Files
sanderling/docs/manual/writing-specs.md
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pj 8ccf95c1cf refactor: rename project uatu -> sanderling (#24)
* refactor: rename Go module path uatu -> sanderling

Module path github.com/priyanshujain/uatu -> github.com/priyanshujain/sanderling,
including all imports and the proto go_package option. Generated .pb.go files
rewritten in-place; safe to regenerate with protoc later.

* chore(proto): regenerate driverpb after module path rename

The previous sed-based module rename corrupted the embedded descriptor
byte lengths. buf generate rewrites them cleanly.

* refactor: rename CLI binary uatu -> sanderling

Updates Makefile target + UATU_BIN var, .goreleaser project/build IDs,
.gitignore comment, and all user-facing strings in the CLI help text,
error messages, and tests. Binary is now bin/sanderling.

* refactor(sdk): rename Kotlin package dev.uatu.sdk -> dev.sanderling.sdk

Moves sdk/android/src/{main,test}/kotlin/dev/uatu -> dev/sanderling and
rewrites package declarations, imports, and the Gradle namespace. Class
names (Uatu, UatuRuntime) are renamed in a follow-up commit.

* refactor(sidecar): rename Kotlin package dev.uatu.sidecar -> dev.sanderling.sidecar

Moves sidecar/src/{main,test}/kotlin/dev/uatu -> dev/sanderling and
rewrites package declarations, imports, and the application mainClass.

* refactor: rename Uatu API surface -> Sanderling

- Kotlin: Uatu -> Sanderling, UatuRuntime -> SanderlingRuntime (+ files).
- JS host binding: globalThis.__uatu__ -> __sanderling__ (Go verifier,
  spec-api, tests).
- TS interface: UatuRuntime -> SanderlingRuntime; internal tags
  __uatuFormula / __uatuActionGenerator -> __sanderling* variants.
- Go trace: UatuVersion field + uatu_version JSON tag renamed.
- Socket naming: uatu-agent / uatu-agent-reader -> sanderling-agent*.
- Sample app, docs, inline-JS test strings updated to match.

* refactor(examples): rename examples/folio/uatu -> examples/folio/sanderling

Renames the example spec directory; updates justfile paths + gitignore
entries accordingly. Package.json name/description and @uatu/spec
dependency are renamed in the npm + docs commits.

* chore(build): rename gradle property + rootProject.name uatu -> sanderling

- Renames the uatu.version gradle property and all its -P references in
  Makefile, build.gradle.kts files, and .github/workflows/release.yml.
- settings.gradle.kts rootProject.name = "sanderling".
- Renames .env.local.example header + release-cli workflow job name.

* refactor(proto): rename proto package uatu.driver.v1 -> sanderling.driver.v1

Updates the proto package and java_package, regenerates driver.pb.go +
driver_grpc.pb.go, rewrites Kotlin imports and the gRPC ServiceName
assertion in driver_test.go.

* refactor: rename npm package @uatu/spec -> @sanderling/spec

Renames package name in pkg/spec-api/package.json + lockfile, all
consumer imports (examples/folio spec, testdata, verifier tests), the
esbuild alias in cmd/sanderling/test_run.go, and related doc references.

* docs: rename uatu -> sanderling in README, docs, and URLs

- README + docs/{manual,development}/*: narrative + GitHub + Pages URLs.
- POM + npm package.json repo/homepage/bugs URLs.
- .gitignore + embed_stub + Makefile-comment references updated to
  'make sanderling'.
- Minor narrative comments in cmd/sanderling/test_run.go and
  internal/inspect/server.go.

* refactor: rename remaining internal uatu strings -> sanderling

- SANDERLING_TEST_PHONE/OTP env vars (cmd + bundler tests).
- sanderling-sidecar runtime tmp dir + extracted JAR filename.
- Inspect web UI: @sanderling/inspect-web package, title, theme
  localStorage key, RunList empty-state copy, uatu_version TS field.
- Sample app storage key sanderling.ledger.v1.
- Test data: sanderling_test AVD name + com.example.sanderling_test.
- Release docs tarball name template.
2026-04-21 11:57:49 +07:00

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Markdown

---
title: Writing specs
---
# Writing specs
A spec has three parts: extractors, properties, and actions.
```ts
import { extract, always, actions, weighted, Tap, taps, swipes } from "@sanderling/spec";
// 1. Extractors pull values from each observed state.
const loggedIn = extract((s) => !!s.ax.find("id:home-tab-bar"));
const cartCount = extract<number>((s) => (s.snapshots.cart_count as number) ?? 0);
// 2. Properties are LTL formulas evaluated every step.
export const properties = {
cartNeverNegative: always(() => cartCount.current >= 0),
};
// 3. Actions are a weighted tree of what sanderling is allowed to do.
export const actions = weighted(
[10, taps],
[2, swipes],
);
```
The Go runner calls into the JS runtime each step. Extractors re-read the current state. Properties re-evaluate with their residual formulas. The action generator returns a tree, and one leaf is sampled by weight and dispatched.
## The `State` object
What extractors see:
```ts
interface State {
ax: AccessibilityTree; // view hierarchy
snapshots: Record<string, unknown>; // values registered by the in-app SDK
screen: { id: string; hash: string };
lastAction: Action | null;
logs: LogEntry[]; // since previous state
exceptions: Exception[];
time: number; // ms since run start
}
```
`ax.find("text:Click me")`, `ax.find("id:login-form")`, `ax.findAll("role:todo-row")` are the common accessors. Prefer stable testID-style identifiers over positional selectors, for the same reason you would in Espresso or XCUITest.
`snapshots` is populated by the in-app SDK via `Sanderling.extract("name") { value }`. Use it when the UI does not expose a value you need, such as business-logic state or hidden fields.
## Pattern: preconditions (login, onboarding)
sanderling has no setup phase and no fixtures. Preconditions are action generators with two properties:
1. High weight, so they fire whenever applicable.
2. Gated on a state extractor, so they return an empty tree when not applicable and self-disable once the precondition is met.
```ts
const onLoginScreen = extract((s) => !!s.ax.find("id:login-form"));
const doLogin = actions(() => {
if (!onLoginScreen.current) return [];
const emailField = state.ax.find("id:email-field");
const signInButton = state.ax.find("id:sign-in-button");
if (!emailField || !signInButton) return [];
return [
InputText({ into: emailField, text: "[email protected]" }),
Tap({ on: signInButton }),
];
});
```
Stack these for onboarding, consent dialogs, cold-start flows:
```ts
const dismissOnboarding = actions(() => {
const skip = state.ax.find("text:Skip");
return skip ? [Tap({ on: skip })] : [];
});
export const actions = weighted(
[100, dismissOnboarding], // clear the path first
[50, doLogin], // log in when the login screen appears
[10, taps], // exploration
[2, swipes],
);
```
Lifecycle of a run:
```
Step 1: fresh install, onboarding visible
eligible: dismissOnboarding (weight 100)
picks: Tap "Skip"
Step 2-3: login screen visible
eligible: doLogin (weight 50)
picks: InputText / Tap to sign in
Step 4+: home screen, onboarding and login generators return []
eligible: taps, swipes
picks: autonomous exploration
```
Session state (tokens, keychain, prefs) persists through the rest of the run. If the app logs the user out mid-run, `doLogin` re-fires automatically. No retry logic, no special-casing.
## Pattern: conditional properties
Use gating extractors the same way inside properties. Express "only check X when Y holds":
```ts
const loggedIn = extract((s) => !!s.ax.find("id:home-tab-bar"));
export const properties = {
cartPersistsWhenLoggedIn: always(() => {
if (!loggedIn.current) return true;
return state.snapshots.cart_count !== undefined;
}),
};
```
When `implies` ships in v0.1.0, this becomes:
```ts
cartPersistsWhenLoggedIn: always(() =>
implies(loggedIn.current, () => cartCount.current !== undefined)
),
```
## Pattern: eventually (once the operator lands)
`always` asserts something holds at every step. `eventually` asserts it holds at some step, usually with a time bound:
```ts
// v0.1.0+
loginSucceedsWithin30s: eventually(
() => loggedIn.current
).within(30, "seconds"),
```
Useful for liveness checks: the loading spinner eventually goes away, the deep link eventually lands on `/home`.
## Pattern: snapshot-backed properties
When the UI does not expose a value but the app knows it, use the SDK's extractor registry:
```kotlin
// in the app (Android)
Sanderling.extract("cart_count") { store.cart.size }
```
```ts
// in the spec
const cartCount = extract<number>((s) => (s.snapshots.cart_count as number) ?? 0);
export const properties = {
cartMonotonicAfterAdd: always(() => {
const previous = cartCount.previous;
return previous === undefined || cartCount.current >= previous;
}),
};
```
This pattern lets you write properties against business logic that no UI element exposes.
## Pattern: weighted exploration sub-trees
Nest `weighted` to group related actions and tune their collective rate:
```ts
export const actions = weighted(
[100, dismissOnboarding],
[50, doLogin],
[10, taps],
[2, swipes],
[1, weighted(
[3, openLink("todos://home")],
[1, openLink("todos://settings")],
[1, openLink("todos://item/42/edit")],
)],
);
```
Weights are relative within a tree, so nested trees get their own local budget. This is how you keep low-frequency but high-value actions (deep links, background/foreground, rotate) from drowning out normal tapping.
## Anti-patterns
**Positional taps.** `Tap({ on: { x: 100, y: 200 } })` works for a demo but breaks on any layout change. Always prefer an `ax.find("id:...")` reference.
**Sleep or wait-for-time.** `Wait(3000)` inside an action generator is a smell. If you need to wait for a condition, use an extractor and gate the next action on it.
**Retry logic inside generators.** Generators should be pure: given the same state they produce the same actions. Retry is the runner's responsibility.
**Unbounded `eventually`.** Without a `.within(...)`, `eventually` never fails within a finite run. It just stays residual. Almost always you want a bound.