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Real maestro driver will resolve selectors itself rather than forcing the runner to look up coordinates from the hierarchy. Mock now waits the requested duration so tests don't busy-spin and starve the SDK fixture goroutine.
168 lines
3.9 KiB
Go
168 lines
3.9 KiB
Go
package mock
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import (
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"context"
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"sync"
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"time"
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"github.com/priyanshujain/uatu/internal/driver"
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)
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type ActionKind string
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const (
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ActionLaunch ActionKind = "launch"
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ActionTerminate ActionKind = "terminate"
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ActionTap ActionKind = "tap"
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ActionTapSelector ActionKind = "tap_selector"
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ActionInputText ActionKind = "input_text"
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ActionHierarchy ActionKind = "hierarchy"
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ActionScreenshot ActionKind = "screenshot"
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ActionWaitForIdle ActionKind = "wait_for_idle"
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ActionHealth ActionKind = "health"
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)
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type Action struct {
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Kind ActionKind
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BundleID string
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ClearState bool
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X, Y int
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Selector string
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Text string
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Idle time.Duration
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}
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// Driver is an in-memory Driver implementation for unit tests.
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// Tests can program HierarchyJSON, ImageData, HealthInfo, and per-method
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// Failures, and read back Actions to assert what the runner asked for.
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type Driver struct {
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mutex sync.Mutex
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actions []Action
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HierarchyJSON string
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ImageData driver.Image
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HealthInfo driver.Health
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Failures map[ActionKind]error
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}
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func New() *Driver {
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return &Driver{
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Failures: map[ActionKind]error{},
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HealthInfo: driver.Health{
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Ready: true,
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Version: "mock",
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Platform: "android",
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},
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HierarchyJSON: `{"children":[]}`,
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ImageData: driver.Image{PNG: []byte{}, Width: 0, Height: 0},
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}
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}
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func (d *Driver) Actions() []Action {
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d.mutex.Lock()
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defer d.mutex.Unlock()
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return append([]Action(nil), d.actions...)
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}
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func (d *Driver) record(action Action) {
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d.mutex.Lock()
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defer d.mutex.Unlock()
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d.actions = append(d.actions, action)
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}
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func (d *Driver) failure(kind ActionKind) error {
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d.mutex.Lock()
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defer d.mutex.Unlock()
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return d.Failures[kind]
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}
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func (d *Driver) Launch(ctx context.Context, bundleID string, clearState bool) error {
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if err := d.failure(ActionLaunch); err != nil {
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return err
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}
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d.record(Action{Kind: ActionLaunch, BundleID: bundleID, ClearState: clearState})
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return nil
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}
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func (d *Driver) Terminate(ctx context.Context) error {
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if err := d.failure(ActionTerminate); err != nil {
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return err
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}
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d.record(Action{Kind: ActionTerminate})
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return nil
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}
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func (d *Driver) Tap(ctx context.Context, x, y int) error {
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if err := d.failure(ActionTap); err != nil {
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return err
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}
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d.record(Action{Kind: ActionTap, X: x, Y: y})
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return nil
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}
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func (d *Driver) TapSelector(ctx context.Context, selector string) error {
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if err := d.failure(ActionTapSelector); err != nil {
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return err
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}
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d.record(Action{Kind: ActionTapSelector, Selector: selector})
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return nil
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}
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func (d *Driver) InputText(ctx context.Context, text string) error {
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if err := d.failure(ActionInputText); err != nil {
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return err
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}
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d.record(Action{Kind: ActionInputText, Text: text})
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return nil
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}
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func (d *Driver) Hierarchy(ctx context.Context) (string, error) {
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if err := d.failure(ActionHierarchy); err != nil {
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return "", err
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}
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d.record(Action{Kind: ActionHierarchy})
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d.mutex.Lock()
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defer d.mutex.Unlock()
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return d.HierarchyJSON, nil
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}
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func (d *Driver) Screenshot(ctx context.Context) (driver.Image, error) {
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if err := d.failure(ActionScreenshot); err != nil {
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return driver.Image{}, err
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}
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d.record(Action{Kind: ActionScreenshot})
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d.mutex.Lock()
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defer d.mutex.Unlock()
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return d.ImageData, nil
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}
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func (d *Driver) WaitForIdle(ctx context.Context, duration time.Duration) error {
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if err := d.failure(ActionWaitForIdle); err != nil {
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return err
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}
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d.record(Action{Kind: ActionWaitForIdle, Idle: duration})
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if duration <= 0 {
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return nil
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}
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timer := time.NewTimer(duration)
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defer timer.Stop()
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select {
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case <-ctx.Done():
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return ctx.Err()
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case <-timer.C:
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return nil
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}
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}
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func (d *Driver) Health(ctx context.Context) (driver.Health, error) {
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if err := d.failure(ActionHealth); err != nil {
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return driver.Health{}, err
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}
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d.record(Action{Kind: ActionHealth})
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d.mutex.Lock()
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defer d.mutex.Unlock()
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return d.HealthInfo, nil
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}
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var _ driver.Driver = (*Driver)(nil)
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