Files
sanderling/internal/driver/ioscompanion/settle_test.go
T

200 lines
6.9 KiB
Go

package ioscompanion
import (
"context"
"fmt"
"testing"
"time"
"github.com/priyanshujain/sanderling/internal/hierarchy"
)
// fakeClock advances its internal time only when Sleep is called, so the poll
// loop runs instantly and deterministically without real sleeping.
type fakeClock struct {
now time.Time
}
func (c *fakeClock) Now() time.Time { return c.now }
func (c *fakeClock) Sleep(d time.Duration) { c.now = c.now.Add(d) }
func mustTree(t *testing.T, json string) *hierarchy.Tree {
t.Helper()
tree, err := hierarchy.Parse(json)
if err != nil {
t.Fatalf("parse hierarchy: %v", err)
}
return tree
}
// fetcher returns a fetch function yielding trees in sequence; once the
// sequence is exhausted the last tree repeats forever.
func fetcher(trees ...*hierarchy.Tree) func() *hierarchy.Tree {
index := 0
return func() *hierarchy.Tree {
tree := trees[index]
if index < len(trees)-1 {
index++
}
return tree
}
}
const singleScreenJSON = `{
"attributes": {"resource-id": "homeScreen", "text": "Home"},
"children": [
{"attributes": {"text": "Welcome", "bounds": "[0,0,100,50]"}, "children": []}
]
}`
// twoScreenJSON carries two route Screens (a navigation cross-fade), which must
// be treated as transitional.
const twoScreenJSON = `{
"attributes": {"resource-id": "rootView"},
"children": [
{"attributes": {"testTag": "homeScreen"}, "children": []},
{"attributes": {"testTag": "detailScreen"}, "children": []}
]
}`
func TestCountRouteScreens(t *testing.T) {
tests := []struct {
name string
json string
want int
}{
{"single screen", singleScreenJSON, 1},
{"two screens", twoScreenJSON, 2},
{"no screens", `{"attributes": {"text": "plain"}, "children": []}`, 0},
{
"one node only counts once across route keys",
`{"attributes": {"resource-id": "fooScreen", "testTag": "barScreen"}, "children": []}`,
1,
},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
got := CountRouteScreens(mustTree(t, test.json))
if got != test.want {
t.Fatalf("CountRouteScreens = %d, want %d", got, test.want)
}
})
}
}
func TestStabilitySnapshotTreatsTwoScreensAsTransitional(t *testing.T) {
snap := StabilitySnapshot(mustTree(t, twoScreenJSON))
if snap.valid {
t.Fatalf("snapshot with two route Screens should be invalid (transitional)")
}
}
func TestStructuralHashIgnoresBoundsButNotTextOrStructure(t *testing.T) {
base := `{"attributes": {"text": "Hi", "bounds": "[0,0,10,10]"}, "children": [
{"attributes": {"text": "child", "bounds": "[0,0,5,5]"}, "children": []}
]}`
boundsShifted := `{"attributes": {"text": "Hi", "bounds": "[5,5,20,20]"}, "children": [
{"attributes": {"text": "child", "bounds": "[5,5,9,9]"}, "children": []}
]}`
textChanged := `{"attributes": {"text": "Bye", "bounds": "[0,0,10,10]"}, "children": [
{"attributes": {"text": "child", "bounds": "[0,0,5,5]"}, "children": []}
]}`
structureChanged := `{"attributes": {"text": "Hi", "bounds": "[0,0,10,10]"}, "children": [
{"attributes": {"text": "child", "bounds": "[0,0,5,5]"}, "children": []},
{"attributes": {"text": "extra"}, "children": []}
]}`
baseHash := StructuralHash(mustTree(t, base))
if got := StructuralHash(mustTree(t, boundsShifted)); got != baseHash {
t.Fatalf("bounds-only change must not alter hash:\n base=%q\n shift=%q", baseHash, got)
}
if got := StructuralHash(mustTree(t, textChanged)); got == baseHash {
t.Fatalf("text change must alter hash, both were %q", baseHash)
}
if got := StructuralHash(mustTree(t, structureChanged)); got == baseHash {
t.Fatalf("structure change must alter hash, both were %q", baseHash)
}
}
func TestPollUntilStableTwoScreensNeverStable(t *testing.T) {
clock := &fakeClock{now: time.Unix(0, 0)}
fetch := fetcher(mustTree(t, twoScreenJSON))
start := clock.Now()
PollUntilStable(context.Background(), clock, fetch)
elapsed := clock.Now().Sub(start)
if elapsed < StabilityPollCap {
t.Fatalf("a perpetually transitional UI must poll until the cap, elapsed=%v cap=%v", elapsed, StabilityPollCap)
}
}
func TestPollUntilStableReturnsAfterStreak(t *testing.T) {
clock := &fakeClock{now: time.Unix(0, 0)}
fetch := fetcher(mustTree(t, singleScreenJSON))
start := clock.Now()
PollUntilStable(context.Background(), clock, fetch)
elapsed := clock.Now().Sub(start)
// prior is sampled at t0, then equal snapshots accumulate the streak. The
// streak starts at the first matching tick and must reach MinStableStreak.
if elapsed > StabilityPollCap {
t.Fatalf("stable UI must settle before the cap, elapsed=%v", elapsed)
}
if elapsed < MinStableStreak {
t.Fatalf("must observe a full stable streak before returning, elapsed=%v streak=%v", elapsed, MinStableStreak)
}
}
func TestPollUntilStableResetsStreakOnMidStreakChange(t *testing.T) {
clock := &fakeClock{now: time.Unix(0, 0)}
stable := mustTree(t, singleScreenJSON)
churned := mustTree(t, `{"attributes": {"resource-id": "homeScreen", "text": "Loading"}, "children": []}`)
// Two stable ticks build part of a streak (250ms, 500ms accumulated since
// the streak start at the first match) then a changed tree resets it, after
// which a fresh full 750ms streak is required.
fetch := fetcher(stable, stable, stable, churned, stable)
start := clock.Now()
PollUntilStable(context.Background(), clock, fetch)
elapsed := clock.Now().Sub(start)
// The streak that succeeds begins after the churn, so total elapsed must
// exceed a single uninterrupted streak. Without a reset the loop would have
// returned far earlier.
if elapsed < MinStableStreak+3*StabilityPollInterval {
t.Fatalf("mid-streak change must reset and require a fresh streak, elapsed=%v", elapsed)
}
if elapsed > StabilityPollCap {
t.Fatalf("expected settle before cap once a clean streak completes, elapsed=%v", elapsed)
}
}
func TestPollUntilStableCapReturnsWhenNeverStable(t *testing.T) {
clock := &fakeClock{now: time.Unix(0, 0)}
// Each fetch yields a structurally different tree, so the streak never
// grows and only the cap can end the loop.
tick := 0
fetch := func() *hierarchy.Tree {
tick++
return mustTree(t, fmt.Sprintf(`{"attributes": {"text": "frame-%d"}, "children": []}`, tick))
}
start := clock.Now()
PollUntilStable(context.Background(), clock, fetch)
elapsed := clock.Now().Sub(start)
if elapsed < StabilityPollCap {
t.Fatalf("never-stable UI must poll up to the cap, elapsed=%v cap=%v", elapsed, StabilityPollCap)
}
if elapsed > StabilityPollCap+StabilityPollInterval {
t.Fatalf("must not overshoot the cap by more than one interval, elapsed=%v", elapsed)
}
}
func TestPollUntilStableHonorsContextCancellation(t *testing.T) {
clock := &fakeClock{now: time.Unix(0, 0)}
ctx, cancel := context.WithCancel(context.Background())
cancel()
fetch := fetcher(mustTree(t, twoScreenJSON))
start := clock.Now()
PollUntilStable(ctx, clock, fetch)
if elapsed := clock.Now().Sub(start); elapsed > StabilityPollInterval {
t.Fatalf("cancelled context must stop the loop promptly, elapsed=%v", elapsed)
}
}