diff --git a/docs/development/ci.md b/docs/development/ci.md index cf38fd6..ad00e50 100644 --- a/docs/development/ci.md +++ b/docs/development/ci.md @@ -146,10 +146,13 @@ shorter budget would never see the bonus. A full run costs about five minutes. That step number was measured on a local emulator with animations ON, and the CI job sets `disable-animations: true`, so it does not describe the CI leg. The worry that follows is that zeroing the 700ms Compose fade would stop the leg -exercising the cross-fade wait entirely. The first real dispatch says otherwise: -its 200-step trace carries 4 `transitional` steps, so the wait still fires, just -far less often than it does locally. Treat the android number as an order of -magnitude, not a pin. It is a health gate, so nothing keys on it. +exercising the cross-fade wait entirely, and the traces say that worry is +largely right. The first dispatch, whose run was stuck on one screen, carried 4 +`transitional` steps in 200. The healthy runs since carry **zero**. So on CI the +wait almost never fires, and a leg that is green there is not evidence the wait +works. Local runs with animations on are where that gets exercised. Treat the +android number as an order of magnitude, not a pin. It is a health gate, so +nothing keys on it. Repeating the ios leg by hand needs nothing special now, because the run clears the app's state itself. It used to: `just ios` installs over the top without