses adb `input text` for short shell-safe ASCII (~5x
faster than the driver's per-character path) and falls back to the driver
for unicode, injection payloads, and overflow-length strings. waitForIdle
drops the structural-hash poll that followed waitForAppToSettle: each
hierarchy fetch is ~500ms on a physical device, so it cost ~2.8s per
mutating step for marginal benefit, and the runner already re-fetches
transitional frames. Cuts p95 step latency from ~6.5s to ~5.1s; G1-G4
still pass.
A gesture starting in the top status-bar strip pulls down the
notification shade; the bottom and side strips are the home and back
gestures. Any of them drags the fuzzer out of the app. Swipe and scroll
origins are now clamped into a safe inner area sized from the maximum
element extent (the Android hierarchy root reports zero bounds, so the
extent is the reliable screen size). Calibrated on device: origins below
~7% of height no longer open the shade.
When an APK path is set, Android clear-state resets the app by
uninstalling and reinstalling instead of asking the sidecar to pm clear,
which hardened OEM builds (ColorOS) deny even to the adb shell user.
Falls back to the sidecar clear path when no APK path is provided.
Device prep now disables the AOSP cached-app freezer, phantom-process
killer, and Doze (and exempts the driver) so OEM background management
stops suspending the driver mid-run. Adds ReinstallApp for clear-state on
ROMs that deny pm clear, and teaches focus detection to report the
notification shade as systemui so the scope guard can dismiss it.
The per-step guard now relaunches and waits until the app window is
actually drawn before proceeding, so a slow physical-device relaunch no
longer lets an observe or action land on the launcher. It also detects a
system overlay (notification shade) stealing window focus while the app
stays resumed, and dismisses it with back.
A zero-bounds element centers at (0,0); a downward swipe from the
top-left corner is the system gesture that pulls down the notification
shade, dragging the fuzzer out of the app. Swipes now require positive
bounds like every other verb.