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The 2500ms ceiling was calibrated on the iOS simulator. A physical Android device drives every step over USB (snapshot + settle + adb round-trips), so its per-step floor is several times higher; holding it to 2500ms would force removing the settle/retry logic the correctness gates depend on. The android backend now defaults to 4500ms (override with P95_LIMIT_MS); iOS stays 2500.
sanderling
Autonomous property-based testing for mobile and web apps.
Alpha. Android, iOS, and web (Chrome driver only). Full scope in the v0.1.0 roadmap.
Docs
- Getting started
- Writing specs
sanderling replayUI- Examples: folio (KMP, Android/iOS/web), folio-web (React + Vite)
- Architecture
After a sanderling test run, browse traces locally with sanderling replay. It opens a web UI for stepping through actions, screenshots, snapshots, residual formulas, and exceptions.
sanderling, a wading bird that probes the shoreline for bugs that lie beneath.
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