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* fix(cli): fall back to node_modules for @uatu/spec resolution
Drop the hard failure when the uatu source tree is not reachable from
the spec file. Users integrating uatu in their own app have @uatu/spec
installed via npm; esbuild now resolves it from node_modules.
* build(gradle): drop :sample-app include from root settings
The sample now has its own Gradle project in examples/sample-app/android.
* build(sample-app): vendor gradle wrapper
Users running the sample build the APK via ./gradlew from inside the
sample-app's own android/ directory, no repo-root wrapper required.
* build(sample-app): make gradle project standalone
Drop the project(':sdk-android') dependency in favor of the Maven
Central coordinate io.github.priyanshujain:sdk-android. The sample now
owns its settings.gradle.kts and gradle.properties, so it builds
without any pieces of the uatu source tree.
* chore(sample-app): declare @uatu/spec npm dependency
Mirrors what a downstream user would put in their own package.json.
Uses file: for pre-release development; becomes a normal semver pin
once @uatu/spec ships to npm.
* docs(sample-app): rewrite justfile and add README
Justfile drops repo_root; all recipes run against the local gradle
wrapper and uatu from PATH. README is scoped to what a user needs to
run the sample against their own device.
* docs(manual): update sample install steps to standalone layout
./gradlew :sample-app:installDebug no longer exists; the sample owns
its own wrapper under android/.
* feat(sdk): log when Uatu.start succeeds
Silent SDK start makes the "SDK didn't connect" failure mode
impossible to debug. One INFO line at start time is enough.
* fix(sidecar): launch via am start -W instead of monkey
monkey -p <pkg> -c LAUNCHER 1 is unreliable on API 36+: it reports no
error but silently fails to start the activity, so the SDK never runs
and the CLI times out on the SDK-accept handshake.
Resolve the launcher activity via `cmd package resolve-activity
--brief` and launch it with `am start -W -n`. -W makes the call block
until the activity is up, which also makes the subsequent SDK
accept timing deterministic.
* feat(cli): auto-resolve Android device; boot AVD if none connected
--avd becomes optional. Resolution order:
- use any already-connected adb device;
- else if --avd names an existing AVD, boot it and wait for boot;
- else if --avd is missing or names no AVD, error with a clear message.
Falls back to $ANDROID_HOME/emulator/emulator when the binary is not on
PATH, so a standard Android SDK install works without extra shell setup.
* docs(sample-app): AVD is optional; document both paths
just test runs against any connected device. If none, pass AVD=<name>
to have uatu boot the emulator for you.
* feat(cli): auto-discover Android SDK; auto-pick the lone AVD
adb and emulator are looked up via PATH, then $ANDROID_HOME,
$ANDROID_SDK_ROOT, ~/Library/Android/sdk, ~/Android/Sdk, and the
Homebrew cask path. The discovered platform-tools directory is
prepended to the sidecar's PATH so its adb subprocess calls work too.
When --avd isn't passed and no device is connected, the CLI picks the
sole local AVD and boots it. Multiple AVDs → error listing them.
* build(make): add `make install` that go-installs uatu onto PATH
Puts `uatu` into $GOBIN (or $GOPATH/bin) so the sample and any local
dev flow can call it without PATH= prefixes.
* docs(sample-app): zero-config just test; dotenv-load for persistence
Drop the expectation that users prefix commands with PATH=, ANDROID_HOME=,
or AVD=. `just test` now works as-is; optional knobs can be pinned in a
.env file alongside the justfile.
* fix(sample-app): auto-detect ANDROID_HOME for Gradle tasks
The Go CLI finds the SDK itself, but AGP still needs ANDROID_HOME to
resolve `sdk.dir`. The justfile now resolves it from env or canonical
install paths before invoking ./gradlew, so `just install` works out
of the box on a standard Android SDK setup.
* gitignore runs directory for sample app
75 lines
2.2 KiB
Makefile
75 lines
2.2 KiB
Makefile
set shell := ["bash", "-cu"]
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set dotenv-load := true
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uatu := env_var_or_default("UATU", "uatu")
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avd := env_var_or_default("AVD", "")
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duration := env_var_or_default("DURATION", "1m")
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seed := env_var_or_default("SEED", "0")
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output := env_var_or_default("OUTPUT", justfile_directory() / "runs")
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android := justfile_directory() / "android"
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default:
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@just --list
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# Resolve ANDROID_HOME from the env or a short list of canonical install
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# locations, so Gradle can find the Android SDK without the user having to
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# export anything.
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_android-home:
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#!/usr/bin/env bash
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set -euo pipefail
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if [[ -n "${ANDROID_HOME:-}" && -d "$ANDROID_HOME" ]]; then
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echo "$ANDROID_HOME"; exit 0
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fi
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if [[ -n "${ANDROID_SDK_ROOT:-}" && -d "$ANDROID_SDK_ROOT" ]]; then
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echo "$ANDROID_SDK_ROOT"; exit 0
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fi
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for candidate in \
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"$HOME/Library/Android/sdk" \
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"$HOME/Android/Sdk" \
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"/opt/homebrew/share/android-commandlinetools" \
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"/usr/local/share/android-commandlinetools"; do
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if [[ -d "$candidate" ]]; then
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echo "$candidate"; exit 0
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fi
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done
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echo "could not locate Android SDK (set ANDROID_HOME)" >&2
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exit 1
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# Build and install the sample APK on a running emulator/device.
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install:
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#!/usr/bin/env bash
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set -euo pipefail
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export ANDROID_HOME="$(just _android-home)"
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cd {{android}} && ./gradlew installDebug
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# Remove the sample APK from the connected device.
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uninstall:
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#!/usr/bin/env bash
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set -euo pipefail
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export ANDROID_HOME="$(just _android-home)"
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cd {{android}} && ./gradlew uninstallDebug
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# Remove the gradle build directory.
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clean:
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#!/usr/bin/env bash
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set -euo pipefail
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export ANDROID_HOME="$(just _android-home)"
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cd {{android}} && ./gradlew clean
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# Run 'uatu test' against the sample app. Uses a connected device if one is
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# online, otherwise boots AVD=<name> if provided.
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test:
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#!/usr/bin/env bash
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set -euo pipefail
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avd_flag=()
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if [[ -n "{{avd}}" ]]; then
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avd_flag=(--avd "{{avd}}")
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fi
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"{{uatu}}" test \
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--spec "{{justfile_directory()}}/spec.ts" \
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--bundle-id dev.uatu.sample \
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"${avd_flag[@]}" \
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--duration "{{duration}}" \
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--seed "{{seed}}" \
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--output "{{output}}"
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