* chore(prose): remove em-dashes from config files * chore(prose): remove em-dashes from android sdk config * docs(spec-api): remove em-dash from README * fix(doctor): reword sidecar-jar error without em-dash * test(sidecar): reword assertion message without em-dash * docs: add CLAUDE.md with project conventions * build: add docs target for pandoc site * docs(site): add pandoc template and stylesheet * docs(site): add pandoc build script * docs(site): add landing pages * docs(manual): add getting-started * docs(manual): add writing-specs * docs(manual): add runs * docs(manual): add cli reference * docs(dev): add design principles * docs(dev): add architecture * ci: deploy docs site to github pages * docs: rewrite README as entry point to docs site
6.2 KiB
title
| title |
|---|
| Writing specs |
Writing specs
A spec has three parts: extractors, properties, and actions.
import { extract, always, actions, weighted, Tap, taps, swipes } from "@uatu/spec";
// 1. Extractors pull values from each observed state.
const loggedIn = extract((s) => !!s.ax.find("id:home-tab-bar"));
const cartCount = extract<number>((s) => (s.snapshots.cart_count as number) ?? 0);
// 2. Properties are LTL formulas evaluated every step.
export const properties = {
cartNeverNegative: always(() => cartCount.current >= 0),
};
// 3. Actions are a weighted tree of what uatu is allowed to do.
export const actions = weighted(
[10, taps],
[2, swipes],
);
The Go runner calls into the JS runtime each step. Extractors re-read the current state. Properties re-evaluate with their residual formulas. The action generator returns a tree, and one leaf is sampled by weight and dispatched.
The State object
What extractors see:
interface State {
ax: AccessibilityTree; // view hierarchy
snapshots: Record<string, unknown>; // values registered by the in-app SDK
screen: { id: string; hash: string };
lastAction: Action | null;
logs: LogEntry[]; // since previous state
exceptions: Exception[];
time: number; // ms since run start
}
ax.find("text:Click me"), ax.find("id:login-form"), ax.findAll("role:todo-row") are the common accessors. Prefer stable testID-style identifiers over positional selectors, for the same reason you would in Espresso or XCUITest.
snapshots is populated by the in-app SDK via Uatu.extract("name") { value }. Use it when the UI does not expose a value you need, such as business-logic state or hidden fields.
Pattern: preconditions (login, onboarding)
uatu has no setup phase and no fixtures. Preconditions are action generators with two properties:
- High weight, so they fire whenever applicable.
- Gated on a state extractor, so they return an empty tree when not applicable and self-disable once the precondition is met.
const onLoginScreen = extract((s) => !!s.ax.find("id:login-form"));
const doLogin = actions(() => {
if (!onLoginScreen.current) return [];
const emailField = state.ax.find("id:email-field");
const signInButton = state.ax.find("id:sign-in-button");
if (!emailField || !signInButton) return [];
return [
InputText({ into: emailField, text: "[email protected]" }),
Tap({ on: signInButton }),
];
});
Stack these for onboarding, consent dialogs, cold-start flows:
const dismissOnboarding = actions(() => {
const skip = state.ax.find("text:Skip");
return skip ? [Tap({ on: skip })] : [];
});
export const actions = weighted(
[100, dismissOnboarding], // clear the path first
[50, doLogin], // log in when the login screen appears
[10, taps], // exploration
[2, swipes],
);
Lifecycle of a run:
Step 1: fresh install, onboarding visible
eligible: dismissOnboarding (weight 100)
picks: Tap "Skip"
Step 2-3: login screen visible
eligible: doLogin (weight 50)
picks: InputText / Tap to sign in
Step 4+: home screen, onboarding and login generators return []
eligible: taps, swipes
picks: autonomous exploration
Session state (tokens, keychain, prefs) persists through the rest of the run. If the app logs the user out mid-run, doLogin re-fires automatically. No retry logic, no special-casing.
Pattern: conditional properties
Use gating extractors the same way inside properties. Express "only check X when Y holds":
const loggedIn = extract((s) => !!s.ax.find("id:home-tab-bar"));
export const properties = {
cartPersistsWhenLoggedIn: always(() => {
if (!loggedIn.current) return true;
return state.snapshots.cart_count !== undefined;
}),
};
When implies ships in v0.1.0, this becomes:
cartPersistsWhenLoggedIn: always(() =>
implies(loggedIn.current, () => cartCount.current !== undefined)
),
Pattern: eventually (once the operator lands)
always asserts something holds at every step. eventually asserts it holds at some step, usually with a time bound:
// v0.1.0+
loginSucceedsWithin30s: eventually(
() => loggedIn.current
).within(30, "seconds"),
Useful for liveness checks: the loading spinner eventually goes away, the deep link eventually lands on /home.
Pattern: snapshot-backed properties
When the UI does not expose a value but the app knows it, use the SDK's extractor registry:
// in the app (Android)
Uatu.extract("cart_count") { store.cart.size }
// in the spec
const cartCount = extract<number>((s) => (s.snapshots.cart_count as number) ?? 0);
export const properties = {
cartMonotonicAfterAdd: always(() => {
const previous = cartCount.previous;
return previous === undefined || cartCount.current >= previous;
}),
};
This pattern lets you write properties against business logic that no UI element exposes.
Pattern: weighted exploration sub-trees
Nest weighted to group related actions and tune their collective rate:
export const actions = weighted(
[100, dismissOnboarding],
[50, doLogin],
[10, taps],
[2, swipes],
[1, weighted(
[3, openLink("todos://home")],
[1, openLink("todos://settings")],
[1, openLink("todos://item/42/edit")],
)],
);
Weights are relative within a tree, so nested trees get their own local budget. This is how you keep low-frequency but high-value actions (deep links, background/foreground, rotate) from drowning out normal tapping.
Anti-patterns
Positional taps. Tap({ on: { x: 100, y: 200 } }) works for a demo but breaks on any layout change. Always prefer an ax.find("id:...") reference.
Sleep or wait-for-time. Wait(3000) inside an action generator is a smell. If you need to wait for a condition, use an extractor and gate the next action on it.
Retry logic inside generators. Generators should be pure: given the same state they produce the same actions. Retry is the runner's responsibility.
Unbounded eventually. Without a .within(...), eventually never fails within a finite run. It just stays residual. Almost always you want a bound.