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* fix(cli): fall back to node_modules for @uatu/spec resolution
Drop the hard failure when the uatu source tree is not reachable from
the spec file. Users integrating uatu in their own app have @uatu/spec
installed via npm; esbuild now resolves it from node_modules.
* build(gradle): drop :sample-app include from root settings
The sample now has its own Gradle project in examples/sample-app/android.
* build(sample-app): vendor gradle wrapper
Users running the sample build the APK via ./gradlew from inside the
sample-app's own android/ directory, no repo-root wrapper required.
* build(sample-app): make gradle project standalone
Drop the project(':sdk-android') dependency in favor of the Maven
Central coordinate io.github.priyanshujain:sdk-android. The sample now
owns its settings.gradle.kts and gradle.properties, so it builds
without any pieces of the uatu source tree.
* chore(sample-app): declare @uatu/spec npm dependency
Mirrors what a downstream user would put in their own package.json.
Uses file: for pre-release development; becomes a normal semver pin
once @uatu/spec ships to npm.
* docs(sample-app): rewrite justfile and add README
Justfile drops repo_root; all recipes run against the local gradle
wrapper and uatu from PATH. README is scoped to what a user needs to
run the sample against their own device.
* docs(manual): update sample install steps to standalone layout
./gradlew :sample-app:installDebug no longer exists; the sample owns
its own wrapper under android/.
* feat(sdk): log when Uatu.start succeeds
Silent SDK start makes the "SDK didn't connect" failure mode
impossible to debug. One INFO line at start time is enough.
* fix(sidecar): launch via am start -W instead of monkey
monkey -p <pkg> -c LAUNCHER 1 is unreliable on API 36+: it reports no
error but silently fails to start the activity, so the SDK never runs
and the CLI times out on the SDK-accept handshake.
Resolve the launcher activity via `cmd package resolve-activity
--brief` and launch it with `am start -W -n`. -W makes the call block
until the activity is up, which also makes the subsequent SDK
accept timing deterministic.
* feat(cli): auto-resolve Android device; boot AVD if none connected
--avd becomes optional. Resolution order:
- use any already-connected adb device;
- else if --avd names an existing AVD, boot it and wait for boot;
- else if --avd is missing or names no AVD, error with a clear message.
Falls back to $ANDROID_HOME/emulator/emulator when the binary is not on
PATH, so a standard Android SDK install works without extra shell setup.
* docs(sample-app): AVD is optional; document both paths
just test runs against any connected device. If none, pass AVD=<name>
to have uatu boot the emulator for you.
* feat(cli): auto-discover Android SDK; auto-pick the lone AVD
adb and emulator are looked up via PATH, then $ANDROID_HOME,
$ANDROID_SDK_ROOT, ~/Library/Android/sdk, ~/Android/Sdk, and the
Homebrew cask path. The discovered platform-tools directory is
prepended to the sidecar's PATH so its adb subprocess calls work too.
When --avd isn't passed and no device is connected, the CLI picks the
sole local AVD and boots it. Multiple AVDs → error listing them.
* build(make): add `make install` that go-installs uatu onto PATH
Puts `uatu` into $GOBIN (or $GOPATH/bin) so the sample and any local
dev flow can call it without PATH= prefixes.
* docs(sample-app): zero-config just test; dotenv-load for persistence
Drop the expectation that users prefix commands with PATH=, ANDROID_HOME=,
or AVD=. `just test` now works as-is; optional knobs can be pinned in a
.env file alongside the justfile.
* fix(sample-app): auto-detect ANDROID_HOME for Gradle tasks
The Go CLI finds the SDK itself, but AGP still needs ANDROID_HOME to
resolve `sdk.dir`. The justfile now resolves it from env or canonical
install paths before invoking ./gradlew, so `just install` works out
of the box on a standard Android SDK setup.
* gitignore runs directory for sample app
78 lines
1.5 KiB
Markdown
78 lines
1.5 KiB
Markdown
---
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title: Getting started
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---
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# Getting started
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Install the CLI, link the SDK into your debug build, run a spec.
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## Prerequisites
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- An Android emulator with API level 30 or newer.
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- The app under test built as a debug variant with the uatu Android SDK linked in.
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- `adb` on your PATH.
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Run `uatu doctor` to check the host environment.
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## Install
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### CLI
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macOS arm64:
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```sh
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curl -L https://github.com/priyanshujain/uatu/releases/latest/download/uatu_<version>_darwin_arm64.tar.gz | tar xz
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./uatu version
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```
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Linux amd64:
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```sh
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curl -L https://github.com/priyanshujain/uatu/releases/latest/download/uatu_<version>_linux_amd64.tar.gz | tar xz
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./uatu version
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```
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Pre-built for `darwin/arm64`, `darwin/amd64`, `linux/amd64`, `linux/arm64`.
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### Spec package (npm)
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```sh
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npm install --save-dev @uatu/spec
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```
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### Android SDK (Maven Central)
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```kotlin
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dependencies {
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implementation("io.github.priyanshujain:sdk-android:<version>")
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}
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```
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## Your first run
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The repo ships a working sample at `examples/sample-app`. From that directory:
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```sh
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npm install
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(cd android && ./gradlew installDebug)
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uatu test \
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--spec spec.ts \
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--bundle-id dev.uatu.sample \
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--platform android \
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--avd Pixel_7 \
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--duration 2m
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```
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When the run ends, the trace lands in `runs/<timestamp>/`:
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```
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runs/2026-04-18T12-34-56/
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├── trace.jsonl
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├── screenshots/
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└── meta.json
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```
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Open the screenshots directory to scrub visually, or read `trace.jsonl` step by step.
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Next: [writing specs](./writing-specs.html).
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