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* refactor: rename inspect to replay across the codebase Renames inspect-ui/ to replay-ui/, internal/inspect/ to internal/replay/, the CLI subcommand from `sanderling inspect` to `sanderling replay`, and updates all references in docs, Makefile, README, and Go comments. * feat(replay-ui): show spec filename with full path on hover RunList and RunDetail now render the basename of spec_path (e.g. login.spec.ts) with the full path available as a title tooltip.
75 lines
2.7 KiB
Markdown
75 lines
2.7 KiB
Markdown
---
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title: Architecture
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---
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# Architecture
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```mermaid
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flowchart TB
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subgraph go["sanderling (Go)"]
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direction LR
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B["Bundler / esbuild"] --> V["Verifier / goja + LTL"]
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V <--> R["Runner"]
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R --> D["DeviceDriver"]
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R --> T["Trace writer\nJSONL + PNG"]
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end
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SC["Native sidecar (JVM)"]
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DC["Device / Emulator"]
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CH["Chrome (CDP)"]
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RD[("runs/")]
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IN["sanderling replay\nHTTP + SSE"]
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UI["Web UI (React)"]
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D -->|gRPC| SC
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SC -->|UIAutomator / XCTest| DC
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D -->|CDP| CH
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T --> RD --> IN --> UI
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```
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## Processes
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**sanderling (Go).** The top-level binary. Bundles the spec with esbuild, evaluates it in goja, runs the main loop, dispatches actions through the `DeviceDriver` interface, writes the trace.
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**Native sidecar (JVM).** A Kotlin process that exposes a gRPC surface matching the `DeviceDriver` interface. Handles UI input, screenshots, the system accessibility tree, and OS-level alerts. Native platforms only.
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**Chrome (CDP).** For web targets, the Go binary drives Chrome directly over the Chrome DevTools Protocol. No sidecar is involved.
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## Transports
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| Channel | Platform | Transport | Purpose |
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|---|---|---|---|
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| Go to native sidecar | Native | gRPC (localhost TCP) | UI input, screenshots, system alerts |
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| Go to Chrome | Web | Chrome DevTools Protocol | UI input, screenshots, DOM hierarchy, console logs |
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On native, the transport split exists because only real UI events need to cross process and OS-API boundaries. Introspection is cheap, frequent, and lives on a fast local socket directly to the app. On web, CDP handles both.
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## Replay UI
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`sanderling replay` is a separate mode of the same Go binary. It serves an embedded React bundle and reads `runs/` from disk, streaming file-watcher events over SSE so the UI updates as new steps land. It has no connection to any driver; it only consumes the trace artifacts.
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## Per-step cycle
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The heart of the system is:
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```
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fetch state ─► evaluate properties ─► pick action ─► dispatch
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```
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**Native (Android / iOS):**
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1. The runner asks the driver to wait until the UI is idle.
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2. The runner fetches the UI hierarchy and logs from the sidecar.
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3. The runner feeds state into goja. Extractors re-read; properties re-evaluate; the action generator returns a weighted tree.
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4. The runner writes the trace entry for this step.
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5. The runner picks an action by weight and dispatches it through the driver (gRPC to sidecar -> UIAutomator or XCTest).
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6. Loop.
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**Web (Chrome):**
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CDP captures the DOM hierarchy and console logs directly. The rest of the cycle is identical.
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The cycle runs hundreds of times per minute. Every step produces one row in `trace.jsonl` and one screenshot.
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