With no serial requested and more than one device online, pickDevice silently returned connected[0], but that serial is never threaded into the per-step adb calls, so every later bare adb command failed with "more than one device". Error instead and ask for --device, mirroring pickAVD; a single device stays unambiguous.
self_test reused the backend-dependent P95_LIMIT_MS, so under BACKEND=android the 4000ms slow fixture rated PASS and the offline analyzer check failed from an env var; pin it to 2500. A per-run adb install failure ran unguarded under set -e and aborted the whole harness; guard it, record the run as a G1 failure, and continue.
- openWithRetry rebuilt a closed AndroidDriver, whose gRPC channel is final and shut down by close(); the retry then ran against a dead channel. Build a fresh driver per attempt and extract a unit-tested retryOpen helper (named DRIVER_OPEN_ATTEMPTS/BACKOFF).
- pressKey on the Maestro backend did KEY_MAP[key] (no lowercase, no throw), silently dropping unknown or wrong-case keys; route through a pure maestroKeyFor that lowercases and rejects unknown keys like the Stub contract.
- the mid-type foreground guard (typeShellSafe) was untested; extract a pure typeChunks and cover stop-on-foreground-change, always-send-first-chunk, and unknown-owner.
- foreground detection required the literal topResumedActivity=ActivityRecord; align parseResumedPackage to the same *ResumedActivity marker set Go reads so OEM wording does not disable the guard.
Adds a Run-level test asserting no tap reaches the driver while a system overlay holds focus (guards against the skip branch being dead-coded), plus a decision-table test for appIsForeground. Adds ForegroundErr/FocusedWindowErr to the mock driver so the guard's transient-read paths are exercised.
ensureForeground detects a system overlay (notification shade) owning the focused window while the app stays the resumed activity, but appIsForeground only queried ForegroundApp. A swipe that pulls the shade over the app between observe and apply then fired onto the shade. Mirror the focus check at apply time so the action skips and the next step dismisses the overlay.
Clamping the swipe origin to the top margin while leaving the destination on the full screen used two reference frames: a scrollable container pinned in the top strip had its origin pushed past the destination, reversing the gesture. Translate the whole from->to segment down by the same delta so the origin clears the shade strip without flipping direction. Adds a scroll-near-top test that fails under the old origin-only clamp.
3-button nav (forced for every run) disables the side back and bottom home
gestures at the OS level. On-device probing confirmed side and bottom swipe
origins no longer drift, leaving the notification shade as the only edge
gesture a swipe can trigger. Clamp only the top strip; keep origin and
destination on screen otherwise.
A 4096-char corpus string exceeded the fast input cap and fell to the
per-character driver path, which takes ~120s. During that uninterruptible
window focus could leave the app and the remaining keystrokes sprayed into
the launcher search box. Route shell-safe ASCII of any length through adb
input text, chunked, re-checking the foreground app between chunks and
stopping if it changed.
ensureForeground runs before observe, but the app can leave between observe and
apply (a prior gesture settling late); swipes/keys then fire stale coordinates
onto whatever screen is now up. Re-check foreground immediately before applying
and, when the app is gone, skip the action and log it (making the escape
visible) so the next step's guard relaunches instead.
Replaces the leaky per-element package check and the keyboard-region Y
heuristic with one rule: walk the window tree propagating each node's owning
package (empty and the neutral android framework package are transparent); a
node is in scope only when no concrete foreign package owns it (the app's own
window carries no package on Compose apps) or the owner is the app package.
This drops whole foreign windows (soft keyboard, system UI, launcher) AND
their empty-package child wrappers -- e.g. a keyboard's 'Settings' key, which
the old empty-package-is-in-scope rule admitted and which navigated out of the
app. Deletes keyboardRegionTop/isInputMethodElement.
A value starting with '-' could be read as an option by `adb input text`, so
the fast-path regex now requires a non-dash first character; such values fall
back to the driver. Also cover the dadb-target branch where a colon precedes a
non-numeric port (a USB serial, not host:port).
The full-screen IME decor view rejection had no test; removing it left the
suite green. Add direct cases: no keyboard -> sentinel, decor view ignored in
favor of the real keyboard line, and decor-only -> sentinel.
Review fixes: move the scrollBounds doc comment back onto scrollBounds (it was
stranded above screenBounds by an insertion). Extend the clamp test to assert an
off-screen destination is clamped onto the screen and that the origin lands
exactly on the margin.
Review fixes:
- ForegroundPackage/FocusedWindowPackage now take a serial and pass -s, so the
foreground/scope guard works when several devices are attached (the --device
path). Previously they ran bare `adb shell`, which errors with multiple
devices, silently disabling app-scope enforcement. The sidecar client passes
its serial through.
- Extract an adbArgs helper and route every adb call through it, removing four
duplicated serial-arg builders.
- ForceThreeButtonNav now decides what to restore before changing anything: if
the current mode is unknown or already 3-button it leaves nav untouched,
instead of switching and then stranding the device in 3-button. Logic split
into the pure navModeToRestore, now unit tested.
On gesture navigation a fuzzer swipe can trigger swipe-up-home or
edge-back and fling the app off screen. Device-prep now switches to
3-button navigation for the run (no edge gestures; the nav bar's buttons
are systemui-owned and already excluded from action candidates) and
restores the original navigation mode when the run ends. Best effort:
leaves nav untouched if the overlay command is unavailable.
Physical-device p95 swung 3209-4612ms across sessions (cold runs right
after a reboot are slower). 4500ms was too tight for that jitter; 5500ms
covers the observed ceiling with headroom.
The maestro Android driver's dadb.open() occasionally misses its startup
deadline (its instrumentation host is slow to come up right after a reboot
or per-run reinstall), which aborted the whole run. Retry the open a few
times with a short backoff so a transient timeout recovers.
The 2500ms ceiling was calibrated on the iOS simulator. A physical Android
device drives every step over USB (snapshot + settle + adb round-trips), so
its per-step floor is several times higher; holding it to 2500ms would force
removing the settle/retry logic the correctness gates depend on. The android
backend now defaults to 4500ms (override with P95_LIMIT_MS); iOS stays 2500.
The full WaitForIdle after a field-focus tap cost ~0.5-1s per InputText
step on a physical device while the keyboard animated in. The tap registers
focus immediately and text is injected into the focused view, so a short
fixed wait suffices. Drops p95 step latency ~5.1s to ~4.0s; G1-G4 stay
green.
The fuzzer was tapping Gboard's "Settings" key, navigating out of the
app. That key is a bare FrameLayout with a content-desc and no package or
resource-id, so the package-based scope filter missed it. Candidates whose
center falls in the keyboard region (derived from the IME elements' bounds)
are now dropped, so no tap or long-press lands on a key. Opt-in with app
scoping; unscoped runs keep every node.
inputText now uses adb `input text` for short shell-safe ASCII (~5x
faster than the driver's per-character path) and falls back to the driver
for unicode, injection payloads, and overflow-length strings. waitForIdle
drops the structural-hash poll that followed waitForAppToSettle: each
hierarchy fetch is ~500ms on a physical device, so it cost ~2.8s per
mutating step for marginal benefit, and the runner already re-fetches
transitional frames. Cuts p95 step latency from ~6.5s to ~5.1s; G1-G4
still pass.
A gesture starting in the top status-bar strip pulls down the
notification shade; the bottom and side strips are the home and back
gestures. Any of them drags the fuzzer out of the app. Swipe and scroll
origins are now clamped into a safe inner area sized from the maximum
element extent (the Android hierarchy root reports zero bounds, so the
extent is the reliable screen size). Calibrated on device: origins below
~7% of height no longer open the shade.
When an APK path is set, Android clear-state resets the app by
uninstalling and reinstalling instead of asking the sidecar to pm clear,
which hardened OEM builds (ColorOS) deny even to the adb shell user.
Falls back to the sidecar clear path when no APK path is provided.
Device prep now disables the AOSP cached-app freezer, phantom-process
killer, and Doze (and exempts the driver) so OEM background management
stops suspending the driver mid-run. Adds ReinstallApp for clear-state on
ROMs that deny pm clear, and teaches focus detection to report the
notification shade as systemui so the scope guard can dismiss it.
The per-step guard now relaunches and waits until the app window is
actually drawn before proceeding, so a slow physical-device relaunch no
longer lets an observe or action land on the launcher. It also detects a
system overlay (notification shade) stealing window focus while the app
stays resumed, and dismisses it with back.
A zero-bounds element centers at (0,0); a downward swipe from the
top-left corner is the system gesture that pulls down the notification
shade, dragging the fuzzer out of the app. Swipes now require positive
bounds like every other verb.
* feat(companion): add appState, eraseText, pressKey runner handlers
The Go runner transport already calls these methods; the in-device runner
implemented them only latently. They become load-bearing on the device
path, where the hybrid's legacy-companion fallback is absent. Backward
compatible: the simulator hybrid never calls them.
* feat(ios): resolve physical devices from devicectl
ResolveDevice parses xcrun devicectl list devices into Device{Name,
HardwareUDID, CoreDeviceID}: the hardware UDID feeds xcodebuild/iproxy
and the CoreDevice id feeds devicectl install. Matches by name or either
id; errors list candidates on none/ambiguous. Fixes the stale sidecar
comment on ResolveTarget.
* feat(ioscompanion): runner-only device driver mode
NewDevice reuses Driver with d.companion set to the runner dialed over an
iproxy usbmux tunnel, hybrid=false, runnerClient=nil. The existing accessor
seams then route launch/snapshot/text/gesture to the runner with no new
DeviceDriver methods. Device seams swap clear-state to a devicectl
reinstall, container reset to a warn-once no-op, and paste grant to a no-op.
realSpawnDeviceRunner builds and signs the runner at run time via the App
Store Connect API key (no Xcode UI), caching on a source hash.
* test(ioscompanion): cover device wiring, routing, and shell-out argv
Seam-driven NewDevice wiring + gesture/text routing (asserting no keyboard
HID), devicectl/build/test/iproxy argv builders, xctestrun test-target dict
name parsing, signing-credential env checks, and source-hash cache keying.
* feat(testrun): route physical-device iOS runs to the device driver
Execute resolves a non-simulator iOS target through ios.ResolveDevice into
its hardware UDID and CoreDevice id; buildDriver constructs NewDevice via a
seam instead of rejecting the device. Generalizes the --ios-device and
--ios-app-path help to cover the device path; signing stays env-read, never
a flag.
* feat(doctor): device prereqs replace java/sidecar for ios-device
iosDeviceChecks now verifies devicectl, iproxy on PATH, a connected+paired
device (via ios.ConnectedDevices), and App Store Connect signing creds (via
ioscompanion.VerifyDeviceSigning). The retired JVM sidecar checks stay only
under android.
* feat(conformance): device backend uses iphoneos app and tunnel orphan checks
The device backend now builds via just ios-device, points --ios-app-path at
the Debug-iphoneos bundle, and reinstalls each run for clear-state. The G5
orphan scan replaces the retired sidecar.jar check with lingering iproxy and
device test-without-building sessions (destination platform=iOS,id=).
* feat(folio): device build linking the iosArm64 framework
project.yml selects the Kotlin framework slice by SDK (iosArm64 for
iphoneos, iosSimulatorArm64 for simulator) and links via -framework Shared
on the SDK-conditional search path. New ios-device/test-ios-device recipes
mirror ios/test-ios, signing the Debug-iphoneos build with the .env API key.
* docs(cli): document ios-device doctor checks and the device flags
The --ios-device flag now also selects a connected device; --ios-app-path
covers the device install; the doctor gains an ios-device platform whose
checks are devicectl, iproxy, a paired device, and signing credentials.
Corrects the --clear-data default to true.
* fix(ioscompanion): resolve signing key path to absolute
xcodebuild's -authenticationKeyPath requires an absolute path, but .env
files commonly carry a repo-relative one. Resolve it against the working
directory before the stat so a relative ASC_API_KEY_PATH still signs.
* fix(ioscompanion): re-enable signing for the device runner build
companion/project.yml disables code signing for the simulator build, so
the device build inherited it and produced an unsigned runner that the
device rejected at install (0xe8008018). build-for-testing now forces
CODE_SIGNING_ALLOWED/REQUIRED=YES so automatic provisioning signs it.
* fix(ioscompanion): key the device build cache on signing identity
The cache marker hashed only sources, so switching signing team or key
reused a runner signed with the stale identity, which the device rejects at
install (0xe8008018). Fold team + key id into the cache key so a signing
change forces a rebuild.
* docs(getting-started): document physical iOS device setup
Lists the iproxy requirement and the App Store Connect signing env vars
(SANDERLING_IOS_TEAM, ASC_API_*) a device run needs, plus the
test-ios-device recipe and the doctor check.
* feat(ios): native usbmux client and in-process tunnel forwarder
Talk to macOS usbmuxd directly instead of shelling out to iproxy, so the
device path depends on nothing beyond macOS + Xcode.
* refactor(ios): drive device tunnel via io.Closer seam
Replace the tunnelChild *exec.Cmd and spawnTunnel seam with a tunnel
io.Closer and startTunnel seam backed by the in-process usbmux forwarder.
* refactor(ios): remove iproxy spawn from device runner
* test(ios): cover tunnel close via io.Closer not child process
* feat(doctor): check usbmuxd socket instead of iproxy on PATH
* chore(conformance): drop iproxy orphan check; tunnel is in-process
* docs(ios): device tunnel uses native usbmux, nothing to install
* chore: gitignore the signing keys directory
* feat(folio): add Android launcher icon (black bg, white dot)
* feat(folio): add iOS app icon (black bg, white dot)
* feat(folio): add web favicon (black bg, white dot)
* docs(ioscompanion): fix stale const comments
* refactor(ioscompanion): inline single-use devicectl argv builders
* refactor(ioscompanion): inline xcodegenArgs, drop tautological argv tests
* refactor(ioscompanion): inline firstNonEmpty
* refactor(doctor): dedup usbmuxd socket path via ioscompanion seam
* test(doctor): trim redundant signing-check test
* refactor(ioscompanion): deliver COMPANION_PORT via TEST_RUNNER_ env
* fix(testrun): seam preflight so iOS routing tests pass on CI without xcrun
* refactor(sidecar): drop IosDriverBackend
* refactor(sidecar): route ios platform off the iOS backend
* chore(sidecar): remove maestro ios dependencies
* feat(testrun): reject physical iOS with a clear message
* refactor(sidecar): drop iOS hierarchy helpers and their test
* build(sidecar): strip iOS runner bundles and classes from the fat jar
* test(testrun): cover physical-iOS rejection
* perf(ios): use prebuilt XCTest runner to cut startup
* chore(ioscompanion): add companion asset prepare script
* feat(ioscompanion): embed and extract simulator companion bundle
* test(ioscompanion): cover companion stub and embedded extraction
* docs: add third party notices for vendored companion
* chore: ignore vendored companion bundle artifact
* build(proto): pin simulator companion proto v1.1.8
* build(proto): add dedicated buf module and gen template for pinned proto
* build(proto): exclude pinned companion proto from root buf workspace
* feat(ioscompanion): commit generated companion gRPC stubs
* feat(ioscompanion): map flat companion describe dump to TreeNode JSON
* test(ioscompanion): add hierarchy-map golden and unit tests
* feat(ioscompanion): port screen-settle stability polling to Go
* test(ioscompanion): cover settle transitional, hash, streak, and cap rules
* feat(ioscompanion): add USB HID keymap module
* test(ioscompanion): cover keymap branches and paste-chord constants
* build: embed companion assets via withcompanion tag
* feat(ioscompanion): add transport companion interface
* feat(ioscompanion): add HID event wrapper and builders
* feat(ioscompanion): wire gRPC companion client and Dial
* test(ioscompanion): cover HID builders and unit conversions
* test(ioscompanion): cover Dial, process-state mapping, and install archive
* test(ioscompanion): add gated simulator integration smoke test
* feat(ioscompanion): text input and gesture HID composition with pasteboard fallback
* test(ioscompanion): cover input composers, paste dialog loop, and pure helpers
* feat(ioscompanion): add Describe to companion transport
* feat(ioscompanion): implement DeviceDriver with companion supervision
* test(ioscompanion): unit tests with fake companion transport
* test(ioscompanion): gated companion smoke test
* feat(ios): add ResolveTarget for simulator vs physical-device routing
* feat(testrun): route iOS simulators through the native companion driver
* refactor(testrun): defer the java preflight check to the physical-device path
* feat(cli): add --ios-app-path flag
* feat(doctor): split iOS checks into simulator and physical-device paths
* test(folio): add gate-analyzer fixtures for G1-G5
* feat(folio): add iOS conformance gate script
* chore(folio): wire gates recipe, app path, and ignore gate output
* style: gofmt struct alignment drift
* fix(doctor): probe simctl via xcrun instead of PATH lookup
* fix(ioscompanion): spawn companion under driver-lifetime context
* test(ioscompanion): prove companion child outlives startup context
* fix(ioscompanion): chunk install payload under companion message cap
* test(ioscompanion): cover install payload chunking
* fix(ioscompanion): reinstall via simctl and sanitize companion env
* fix(ioscompanion): wait out unresolved accessibility values after launch
* perf(ioscompanion): paste long text for atomic landing
* test(ioscompanion): cover paste threshold, retry flow, and sentinel detection
* fix(ioscompanion): treat unresolved bridge values as transitional, never as content
* fix(ioscompanion): accept masked secure-field values as paste landing
* test(ioscompanion): cover sentinel mapping and masked-field landing
* fix(ioscompanion): atomic erase and single-send paste to prevent doubling
* test(ioscompanion): cover atomic erase, single chord, unverifiable field
* fix(ioscompanion): verify paste on a time budget that outlasts the bridge blackout
* test(ioscompanion): cover bridge-blackout paste verification
* fix(ioscompanion): drop unresolved-value settle gate that never let empty-field screens settle
* refactor(ioscompanion): name the empty-editable-field sentinel for what it is
* perf(ioscompanion): tighten settle streak for the fast companion transport
* feat(ioscompanion): pre-grant pasteboard access so unicode input skips the OS prompt
* refactor(ioscompanion): drop paste warm-up now that the grant suppresses the prompt
* test(ioscompanion): cover pasteboard grant on launch, drop warm-up tests
* fix(ioscompanion): retry describe past transient collapsed accessibility dumps
* test(ioscompanion): cover collapsed-dump detection
* perf(ioscompanion): split raw and retrying describe so settle does not double-wait collapses
* perf(ioscompanion): tighten settle now that collapses are handled separately
* fix(ioscompanion): replace field content on input so blackout-skipped erase cannot accumulate text
* test(ioscompanion): cover replace-on-input and TextReplacer capability
* refactor(ioscompanion): neutralize HID events behind the transport seam
* feat(companion): add simulator runner project skeleton
* feat(companion): serve accessibility snapshots over the wire protocol
* feat(companion): synthesize timestamped touch gestures
* feat(companion): type text with replace semantics
* feat(companion): serve the wire protocol from a parked runner
* feat(ioscompanion): add TextEditor capability and unavailable sentinel to the transport seam
* feat(ioscompanion): route text input through a text-editing companion when available
* fix(companion): bind listener by port and source screen size from snapshot
* feat(ioscompanion): add runner companion JSON transport
* test(ioscompanion): cover runner transport protocol mapping
* fix(companion): synthesize gestures synchronously to avoid the async completion crash
* fix(companion): type on the main thread and recover from focus assertions
* fix(companion): keep serving after an automation failure
* refactor(companion): tidy snapshot serialization
* fix(companion): honor sequential tap gaps and survive synthesis exceptions
* feat(ioscompanion): expose native typing with an explicit replace flag
* chore(companion): add runner asset prepare script
* feat(ioscompanion): embed and extract the runner test bundle
* test(ioscompanion): cover runner asset extraction
* build(ioscompanion): commit runner asset archive
* feat(ioscompanion): pair the legacy companion with the in-simulator runner
* test(ioscompanion): cover hybrid routing, paste-grant skip, and port binding
* fix(ioscompanion): reconnect after interrupted runner calls instead of restarting
* fix(ioscompanion): route hybrid lifecycle through the runner and harden restarts
* feat(companion): launch and terminate apps through the automation session
* build(ioscompanion): refresh runner asset with session lifecycle
* fix(ioscompanion): classify connection deadline expiry as caller budget
* fix(companion): capture snapshots on the main thread inside the catch bridge
* build(ioscompanion): refresh runner asset with main-thread snapshots
* perf(ioscompanion): count read spans toward settle and capture snapshots concurrently
* feat(ioscompanion): make the hybrid simulator companion the default
* test(folio): cover runner-session orphans in the gate harness
* test(ioscompanion): pin the child-lifetime test to the legacy path
* fix(ioscompanion): keep mappable text on one HID stream and verify unicode clears
* fix(ioscompanion): pause the clear chord so selection applies before the delete
* fix(companion): prune the keyboard subtree from snapshots
* build(ioscompanion): refresh runner asset without keyboard elements
* fix(ioscompanion): capture the screenshot transport before a recovery can reassign it
* fix(companion): pin the runner listener to loopback
* fix(companion): size the replace delete prefix to cover any focused field
* build(ioscompanion): refresh runner asset with loopback bind and replace fix
* fix(cli): cancel the run context on SIGINT so spawned children are reaped
* fix(testrun): point the device java preflight hint at the ios-device doctor
* fix(folio): word-bound the G2 ERROR scan and drop the dead objc allowlist glob
* test(ioscompanion): cover stopProcess, restart, and failed bring-up supervision
* chore: add test-companion target for the withcompanion-tagged suite
* chore(ioscompanion): stop tracking the runner archive build artifact
* build: produce the runner archive from source like the companion bundle
* refactor(conformance): move the gate harness out of examples/folio
* chore(folio): drop the gate harness wiring from the example app
* fix(replay-ui): size overlay viewBox from hierarchy root bounds
Tap points are recorded in the hierarchy's coordinate space (iOS points,
Android pixels, web CSS px) while screenshots are device pixels, so the
overlay rendered at 1/3 position on iOS 3x screens. Derive the viewBox
from the root element bounds; natural image size stays the fallback.
* fix(runner): derive trace tap point from resolveCoordinates
stampSelectorTarget preferred possibly-stale action X/Y while dispatch
preferred the fresh tree-resolved center, so the trace could record a
different point than the one tapped. Both now share resolveCoordinates.
* fix(runner): settle after InputText focus tap before key events
The focus tap raises the keyboard; with no settle the keyboard
animation races the erase/type key events on iOS, landing them in the
wrong field or dropping them. Wait for idle after a successful focus
tap, bounded by the run's idle timeout.
* fix(driver): skip pre-erase for replace-on-input drivers
The web driver's InputText already replaces content via select-all, so
the runner's unconditional EraseText was a redundant round-trip on
every InputText. A new optional TextReplacer capability lets a driver
assert replace semantics; the runner skips the erase when asserted.
* fix(hierarchy): rank spatial-fallback matches by specificity
The bounds-containment fallback returned the first pre-order match, so
a screen-sized container could win over the intended small element.
Matches are now ordered smallest-area first; equal-area matches keep
pre-order, preserving the iOS-flat equal-bounds sibling pattern.
* fix(runner): treat an unchanging transitional tree as settled
A UI persistently showing two route-level Screen ids (overlay, both
route ids alive at rest) burned the full retry budget every step and
skipped the verifier forever. A tree byte-identical to the previous
attempt now breaks the retry loop as settled; genuine cross-fades
differ between attempts and keep the retry/skip behavior.
* fix(replay-ui): skip synthetic zero-bounds root in deviceSpaceOf
The iOS hierarchy prepends a zero-bounds node before the real root
window, so elements[0] returned undefined and the overlay fell back to
the screenshot's pixel size. Take the first element with positive
extent instead; pre-order puts the root window before any content.
Verified against a real iOS trace in the replay UI.
* fix(sidecar): never replay non-idempotent actions after reconnect
A dropped connection mid-action (e.g. a read timeout while the device
is still typing) re-ran the whole block after reconnecting, typing the
text twice and double-firing taps. Non-idempotent actions now reconnect
for the next RPC's benefit but surface UNAVAILABLE, which the runner
already treats as transient; idempotent reads keep the replay.
* fix(sidecar): land the second double-tap sequentially on gesture collision
The overlapped second tap can hit the XCTest runner while the first
gesture is still executing ('only one gesture can be performed at a
time'), failing the step. The second tap now waits the first out and
retries once, keeping the tight gap on the happy path.
* fix(sidecar): map non-Exception throwables to INTERNAL status
The vendored iOS client throws failures that do not extend Exception;
runRpc missed them, killing the RPC as a channel-level Unknown the
runner cannot classify. Catch Throwable instead.
* feat(sidecar): close the driver and app under test on shutdown
* test(sidecar): cover service shutdown paths
* fix(testrun): stop the sidecar with SIGTERM before killing
* fix(sidecar): reap orphaned XCTest runner sessions at iOS init
* fix(sidecar): probe channel liveness before restarting the XCTest runner
* test(sidecar): cover WdaRecovery restart and retry policy
* fix(sidecar): absorb first-leg double-tap collision sequentially
* fix(runner): scope WDA-drop detection and cap consecutive transient failures
* chore(sidecar): silence vendored loggers on expected failure paths
* fix(runner): absorb one-off apply errors; only an unbroken streak aborts
* fix(folio): install the current build before the Android fuzz run
* chore(sidecar): silence absorbed view-hierarchy poll noise in Android runs
The driver logs an ERROR for every on-device view-hierarchy fetch that the
device-side server cancels or times out while the UI animates. The stability
poll fetches the hierarchy on a sub-second cadence and swallows those throws
to keep polling, so each line is advisory with no effect on the run. Real
failures still reach the runner as gRPC status errors, so nothing is lost.