* chore: delete internal/agent package
* chore(build): remove sdk-android from gradle settings
* chore(makefile): remove sdk-android targets
* chore(ci): remove release-android job from release workflow
* chore(folio): remove sdk-android dependency
* chore(folio): remove SDK initialization from FolioApplication
* chore(folio): delete snapshot extractor files
* feat(folio): add balance to account card content description
* feat(folio): add hierarchy content descriptions to LedgerScreen
* refactor(folio): rewrite spec.ts to use ax extractors
* docs: remove in-app SDK from README
* feat(folio): add focused_input indicator to App
* docs: remove in-app SDK from index
* refactor(runner): remove agent SDK connection and snapshot step
* test(runner): update tests for SDK removal
* docs: remove Android SDK section from getting-started
* refactor(testrun): remove agent SDK connection setup
* docs: remove snapshots from writing-specs
* docs: remove in-app SDK from architecture doc
* docs(folio): update README for SDK removal
* docs: update per-step cycle diagram in architecture doc
* fix(folio): detect screens from unique element presence, not id: selectors
testTag() in Compose is not exposed as resource-id without testTagsAsResourceId.
Use desc: selectors for elements unique to each screen instead of id: path queries.
* feat(folio): add screen root contentDescription for scoped ax selection
Each screen root gets semantics { contentDescription = "ScreenName" } so
sanderling specs can scope element lookups through the screen: desc:LoginScreen > desc:login_submit.
* fix(folio): scope all ax selectors through screen root nodes
Use desc:ScreenName > desc:element path queries so every selector is
rooted at the screen level. focusedInput stays unscoped since it lives
in the app root, outside any screen.
* fix(folio): guard newAccountBalanceIsZero against navigation false positives
Scoped selectors return [] when not on HomeScreen so accounts vanish and
reappear as apparently-new on each visit. Skip the check when prev was empty.
* chore(folio): link @sanderling/spec to local pkg/spec for IDE type checking
* feat(spec): add desc, class, clickable, enabled, checked, focused, selected to AccessibilityElement
Runtime fields set by the verifier were missing from the TypeScript type,
causing linting errors on el.desc and related accesses in specs.
* chore(folio): switch to bun, add tsconfig.json for IDE type checking
- Remove package-lock.json, add bun.lock
- Add tsconfig.json so VSCode resolves @sanderling/spec types
- Fix parseAccount/parseLedgerRow to accept string | undefined
* fix(cli): fall back to node_modules for @uatu/spec resolution
Drop the hard failure when the uatu source tree is not reachable from
the spec file. Users integrating uatu in their own app have @uatu/spec
installed via npm; esbuild now resolves it from node_modules.
* build(gradle): drop :sample-app include from root settings
The sample now has its own Gradle project in examples/sample-app/android.
* build(sample-app): vendor gradle wrapper
Users running the sample build the APK via ./gradlew from inside the
sample-app's own android/ directory, no repo-root wrapper required.
* build(sample-app): make gradle project standalone
Drop the project(':sdk-android') dependency in favor of the Maven
Central coordinate io.github.priyanshujain:sdk-android. The sample now
owns its settings.gradle.kts and gradle.properties, so it builds
without any pieces of the uatu source tree.
* chore(sample-app): declare @uatu/spec npm dependency
Mirrors what a downstream user would put in their own package.json.
Uses file: for pre-release development; becomes a normal semver pin
once @uatu/spec ships to npm.
* docs(sample-app): rewrite justfile and add README
Justfile drops repo_root; all recipes run against the local gradle
wrapper and uatu from PATH. README is scoped to what a user needs to
run the sample against their own device.
* docs(manual): update sample install steps to standalone layout
./gradlew :sample-app:installDebug no longer exists; the sample owns
its own wrapper under android/.
* feat(sdk): log when Uatu.start succeeds
Silent SDK start makes the "SDK didn't connect" failure mode
impossible to debug. One INFO line at start time is enough.
* fix(sidecar): launch via am start -W instead of monkey
monkey -p <pkg> -c LAUNCHER 1 is unreliable on API 36+: it reports no
error but silently fails to start the activity, so the SDK never runs
and the CLI times out on the SDK-accept handshake.
Resolve the launcher activity via `cmd package resolve-activity
--brief` and launch it with `am start -W -n`. -W makes the call block
until the activity is up, which also makes the subsequent SDK
accept timing deterministic.
* feat(cli): auto-resolve Android device; boot AVD if none connected
--avd becomes optional. Resolution order:
- use any already-connected adb device;
- else if --avd names an existing AVD, boot it and wait for boot;
- else if --avd is missing or names no AVD, error with a clear message.
Falls back to $ANDROID_HOME/emulator/emulator when the binary is not on
PATH, so a standard Android SDK install works without extra shell setup.
* docs(sample-app): AVD is optional; document both paths
just test runs against any connected device. If none, pass AVD=<name>
to have uatu boot the emulator for you.
* feat(cli): auto-discover Android SDK; auto-pick the lone AVD
adb and emulator are looked up via PATH, then $ANDROID_HOME,
$ANDROID_SDK_ROOT, ~/Library/Android/sdk, ~/Android/Sdk, and the
Homebrew cask path. The discovered platform-tools directory is
prepended to the sidecar's PATH so its adb subprocess calls work too.
When --avd isn't passed and no device is connected, the CLI picks the
sole local AVD and boots it. Multiple AVDs → error listing them.
* build(make): add `make install` that go-installs uatu onto PATH
Puts `uatu` into $GOBIN (or $GOPATH/bin) so the sample and any local
dev flow can call it without PATH= prefixes.
* docs(sample-app): zero-config just test; dotenv-load for persistence
Drop the expectation that users prefix commands with PATH=, ANDROID_HOME=,
or AVD=. `just test` now works as-is; optional knobs can be pinned in a
.env file alongside the justfile.
* fix(sample-app): auto-detect ANDROID_HOME for Gradle tasks
The Go CLI finds the SDK itself, but AGP still needs ANDROID_HOME to
resolve `sdk.dir`. The justfile now resolves it from env or canonical
install paths before invoking ./gradlew, so `just install` works out
of the box on a standard Android SDK setup.
* gitignore runs directory for sample app
Single-activity Android app that calls Uatu.start() in
SampleApplication.onCreate and registers three extractors
(app_state, click_count, uptime_millis). MainActivity has a
button so click_count exercises non-trivial state.