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* chore(sample-app): hoist gradle wrapper to sample-app root * chore(sample-app): add KMP root gradle config * chore(sample-app): add composeApp KMP module build config * chore(sample-app): add Android manifest for composeApp * feat(sample-app): add shared domain models and auth constants * feat(sample-app): add shared number and date formatting * feat(sample-app): add cross-platform storage, clock, and id * feat(sample-app): add shared repository with file-backed state * feat(sample-app): add shared in-memory navigator * feat(sample-app): add Compose theme and design tokens * feat(sample-app): add shared UI components (icons, screen, widgets) * feat(sample-app): add Login and Home pages * feat(sample-app): add AddAccount, Ledger, AddTransaction pages * feat(sample-app): add App root composable with routing * feat(sample-app): add Android Application and Activity hosting Compose UI * chore(sample-app): remove legacy android module (replaced by composeApp) * chore(sample-app): bump to latest stable Kotlin/AGP/Compose deps * fix(sample-app): make iOS compile (drop @Volatile, set bundleId) * feat(sample-app): add xcodegen spec, SwiftUI host, and iOS Info.plist * chore(sample-app): ignore build artifacts and generated xcodeproj * chore(sample-app): update justfile for composeApp layout, add ios target * docs(sample-app): rewrite README for KMP + iOS flow * refactor(sample-app): drop in-app status bar and formatClock * feat(sample-app): add SQLDelight schema and per-platform drivers * refactor(sample-app): back Repository with SQLite, drop file serializer * feat(sample-app): wire native back on Android and iOS edge swipe * feat(sample-app): semantic roles, labels, and a11y descriptions * fix(sample-app): link libsqlite3 for iOS target SQLDelight's native driver needs libsqlite3.tbd on iOS; without it the linker fails with undefined _sqlite3_bind_blob and friends. * refactor(sample-app): abstract storage behind LedgerStore interface Platform-specific createLedgerStore() returns a SqlLedgerStore backed by SQLDelight on Android + iOS. Opens the door for a pure in-memory web implementation that does not require a SQLite driver. * feat(sample-app): add wasmJs target with in-memory LedgerStore Wires a Compose Multiplatform browser canvas entry point. The web implementation of LedgerStore is an in-memory model with localStorage persistence, so it does not need a SQLite driver. Back navigation maps the browser back button to the same BackHandler contract Android and iOS use. * chore(sample-app): settings + gitignore for wasmJs dev run Registers the Node.js distributions repository and switches repositoriesMode to PREFER_PROJECT so the Kotlin wasmJs plugin can download its toolchain. Adds kotlin-js-store (lockfile) and ignores runs/, web screenshots, playwright-mcp scratch output. * fix(sample-app): singularize transaction count on Home Shows "1 transaction" not "1 transactions" for accounts with a single transaction; falls back to "$count transactions" otherwise.
100 lines
3.0 KiB
Makefile
100 lines
3.0 KiB
Makefile
set shell := ["bash", "-cu"]
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set dotenv-load := true
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uatu := env_var_or_default("UATU", "uatu")
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avd := env_var_or_default("AVD", "")
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duration := env_var_or_default("DURATION", "1m")
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seed := env_var_or_default("SEED", "0")
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output := env_var_or_default("OUTPUT", justfile_directory() / "runs")
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ios_device := env_var_or_default("IOS_DEVICE", "iPhone 17 Pro")
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default:
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@just --list
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# Resolve ANDROID_HOME from the env or a short list of canonical install
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# locations, so Gradle can find the Android SDK without the user having to
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# export anything.
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_android-home:
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#!/usr/bin/env bash
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set -euo pipefail
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if [[ -n "${ANDROID_HOME:-}" && -d "$ANDROID_HOME" ]]; then
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echo "$ANDROID_HOME"; exit 0
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fi
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if [[ -n "${ANDROID_SDK_ROOT:-}" && -d "$ANDROID_SDK_ROOT" ]]; then
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echo "$ANDROID_SDK_ROOT"; exit 0
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fi
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for candidate in \
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"$HOME/Library/Android/sdk" \
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"$HOME/Android/Sdk" \
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"/opt/homebrew/share/android-commandlinetools" \
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"/usr/local/share/android-commandlinetools"; do
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if [[ -d "$candidate" ]]; then
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echo "$candidate"; exit 0
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fi
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done
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echo "could not locate Android SDK (set ANDROID_HOME)" >&2
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exit 1
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# Build and install the sample APK on a running emulator/device.
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install:
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#!/usr/bin/env bash
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set -euo pipefail
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export ANDROID_HOME="$(just _android-home)"
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./gradlew :composeApp:installDebug
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# Remove the sample APK from the connected device.
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uninstall:
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#!/usr/bin/env bash
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set -euo pipefail
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export ANDROID_HOME="$(just _android-home)"
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./gradlew :composeApp:uninstallDebug
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# Remove gradle + iOS build directories.
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clean:
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#!/usr/bin/env bash
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set -euo pipefail
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export ANDROID_HOME="$(just _android-home)"
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./gradlew clean
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rm -rf iosApp/build
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# Regenerate iosApp.xcodeproj from project.yml.
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ios-gen:
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#!/usr/bin/env bash
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set -euo pipefail
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cd iosApp && xcodegen generate
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# Build + install + launch on a booted iOS simulator (boots IOS_DEVICE if none).
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ios:
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#!/usr/bin/env bash
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set -euo pipefail
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export ANDROID_HOME="$(just _android-home)"
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if ! xcrun simctl list devices booted | grep -q Booted; then
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xcrun simctl boot "{{ios_device}}"
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open -a Simulator
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sleep 3
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fi
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just ios-gen
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xcodebuild -project iosApp/iosApp.xcodeproj -scheme iosApp \
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-destination 'platform=iOS Simulator,name={{ios_device}}' \
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-derivedDataPath iosApp/build \
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build | tail -5
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xcrun simctl install booted iosApp/build/Build/Products/Debug-iphonesimulator/iosApp.app
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xcrun simctl launch booted dev.uatu.sample
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# Run 'uatu test' against the sample app. Uses a connected device if one is
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# online, otherwise boots AVD=<name> if provided.
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test:
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#!/usr/bin/env bash
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set -euo pipefail
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avd_flag=()
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if [[ -n "{{avd}}" ]]; then
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avd_flag=(--avd "{{avd}}")
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fi
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"{{uatu}}" test \
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--spec "{{justfile_directory()}}/spec.ts" \
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--bundle-id dev.uatu.sample \
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"${avd_flag[@]}" \
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--duration "{{duration}}" \
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--seed "{{seed}}" \
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--output "{{output}}"
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