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docs(ci): the cross-fade wait does not fire on ci, say so
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@@ -146,10 +146,13 @@ shorter budget would never see the bonus. A full run costs about five minutes.
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That step number was measured on a local emulator with animations ON, and the CI
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job sets `disable-animations: true`, so it does not describe the CI leg. The
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worry that follows is that zeroing the 700ms Compose fade would stop the leg
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exercising the cross-fade wait entirely. The first real dispatch says otherwise:
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its 200-step trace carries 4 `transitional` steps, so the wait still fires, just
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far less often than it does locally. Treat the android number as an order of
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magnitude, not a pin. It is a health gate, so nothing keys on it.
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exercising the cross-fade wait entirely, and the traces say that worry is
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largely right. The first dispatch, whose run was stuck on one screen, carried 4
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`transitional` steps in 200. The healthy runs since carry **zero**. So on CI the
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wait almost never fires, and a leg that is green there is not evidence the wait
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works. Local runs with animations on are where that gets exercised. Treat the
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android number as an order of magnitude, not a pin. It is a health gate, so
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nothing keys on it.
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Repeating the ios leg by hand needs nothing special now, because the run clears
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the app's state itself. It used to: `just ios` installs over the top without
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