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https://github.com/priyanshujain/sanderling.git
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escape is a key a spec has real use for and no platform could send it. android maps it to KEYCODE_ESCAPE, the ios companion to HID usage 41 and the in-simulator runner to XCUIKeyboardKey.escape, and the Key union accepts it so it can be written at all.
131 lines
3.2 KiB
Go
131 lines
3.2 KiB
Go
// Package ioscompanion talks to the simulator companion to drive an iOS
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// simulator. This file is pure data: it maps runes to USB HID keyboard
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// usage IDs. A later module turns these key presses into HID events.
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package ioscompanion
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// USB HID keyboard usage IDs.
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const (
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usageA = 4
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usage1 = 30
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usage0 = 39
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usageReturn = 40
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usageEscape = 41
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usageTab = 43
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usageSpace = 44
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usageBackspace = 42
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usageMinus = 45
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usageEqual = 46
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usageLeftBracket = 47
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usageRightBracket = 48
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usageBackslash = 49
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usageSemicolon = 51
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usageApostrophe = 52
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usageGrave = 53
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usageComma = 54
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usagePeriod = 55
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usageSlash = 56
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usageLeftShift = 225
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// LeftGUI is the command key. VKey is the letter V. Together they form
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// the paste chord (command+V).
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LeftGUI = 227
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VKey = 25
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)
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// KeyPress is a single key with whether the shift modifier is held.
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type KeyPress struct {
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Usage uint32
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Shift bool
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}
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// shiftedSymbols maps a shifted-symbol rune to the unshifted key it lives on.
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var shiftedSymbols = map[rune]uint32{
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'!': usage1,
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'@': usage1 + 1,
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'#': usage1 + 2,
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'$': usage1 + 3,
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'%': usage1 + 4,
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'^': usage1 + 5,
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'&': usage1 + 6,
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'*': usage1 + 7,
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'(': usage1 + 8,
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')': usage0,
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'_': usageMinus,
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'+': usageEqual,
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'{': usageLeftBracket,
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'}': usageRightBracket,
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'|': usageBackslash,
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':': usageSemicolon,
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'"': usageApostrophe,
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'~': usageGrave,
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'<': usageComma,
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'>': usagePeriod,
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'?': usageSlash,
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}
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// unshiftedSymbols maps a symbol rune typed without shift to its key.
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var unshiftedSymbols = map[rune]uint32{
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'-': usageMinus,
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'=': usageEqual,
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'[': usageLeftBracket,
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']': usageRightBracket,
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'\\': usageBackslash,
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';': usageSemicolon,
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'\'': usageApostrophe,
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'`': usageGrave,
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',': usageComma,
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'.': usagePeriod,
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'/': usageSlash,
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}
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// charKey returns the key press for a rune and whether the rune is mappable.
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func charKey(r rune) (KeyPress, bool) {
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switch {
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case r >= 'a' && r <= 'z':
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return KeyPress{Usage: uint32(usageA + (r - 'a'))}, true
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case r >= 'A' && r <= 'Z':
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return KeyPress{Usage: uint32(usageA + (r - 'A')), Shift: true}, true
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case r >= '1' && r <= '9':
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return KeyPress{Usage: uint32(usage1 + (r - '1'))}, true
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case r == '0':
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return KeyPress{Usage: usage0}, true
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case r == ' ':
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return KeyPress{Usage: usageSpace}, true
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case r == '\n':
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return KeyPress{Usage: usageReturn}, true
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case r == '\t':
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return KeyPress{Usage: usageTab}, true
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}
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if usage, ok := unshiftedSymbols[r]; ok {
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return KeyPress{Usage: usage}, true
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}
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if usage, ok := shiftedSymbols[r]; ok {
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return KeyPress{Usage: usage, Shift: true}, true
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}
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return KeyPress{}, false
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}
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// typeString returns the ordered key presses for every mappable rune in s.
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// Unmappable runes are collected in order in skipped.
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func typeString(s string) (presses []KeyPress, skipped []rune) {
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for _, r := range s {
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press, ok := charKey(r)
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if !ok {
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skipped = append(skipped, r)
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continue
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}
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presses = append(presses, press)
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}
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return presses, skipped
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}
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// backspaces returns n backspace key presses.
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func backspaces(n int) []KeyPress {
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presses := make([]KeyPress, 0, n)
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for i := 0; i < n; i++ {
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presses = append(presses, KeyPress{Usage: usageBackspace})
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}
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return presses
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}
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