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feat(defaults): add scroll and rebalance action weights
Use relative-integer weights (taps/typing co-primary 100, scrolls 50, swipes 25, doubleTaps 10); the picker normalizes by their total. Adds scrolls to defaultActions as a first-class reveal behavior.
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@@ -1,24 +1,28 @@
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import { doubleTaps, swipes, taps, typing, weighted } from "../actions.ts";
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import { doubleTaps, scrolls, swipes, taps, typing, weighted } from "../actions.ts";
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import type { ActionGenerator } from "../types.ts";
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export { doubleTaps, pressKeys, swipes, taps, typing, waitOnce } from "../actions.ts";
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// longPresses and scrolls are opt-in generators: not part of defaultActions,
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// but authors can include them in their own weighted() set.
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export { longPresses, scrolls } from "../actions.ts";
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export { doubleTaps, pressKeys, scrolls, swipes, taps, typing, waitOnce } from "../actions.ts";
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// longPresses is an opt-in generator: not part of defaultActions, but authors
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// can include it in their own weighted() set.
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export { longPresses } from "../actions.ts";
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// A broad exploration generator: tap things, type edge-case values into fields,
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// and swipe. Layer it under targeted depth flows so the fuzzer wanders the whole
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// app while still driving the paths an author wrote. It deliberately omits the
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// hardware back key: backing out past the app's root screen exits the app under
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// test, and exploration must stay within the app.
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// Broad exploration: tap, type edge-case values, scroll to reveal content, and
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// swipe. Layer it under targeted flows so the fuzzer wanders the whole app while
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// still driving the paths an author wrote. It omits the hardware back key:
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// backing out past the app's root exits the app under test, and exploration must
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// stay inside it.
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//
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// doubleTaps fires the same target twice ~50ms apart inside one step. Real users
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// double-tap (image zoom, like-to-favorite, play/pause); without this the fuzzer
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// can never produce sub-100ms event spacing, so race-window bugs (debounce gaps,
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// in-flight guards, init races) stay unreachable.
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// Weights are relative integers, not percentages: the picker scales each draw by
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// their total, so only the ratios matter and any one can be retuned on its own.
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// Tap and type are co-primary (typing variety is what exercises input
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// validation), scroll is the major reveal behavior at half a primary, swipe is a
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// secondary gesture, and doubleTaps is rare but kept because it is the only
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// default source of sub-100ms event spacing, which keeps race-window bugs
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// (double-submit, init races) reachable.
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export const defaultActions: ActionGenerator = weighted(
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[45, taps],
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[15, doubleTaps],
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[25, typing],
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[15, swipes],
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[100, taps],
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[100, typing],
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[50, scrolls],
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[25, swipes],
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[10, doubleTaps],
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);
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