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test(ioscompanion): cover settle transitional, hash, streak, and cap rules
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package ioscompanion
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import (
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"context"
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"fmt"
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"testing"
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"time"
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"github.com/priyanshujain/sanderling/internal/hierarchy"
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)
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// fakeClock advances its internal time only when Sleep is called, so the poll
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// loop runs instantly and deterministically without real sleeping.
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type fakeClock struct {
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now time.Time
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}
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func (c *fakeClock) Now() time.Time { return c.now }
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func (c *fakeClock) Sleep(d time.Duration) { c.now = c.now.Add(d) }
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func mustTree(t *testing.T, json string) *hierarchy.Tree {
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t.Helper()
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tree, err := hierarchy.Parse(json)
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if err != nil {
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t.Fatalf("parse hierarchy: %v", err)
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}
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return tree
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}
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// fetcher returns a fetch function yielding trees in sequence; once the
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// sequence is exhausted the last tree repeats forever.
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func fetcher(trees ...*hierarchy.Tree) func() *hierarchy.Tree {
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index := 0
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return func() *hierarchy.Tree {
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tree := trees[index]
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if index < len(trees)-1 {
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index++
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}
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return tree
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}
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}
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const singleScreenJSON = `{
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"attributes": {"resource-id": "homeScreen", "text": "Home"},
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"children": [
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{"attributes": {"text": "Welcome", "bounds": "[0,0,100,50]"}, "children": []}
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]
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}`
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// twoScreenJSON carries two route Screens (a navigation cross-fade), which must
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// be treated as transitional.
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const twoScreenJSON = `{
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"attributes": {"resource-id": "rootView"},
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"children": [
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{"attributes": {"testTag": "homeScreen"}, "children": []},
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{"attributes": {"testTag": "detailScreen"}, "children": []}
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]
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}`
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func TestCountRouteScreens(t *testing.T) {
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tests := []struct {
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name string
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json string
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want int
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}{
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{"single screen", singleScreenJSON, 1},
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{"two screens", twoScreenJSON, 2},
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{"no screens", `{"attributes": {"text": "plain"}, "children": []}`, 0},
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{
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"one node only counts once across route keys",
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`{"attributes": {"resource-id": "fooScreen", "testTag": "barScreen"}, "children": []}`,
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1,
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},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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got := CountRouteScreens(mustTree(t, test.json))
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if got != test.want {
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t.Fatalf("CountRouteScreens = %d, want %d", got, test.want)
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}
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})
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}
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}
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func TestStabilitySnapshotTreatsTwoScreensAsTransitional(t *testing.T) {
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snap := StabilitySnapshot(mustTree(t, twoScreenJSON))
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if snap.valid {
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t.Fatalf("snapshot with two route Screens should be invalid (transitional)")
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}
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}
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func TestStructuralHashIgnoresBoundsButNotTextOrStructure(t *testing.T) {
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base := `{"attributes": {"text": "Hi", "bounds": "[0,0,10,10]"}, "children": [
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{"attributes": {"text": "child", "bounds": "[0,0,5,5]"}, "children": []}
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]}`
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boundsShifted := `{"attributes": {"text": "Hi", "bounds": "[5,5,20,20]"}, "children": [
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{"attributes": {"text": "child", "bounds": "[5,5,9,9]"}, "children": []}
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]}`
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textChanged := `{"attributes": {"text": "Bye", "bounds": "[0,0,10,10]"}, "children": [
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{"attributes": {"text": "child", "bounds": "[0,0,5,5]"}, "children": []}
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]}`
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structureChanged := `{"attributes": {"text": "Hi", "bounds": "[0,0,10,10]"}, "children": [
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{"attributes": {"text": "child", "bounds": "[0,0,5,5]"}, "children": []},
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{"attributes": {"text": "extra"}, "children": []}
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]}`
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baseHash := StructuralHash(mustTree(t, base))
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if got := StructuralHash(mustTree(t, boundsShifted)); got != baseHash {
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t.Fatalf("bounds-only change must not alter hash:\n base=%q\n shift=%q", baseHash, got)
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}
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if got := StructuralHash(mustTree(t, textChanged)); got == baseHash {
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t.Fatalf("text change must alter hash, both were %q", baseHash)
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}
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if got := StructuralHash(mustTree(t, structureChanged)); got == baseHash {
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t.Fatalf("structure change must alter hash, both were %q", baseHash)
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}
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}
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func TestPollUntilStableTwoScreensNeverStable(t *testing.T) {
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clock := &fakeClock{now: time.Unix(0, 0)}
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fetch := fetcher(mustTree(t, twoScreenJSON))
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start := clock.Now()
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PollUntilStable(context.Background(), clock, fetch)
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elapsed := clock.Now().Sub(start)
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if elapsed < StabilityPollCap {
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t.Fatalf("a perpetually transitional UI must poll until the cap, elapsed=%v cap=%v", elapsed, StabilityPollCap)
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}
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}
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func TestPollUntilStableReturnsAfterStreak(t *testing.T) {
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clock := &fakeClock{now: time.Unix(0, 0)}
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fetch := fetcher(mustTree(t, singleScreenJSON))
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start := clock.Now()
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PollUntilStable(context.Background(), clock, fetch)
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elapsed := clock.Now().Sub(start)
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// prior is sampled at t0, then equal snapshots accumulate the streak. The
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// streak starts at the first matching tick and must reach MinStableStreak.
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if elapsed > StabilityPollCap {
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t.Fatalf("stable UI must settle before the cap, elapsed=%v", elapsed)
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}
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if elapsed < MinStableStreak {
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t.Fatalf("must observe a full stable streak before returning, elapsed=%v streak=%v", elapsed, MinStableStreak)
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}
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}
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func TestPollUntilStableResetsStreakOnMidStreakChange(t *testing.T) {
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clock := &fakeClock{now: time.Unix(0, 0)}
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stable := mustTree(t, singleScreenJSON)
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churned := mustTree(t, `{"attributes": {"resource-id": "homeScreen", "text": "Loading"}, "children": []}`)
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// Two stable ticks build part of a streak (250ms, 500ms accumulated since
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// the streak start at the first match) then a changed tree resets it, after
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// which a fresh full 750ms streak is required.
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fetch := fetcher(stable, stable, stable, churned, stable)
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start := clock.Now()
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PollUntilStable(context.Background(), clock, fetch)
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elapsed := clock.Now().Sub(start)
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// The streak that succeeds begins after the churn, so total elapsed must
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// exceed a single uninterrupted streak. Without a reset the loop would have
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// returned far earlier.
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if elapsed < MinStableStreak+3*StabilityPollInterval {
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t.Fatalf("mid-streak change must reset and require a fresh streak, elapsed=%v", elapsed)
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}
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if elapsed > StabilityPollCap {
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t.Fatalf("expected settle before cap once a clean streak completes, elapsed=%v", elapsed)
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}
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}
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func TestPollUntilStableCapReturnsWhenNeverStable(t *testing.T) {
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clock := &fakeClock{now: time.Unix(0, 0)}
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// Each fetch yields a structurally different tree, so the streak never
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// grows and only the cap can end the loop.
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tick := 0
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fetch := func() *hierarchy.Tree {
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tick++
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return mustTree(t, fmt.Sprintf(`{"attributes": {"text": "frame-%d"}, "children": []}`, tick))
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}
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start := clock.Now()
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PollUntilStable(context.Background(), clock, fetch)
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elapsed := clock.Now().Sub(start)
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if elapsed < StabilityPollCap {
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t.Fatalf("never-stable UI must poll up to the cap, elapsed=%v cap=%v", elapsed, StabilityPollCap)
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}
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if elapsed > StabilityPollCap+StabilityPollInterval {
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t.Fatalf("must not overshoot the cap by more than one interval, elapsed=%v", elapsed)
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}
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}
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func TestPollUntilStableHonorsContextCancellation(t *testing.T) {
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clock := &fakeClock{now: time.Unix(0, 0)}
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ctx, cancel := context.WithCancel(context.Background())
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cancel()
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fetch := fetcher(mustTree(t, twoScreenJSON))
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start := clock.Now()
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PollUntilStable(ctx, clock, fetch)
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if elapsed := clock.Now().Sub(start); elapsed > StabilityPollInterval {
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t.Fatalf("cancelled context must stop the loop promptly, elapsed=%v", elapsed)
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}
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}
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