mirror of
https://github.com/priyanshujain/sanderling.git
synced 2026-10-02 19:17:10 +00:00
feat(ioscompanion): port screen-settle stability polling to Go
This commit is contained in:
1 parent
476f099b2f
commit
4e29850747
1 file changed
+195
@@ -0,0 +1,195 @@
|
||||
// Package ioscompanion drives an iOS simulator through the native simulator
|
||||
// companion. This file ports the screen-settle (stability polling) logic that
|
||||
// waits for the on-device UI to stop churning before the runner reads a
|
||||
// hierarchy and screenshot pair.
|
||||
package ioscompanion
|
||||
|
||||
import (
|
||||
"context"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
"github.com/priyanshujain/sanderling/internal/hierarchy"
|
||||
)
|
||||
|
||||
// StabilityPollInterval is how long the loop waits between hierarchy probes.
|
||||
// It is set wide enough that the companion's hierarchy endpoint is not
|
||||
// hammered: tighter intervals back the companion's stream up under load.
|
||||
const StabilityPollInterval = 250 * time.Millisecond
|
||||
|
||||
// MinStableStreak is how long the tree must stay structurally identical (and
|
||||
// non-transitional) before the poll declares settle. Actions whose effect is
|
||||
// async (a tap that fires a write which later pops the back stack) leave the
|
||||
// UI momentarily stable before the navigation transition fires; requiring an
|
||||
// uninterrupted streak of this length means any churn that starts during the
|
||||
// window resets the clock instead of being missed.
|
||||
const MinStableStreak = 750 * time.Millisecond
|
||||
|
||||
// StabilityPollCap bounds total time spent polling so a UI that never settles
|
||||
// does not block the runner indefinitely.
|
||||
const StabilityPollCap = 2000 * time.Millisecond
|
||||
|
||||
// Clock abstracts time so the poll loop can be driven by a fake in tests
|
||||
// without sleeping for real.
|
||||
type Clock interface {
|
||||
Now() time.Time
|
||||
Sleep(duration time.Duration)
|
||||
}
|
||||
|
||||
// systemClock is the production Clock backed by the standard library.
|
||||
type systemClock struct{}
|
||||
|
||||
func (systemClock) Now() time.Time { return time.Now() }
|
||||
func (systemClock) Sleep(d time.Duration) { time.Sleep(d) }
|
||||
|
||||
// SystemClock returns a Clock backed by the standard library wall clock.
|
||||
func SystemClock() Clock { return systemClock{} }
|
||||
|
||||
// PollUntilStable returns once StabilitySnapshot has been non-transitional and
|
||||
// equal to itself for an uninterrupted stretch of at least MinStableStreak,
|
||||
// capped at StabilityPollCap. fetch returns the current hierarchy tree (nil on
|
||||
// fetch failure, treated like a transitional snapshot so the streak resets).
|
||||
//
|
||||
// The loop mirrors the companion's JVM implementation: it samples a prior
|
||||
// snapshot, then on each tick sleeps the poll interval, fetches a fresh
|
||||
// snapshot, and grows the streak only while consecutive snapshots are both
|
||||
// non-transitional and structurally identical. A transitional snapshot, a
|
||||
// changed snapshot, or a fetch failure resets the streak. The function returns
|
||||
// when the streak reaches MinStableStreak or the cap elapses, and respects
|
||||
// context cancellation.
|
||||
func PollUntilStable(ctx context.Context, clock Clock, fetch func() *hierarchy.Tree) {
|
||||
deadline := clock.Now().Add(StabilityPollCap)
|
||||
prior := snapshot(fetch)
|
||||
var streakStart time.Time
|
||||
for clock.Now().Before(deadline) {
|
||||
if ctx.Err() != nil {
|
||||
return
|
||||
}
|
||||
clock.Sleep(StabilityPollInterval)
|
||||
current := snapshot(fetch)
|
||||
now := clock.Now()
|
||||
if prior.valid && current.valid && prior.hash == current.hash {
|
||||
if streakStart.IsZero() {
|
||||
streakStart = now
|
||||
}
|
||||
if now.Sub(streakStart) >= MinStableStreak {
|
||||
return
|
||||
}
|
||||
} else {
|
||||
streakStart = time.Time{}
|
||||
}
|
||||
prior = current
|
||||
}
|
||||
}
|
||||
|
||||
// stableSnapshot is the result of probing a single hierarchy tree. valid is
|
||||
// false when the snapshot is transitional (mid route transition) or the fetch
|
||||
// failed, both of which must reset the stable streak.
|
||||
type stableSnapshot struct {
|
||||
hash string
|
||||
valid bool
|
||||
}
|
||||
|
||||
func snapshot(fetch func() *hierarchy.Tree) stableSnapshot {
|
||||
tree := fetch()
|
||||
if tree == nil {
|
||||
return stableSnapshot{}
|
||||
}
|
||||
return StabilitySnapshot(tree)
|
||||
}
|
||||
|
||||
// StabilitySnapshot probes a hierarchy tree for both structural shape and route
|
||||
// transition state. An empty tree is a valid stable snapshot (the blank-tree
|
||||
// case in the companion). A tree with more than one route Screen is
|
||||
// transitional and reported invalid: a navigation host keeps both source and
|
||||
// destination destinations alive during a cross-fade, and a snapshot taken in
|
||||
// that window is unreliable because lazy lists in the incoming screen mount
|
||||
// over several frames. Otherwise the snapshot carries the structural hash.
|
||||
func StabilitySnapshot(tree *hierarchy.Tree) stableSnapshot {
|
||||
if tree == nil || tree.Root == nil {
|
||||
return stableSnapshot{valid: true}
|
||||
}
|
||||
if CountRouteScreens(tree) > 1 {
|
||||
return stableSnapshot{}
|
||||
}
|
||||
return stableSnapshot{hash: StructuralHash(tree), valid: true}
|
||||
}
|
||||
|
||||
// routeTagKeys are the attribute keys whose value, when it ends with "Screen",
|
||||
// marks a node as a route-level destination. Mirrors the companion's set.
|
||||
var routeTagKeys = []string{
|
||||
"resource-id", "resourceId", "testTag",
|
||||
"identifier", "accessibilityIdentifier",
|
||||
}
|
||||
|
||||
// CountRouteScreens counts nodes that carry a route-level destination tag (a
|
||||
// route-tag attribute whose value ends with "Screen"). At most one tag is
|
||||
// counted per node, matching the companion which breaks on the first match.
|
||||
func CountRouteScreens(tree *hierarchy.Tree) int {
|
||||
if tree == nil || tree.Root == nil {
|
||||
return 0
|
||||
}
|
||||
return countRouteScreens(tree.Root)
|
||||
}
|
||||
|
||||
func countRouteScreens(node *hierarchy.Node) int {
|
||||
count := 0
|
||||
for _, key := range routeTagKeys {
|
||||
value, ok := node.Attributes[key]
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
if strings.HasSuffix(value, "Screen") {
|
||||
count++
|
||||
break
|
||||
}
|
||||
}
|
||||
for _, child := range node.Children {
|
||||
count += countRouteScreens(child)
|
||||
}
|
||||
return count
|
||||
}
|
||||
|
||||
// stableAttributeKeys are the identity attributes folded into the structural
|
||||
// hash, in this exact order. The transient bounds attribute is deliberately
|
||||
// excluded so a measure pass that shifts pixels without changing what is on
|
||||
// screen does not extend the wait; structure (via tree shape) and text are
|
||||
// included so a real content or layout-tree change does reset stability.
|
||||
var stableAttributeKeys = []string{
|
||||
"resource-id", "resourceId",
|
||||
"class", "className",
|
||||
"content-desc", "contentDescription", "accessibilityText",
|
||||
"text",
|
||||
"testTag", "identifier", "accessibilityIdentifier",
|
||||
}
|
||||
|
||||
// StructuralHash walks the tree and concatenates only the stable identity
|
||||
// attributes (excluding bounds), in tree order, wrapping each node in
|
||||
// parentheses so tree shape is encoded. The result is compared by equality, so
|
||||
// it is the hash itself rather than a digest of it.
|
||||
func StructuralHash(tree *hierarchy.Tree) string {
|
||||
if tree == nil || tree.Root == nil {
|
||||
return ""
|
||||
}
|
||||
var builder strings.Builder
|
||||
walkForStructuralHash(tree.Root, &builder)
|
||||
return builder.String()
|
||||
}
|
||||
|
||||
func walkForStructuralHash(node *hierarchy.Node, out *strings.Builder) {
|
||||
out.WriteByte('(')
|
||||
for _, key := range stableAttributeKeys {
|
||||
value, ok := node.Attributes[key]
|
||||
if !ok {
|
||||
continue
|
||||
}
|
||||
out.WriteString(key)
|
||||
out.WriteByte(':')
|
||||
out.WriteString(value)
|
||||
out.WriteByte('|')
|
||||
}
|
||||
for _, child := range node.Children {
|
||||
walkForStructuralHash(child, out)
|
||||
}
|
||||
out.WriteByte(')')
|
||||
}
|
||||
Reference in new issue
Block a user