Files
sanderling/internal/runner/runner.go
T
pj 7343085614 llm action-selection backend (#68)
* feat(spec): add llm() action-backend marker

* feat(spec): make llm marker inert on the JS picker

* feat(spec): expose __sanderlingSampleInput__ corpus draw

* feat(openrouter): minimal chat-completions client

* test(openrouter): cover request shape, parse, and errors

* feat(verifier): thread screenshot + capture corpus sampler

* feat(verifier): LLM accessors — candidates, config, sampler

* test(verifier): cover AllCandidates, LLMConfig, SampleInput

* feat(trace): record action Source and LLMReasoning

* feat(runner): thread step screenshot into PushSnapshot

* feat(runner): llmSource selects actions via OpenRouter

* feat(runner): wire llmSource selection and trace stamping

* test(runner): cover llmSource selection, mapping, downscale

* docs(folio): add llm action-backend example spec

* docs(folio): document the LLM action backend run

* feat(llmclient): support OPENAI_API_KEY, openrouter wins

* refactor(runner): rename openrouter package to llmclient

* docs: both api keys, example model gpt-5.4-nano

* docs: add pr style rules to claude.md

* fix(runner): explain action kinds in llm prompt to stop swipe loops

* feat(trace): record llm ranked list and chosen rank

* feat(runner): stamp llm ranked list and chosen rank on trace

* fix(runner): tap by selector to survive layout shift after observe

* revert(runner): drop selector-first tap; broke path/testTag selectors

* feat(spec): llm() accepts optional instructions

* feat(verifier): read llm instructions off config

* feat(runner): append spec instructions to llm system prompt

* docs(folio): describe app in llm spec instructions

* feat(bundler): map generator export to globalThis.generator

* feat(verifier): read llm config off globalThis.generator

* feat(runner): gate llm source on --generator flag

* feat(cmd): add --generator llm|seeded flag

* test: cover --generator flag parsing and pickSources gating

* feat(verifier): enumerate llm candidates by walking actionsRoot

collect-walk the weighted action tree: recurse weighted branches
accumulating selection probability, call authored leaves once for
concrete actions, enumerate builtins per element. label controls by
visible text (borrowing descendant text), fold gestures into directional
scrolls over scrollable containers, drop disabled, dedup descriptions.

* test(verifier): cover candidate enumeration walk

* feat(verifier): add SetupAction to walk setup without the seeded root

* test(verifier): cover SetupAction setup-only precedence

* refactor(llmclient): make JSONSchema.Schema raw json for pinned field order

* feat(trace): record llm choice number and chosen_action echo

* feat(runner): llm picks one number from weighted candidates

drop the seeded-root call for a setup-only precedence path, render a
numbered weighted candidate list, pin a reasoning-first choice schema,
strict-skip when chosen_action does not echo the numbered entry, and let
the model supply typed values (corpus fallback when empty).

* test(runner): cover choice schema, strict-skip, and setup precedence

* refactor(verifier): drop the superseded AllCandidates enumeration

* feat(folio): drive spec.ts under --generator llm; drop spec-llm.ts

* fix(verifier): label editable fields by hint, not the typed value

an editable field's own text is its transient content; prefer the hint
so the field is named by purpose and the label stays stable.

* test(runner): cover weight-suffixed echo and stripWeightSuffix

* fix(runner): accept chosen_action echo that carries the weight suffix

real runs showed the model copies the whole numbered line including the
trailing (w34) weight annotation, so strict-skip rejected ~91% of picks
and the llm was paralyzed. strip the weight suffix before comparing. also
nudge the prompt to stress-test repeated submissions (idempotency).

* fix(verifier): skip llm enumeration on cross-fade frames

a navhost mid-transition carries >1 route *Screen in a collapsed
coordinate space; acting on it taps garbage (soft keyboard). real runs
showed the llm acting on 44% of steps being such frames. skip them so the
llm re-observes a settled frame next step.

* feat(folio): show current balance on the add-transaction screen

renders the account's balance (testTag TxnCurrentBalance) below the
account name, above the credit/debit toggle, so before/after screenshots
carry comparison data.

* fix(replay): derive device space from screen extent, not first node

the first positive-bounds element is often a short status-bar node
(320x24 on android); using it gave a 320/24 aspect ratio that squashed
the screenshot overlay into a grey horizontal band. use the max extent
across elements (like the runner's screenBounds) instead.

* fix(folio): show balance as a compact one-line label

per review: one line, account-name-sized, e.g. "Balance: $0.00"
instead of a large balance card.

* fix(folio): move balance into the header, one compact line under the account name

* fix(replay): attribute deferred violations to the causing step, not detection

* fix(replay): show a step's own violations in both panels, no next-step bleed

* refactor(hierarchy): one Tree.Transitional, drop the duplicated cross-fade check

* chore: ignore .playwright-mcp scratch output

* docs: document the llm generator and --generator flag

* docs(spec): correct the llm() comment; config reads off globalThis.generator

* docs: add pr description rules
2026-07-31 21:12:00 +05:30

1083 lines
39 KiB
Go

// Package runner drives the observe-decide-act loop that steps a spec against a device.
package runner
import (
"context"
"encoding/json"
"errors"
"fmt"
"io"
"log/slog"
"maps"
"slices"
"strings"
"time"
"golang.org/x/sync/errgroup"
"github.com/priyanshujain/sanderling/internal/driver"
"github.com/priyanshujain/sanderling/internal/hierarchy"
"github.com/priyanshujain/sanderling/internal/ltl"
"github.com/priyanshujain/sanderling/internal/trace"
"github.com/priyanshujain/sanderling/internal/verifier"
)
type Options struct {
Duration time.Duration
IdleTimeout time.Duration
// MaxSteps caps the run at a fixed number of steps for reproducible
// bounded runs. 0 means unbounded (the duration deadline governs); a
// positive value stops the loop once that many steps have run.
MaxSteps int
BundleID string
Driver driver.DeviceDriver
Verifier *verifier.Verifier
TraceWriter *trace.Writer
Logger *slog.Logger
// Generator selects the action picker: "llm" drives selection with the
// spec's generator = llm({...}) config; anything else (the default) uses the
// seeded weighted picker. Both draw from the same actionsRoot candidate set.
Generator string
}
type Summary struct {
StartTime time.Time
EndTime time.Time
Steps int
Violations []ViolationRecord
// UnsupportedVerbs lists verbs the picker requested that the platform
// could not dispatch, deduped, so the report can flag a spec exercising
// gestures this target does not support.
UnsupportedVerbs []string
}
type ViolationRecord struct {
StepIndex int
Properties []string
}
// Run drives the evaluate/act loop until the duration elapses or the context
// is canceled. The caller is responsible for launching the app before Run is
// called and for terminating it afterwards.
func Run(ctx context.Context, options Options) (Summary, error) {
if err := validate(options); err != nil {
return Summary{}, err
}
logger := options.Logger
if logger == nil {
logger = slog.Default()
}
// Gate on the app actually being on top before acting, so the first
// action never fires against a leftover screen or a system dialog. Done
// before the deadline is set so the settle time does not eat the run.
waitForForeground(ctx, options, logger)
// Pick the action and extractor sources once from the driver's
// capabilities so the step loop runs one uniform path with no per-step
// driver type assertion.
actionSource, extractorSource, err := pickSources(options)
if err != nil {
return Summary{}, err
}
summary := Summary{StartTime: time.Now()}
deadline := summary.StartTime.Add(options.Duration)
stepIndex := 0
consecutiveApplyFailures := 0
var lastAction *verifier.Action
var lastLogTime time.Time
for time.Now().Before(deadline) {
if err := ctx.Err(); err != nil {
break
}
if options.MaxSteps > 0 && stepIndex >= options.MaxSteps {
break
}
stepIndex++
stepStart := time.Now()
// Keep exploration scoped to the app under test. If a prior action
// backed out of (or otherwise left) the app, relaunch it before we
// observe or act, so properties never evaluate against a foreign app
// and actions never land outside the app.
if ensureForeground(ctx, options, logger, stepIndex) {
lastAction = nil
}
// Hierarchy, metrics, and logs are independent device reads. Run
// them concurrently so metrics+logs hide behind the hierarchy fetch.
var tree *hierarchy.Tree
var hierarchyErr error
var transitional bool
var screenshotPNG []byte
var metrics *trace.Metrics
var logs []verifier.LogEntry
// gctx is bound to the errgroup so a returned error (or outer
// cancellation) propagates to siblings - notably the V8 extractor
// goroutine, whose CDP round-trip can otherwise outrun the step
// budget on a hung tab.
g, gctx := errgroup.WithContext(ctx)
si := stepIndex
// fetchSyncedState issues a single Snapshot RPC so hierarchy and
// screenshot describe the same frame, then re-fetches the pair
// while the tree still looks transitional.
g.Go(func() error {
tree, screenshotPNG, transitional, hierarchyErr = fetchSyncedState(gctx, options, logger, si)
return nil
})
g.Go(func() error {
metrics = captureMetrics(gctx, options, logger, si)
return nil
})
logSince := lastLogTime
g.Go(func() error {
logs = collectLogs(gctx, options.Driver, logSince)
return nil
})
var v8Overrides map[int]json.RawMessage
g.Go(func() error {
overrides, err := extractorSource.ExtractorOverrides(gctx)
if err != nil {
logger.Warn("v8 extractor evaluation failed", "step", si, "err", err)
return nil
}
v8Overrides = overrides
return nil
})
// All goroutines write to local variables and return nil, so the Wait
// error is always nil; ignored intentionally.
_ = g.Wait()
if hierarchyErr != nil {
if isWDADrop(hierarchyErr) {
return summary, fmt.Errorf("WDA connection permanently lost at step %d - re-run the test: %w", stepIndex, hierarchyErr)
}
logger.Warn("hierarchy fetch failed", "step", stepIndex, "err", hierarchyErr)
}
treeSize := 0
if tree != nil {
treeSize = len(tree.Elements)
}
// A nil or empty tree means the sidecar's hierarchy fetch failed or
// returned nothing (e.g. transient device-side timeout). Pushing it
// would let spec extractors call findAll() and chain .map() on a null
// result; treat it like a transitional capture so the verifier is
// skipped, the step is still recorded, and the loop progresses.
if treeSize == 0 {
transitional = true
}
lastLogTime = stepStart
screen := ""
if tree != nil && len(tree.Elements) > 0 {
screen = tree.Elements[0].Screen
}
// Transitional trees describe a NavHost mid cross-fade. Pushing
// one would poison the verifier's previous/current extractor
// advance, so the next clean step would compare against this
// transient state and emit false-positive violations. We still
// record the step (hierarchy + screenshot) for replay-side
// debugging, but skip the verifier entirely and pick the next
// action against the unchanged prior state to keep the loop
// progressing.
var violations []string
var extractorChanges map[string]trace.ExtractorChange
var witnesses map[string]trace.Witness
skippedVerification := false
if !transitional {
if err := options.Verifier.PushSnapshot(verifier.SnapshotInput{
Tree: tree,
ScreenshotPNG: screenshotPNG,
LastAction: lastAction,
StepTime: stepStart,
StepIndex: stepIndex,
RunStart: summary.StartTime,
Logs: logs,
}); err != nil {
return summary, fmt.Errorf("step %d push: %w", stepIndex, err)
}
skipped, overrideErr := options.Verifier.OverrideExtractorValues(v8Overrides)
if overrideErr != nil {
logger.Warn("v8 override apply failed", "step", stepIndex, "err", overrideErr)
}
if skipped > 0 {
logger.Warn("v8 override skipped out-of-range entries",
"step", stepIndex, "skipped", skipped, "have", len(v8Overrides))
}
options.Verifier.EvaluateProperties()
violations = options.Verifier.NewlyViolatedProperties()
witnesses = collectWitnesses(options.Verifier, violations, logger, stepIndex)
extractorChanges = encodeExtractorChanges(options.Verifier.ChangedExtractors())
} else {
skippedVerification = true
logger.Warn("transitional tree after retry budget; skipping verifier",
"step", stepIndex, "screen", screen, "nodes", treeSize)
}
logger.Info("step", "index", stepIndex, "screen", screen, "nodes", treeSize)
nextAction, nextErr := actionSource.NextAction(ctx)
var traceAction *trace.Action
if nextErr == nil {
traceAction = traceActionFor(nextAction, tree)
stampActionSource(traceAction, actionSource)
} else if !errors.Is(nextErr, verifier.ErrNoAction) {
return summary, fmt.Errorf("step %d next action: %w", stepIndex, nextErr)
}
residuals, residualErr := encodeResiduals(options.Verifier.Residuals())
if residualErr != nil {
logger.Warn("residual encode failed", "step", stepIndex, "err", residualErr)
}
applySkipped := false
if nextErr == nil && !appIsForeground(ctx, options) {
// The app left the foreground between observe and apply (a prior
// action's gesture settling late, or an async navigation). The
// chosen action's coordinates reference a tree that no longer
// applies, so firing it would act on whatever screen is now up.
// Skip it and record the escape; the next step's guard relaunches.
logger.Warn("app not in foreground at action time; skipping (relaunch next step)",
"step", stepIndex, "action", nextAction.Kind)
applySkipped = true
lastAction = nil
} else if nextErr == nil {
if err := applyAction(ctx, options.Driver, nextAction, tree); err != nil {
if isWDADrop(err) {
return summary, fmt.Errorf("step %d: the iOS XCTest runner could not be restarted - re-run the test: %w", stepIndex, err)
}
if ctx.Err() != nil {
return summary, fmt.Errorf("step %d apply: %w", stepIndex, err)
}
// Every apply error is a device-side condition (a dropped
// gesture, a typing request the runner's input handler choked
// on, an RPC deadline). None of them individually justify
// killing a fuzz run; what does is an unbroken streak, which
// means the device is wedged. The step is marked transitional
// so the verifier never sees a state the action did not reach.
consecutiveApplyFailures++
if consecutiveApplyFailures >= maxConsecutiveApplyFailures {
return summary, fmt.Errorf("step %d apply: %d consecutive failures; the device is not recovering: %w", stepIndex, consecutiveApplyFailures, err)
}
logger.Warn("apply error; marking step transitional", "step", stepIndex, "err", err)
transitional = true
applySkipped = true
lastAction = nil
} else {
consecutiveApplyFailures = 0
actionCopy := nextAction
lastAction = &actionCopy
}
} else {
lastAction = nil
}
step := trace.Step{
Index: stepIndex,
Timestamp: stepStart,
Screen: screen,
NextAction: traceAction,
Violations: violations,
Hierarchy: tree,
Residuals: residuals,
Metrics: metrics,
ExtractorChanges: extractorChanges,
Transitional: transitional,
SkippedVerification: skippedVerification,
Witnesses: witnesses,
}
if err := options.TraceWriter.WriteStep(step); err != nil {
return summary, fmt.Errorf("step %d trace: %w", stepIndex, err)
}
summary.Steps = stepIndex
if len(violations) > 0 {
summary.Violations = append(summary.Violations, violationRecords(violations, witnesses, stepIndex)...)
}
// Wait actions are themselves a settling: skip the idle poll. Actions
// that mutate the UI fall through to WaitForIdle so the next step's
// concurrent fetches observe a stable post-action state. A transient
// apply error means nothing landed, so the idle poll has nothing to
// settle and may itself hang on the same device condition.
if nextErr == nil && !applySkipped && nextAction.Kind != verifier.ActionKindWait {
idleCtx, idleCancel := context.WithTimeout(ctx, options.IdleTimeout)
idleErr := options.Driver.WaitForIdle(idleCtx, options.IdleTimeout)
if idleErr != nil && idleCtx.Err() == nil {
logger.Warn("wait_for_idle failed", "step", stepIndex, "err", idleErr)
}
idleCancel()
}
}
// Finalize each evaluator once the loop ends so liveness obligations that
// never discharged (an eventually that never fired) are reported as
// violations rather than silently left pending. Properties already
// violated mid-run are not re-reported. The synthetic record gets its own
// step index so no two trace lines share one; witnesses still attribute
// the violation to the step that spawned the obligation.
if ended := options.Verifier.Finalize(); len(ended) > 0 {
finalIndex := stepIndex + 1
witnesses := collectWitnesses(options.Verifier, ended, logger, finalIndex)
summary.Violations = append(summary.Violations, violationRecords(ended, witnesses, finalIndex)...)
finalStep := trace.Step{
Index: finalIndex,
Timestamp: time.Now(),
Violations: ended,
Witnesses: witnesses,
}
if err := options.TraceWriter.WriteStep(finalStep); err != nil {
return summary, fmt.Errorf("finalize trace: %w", err)
}
}
summary.UnsupportedVerbs = options.Verifier.UnsupportedVerbs()
summary.EndTime = time.Now()
return summary, nil
}
// RenderSummary writes the human-facing run summary: step count, each violation
// record, and any unsupported verbs. The wall-clock duration is excluded so the
// output is deterministic and snapshot-testable; the CLI prints it separately.
func RenderSummary(w io.Writer, summary Summary, platform string) {
fmt.Fprintf(w, "\nrun complete: %d steps\n", summary.Steps)
if len(summary.Violations) == 0 {
fmt.Fprintln(w, "no violations.")
} else {
fmt.Fprintf(w, "%d violation record(s):\n", len(summary.Violations))
for _, violation := range summary.Violations {
fmt.Fprintf(w, " step %d: %v\n", violation.StepIndex, violation.Properties)
}
}
if len(summary.UnsupportedVerbs) > 0 {
fmt.Fprintf(w, "unsupported on %s: %s\n",
platform, strings.Join(summary.UnsupportedVerbs, ", "))
}
}
func validate(options Options) error {
if options.Driver == nil {
return errors.New("runner: Driver is required")
}
if options.Verifier == nil {
return errors.New("runner: Verifier is required")
}
if options.TraceWriter == nil {
return errors.New("runner: TraceWriter is required")
}
if options.Duration <= 0 {
return errors.New("runner: Duration must be positive")
}
if options.IdleTimeout <= 0 {
options.IdleTimeout = 2 * time.Second
}
return nil
}
// ensureForeground keeps the app under test in the foreground. When the driver
// can report the foreground app and it no longer matches the bundle under test,
// the app is relaunched. Returns true when a relaunch happened so the caller
// can drop the now-stale lastAction. Drivers without ForegroundChecker (web,
// iOS) are a no-op.
func ensureForeground(ctx context.Context, options Options, logger *slog.Logger, stepIndex int) bool {
checker, ok := options.Driver.(driver.ForegroundChecker)
if !ok || options.BundleID == "" {
return false
}
foreground, err := checker.ForegroundApp(ctx)
if err != nil {
logger.Warn("foreground check failed", "step", stepIndex, "err", err)
return false
}
if foreground != "" && foreground != options.BundleID {
logger.Warn("app left foreground; relaunching",
"step", stepIndex, "foreground", foreground, "want", options.BundleID)
// Relaunch and confirm the app is genuinely back on screen before the
// step observes or acts. A single relaunch returns before the window
// draws on a slow physical device, which would let the observe and the
// next action land on the launcher (its type-to-search swallows
// InputText). awaitForeground re-checks the foreground and focused
// window, so it never acts outside the app no matter how slow the
// relaunch settles.
awaitForeground(ctx, options, logger, stepIndex)
return true
}
// The app is the resumed activity, but a system overlay can still own the
// focused window while the app stays resumed: a fuzzer swipe starting in the
// status bar pulls the notification shade over the app. The resumed-activity
// signal misses this, so observing or acting would land on the shade.
// Dismiss it with back (which collapses the shade) so the next observe sees
// the app again.
focusChecker, hasFocus := options.Driver.(driver.FocusedWindowChecker)
if !hasFocus {
return false
}
focused, err := focusChecker.FocusedWindowApp(ctx)
if err != nil {
logger.Warn("focus check failed", "step", stepIndex, "err", err)
return false
}
if focused == "" || focused == options.BundleID {
return false
}
logger.Warn("system window obscuring app; dismissing",
"step", stepIndex, "focused", focused, "want", options.BundleID)
if err := options.Driver.PressKey(ctx, "back"); err != nil {
logger.Warn("dismiss overlay failed", "step", stepIndex, "err", err)
}
settleForForeground(ctx, options)
return true
}
// appIsForeground reports whether the app under test currently owns the
// foreground. It is the apply-time half of the scope guard: ensureForeground
// runs before observe, but the app can leave between observe and apply (a prior
// gesture settling late, an async navigation), and swipes/keys carry stale
// coordinates with no selector to re-resolve. An absent capability or an unknown
// foreground returns true so the run is never blocked where the signal is
// unavailable (web, iOS, a transient read).
func appIsForeground(ctx context.Context, options Options) bool {
checker, ok := options.Driver.(driver.ForegroundChecker)
if !ok || options.BundleID == "" {
return true
}
foreground, err := checker.ForegroundApp(ctx)
if err != nil || foreground == "" {
return true
}
if foreground != options.BundleID {
return false
}
// A system overlay can own the focused window while the app stays resumed,
// so mirror ensureForeground's focus check rather than act on the overlay.
focusChecker, ok := options.Driver.(driver.FocusedWindowChecker)
if !ok {
return true
}
focused, err := focusChecker.FocusedWindowApp(ctx)
if err != nil || focused == "" {
return true
}
return focused == options.BundleID
}
// foregroundReadyAttempts bounds how many times waitForForeground tries to
// bring the app forward before the first step, so a stuck system dialog can
// never hang the run.
const foregroundReadyAttempts = 8
// focusTapSettle is the pause after tapping a field to focus it, before typing.
// Long enough for focus to land, short enough to avoid the ~500ms-1s full
// settle the keyboard's open animation would otherwise cost every InputText
// step on a physical device.
var focusTapSettle = 250 * time.Millisecond
// waitForForeground blocks until the app under test is actually on screen, so
// the first observe never captures a leftover screen or a freshly-booted
// device's system dialog (e.g. Android's "set a screen lock" prompt). Drivers
// without ForegroundChecker (web) and an unknown foreground both skip the gate.
//
// It is not enough that the app is the resumed activity: ResumedActivity flips
// to a freshly launched app ~before its first frame draws, so gating on it
// alone lets the first observe read the outgoing app. When the driver can also
// report the focused window, the gate additionally waits for that window to
// name the app, which only happens once it is genuinely drawn.
func waitForForeground(ctx context.Context, options Options, logger *slog.Logger) {
awaitForeground(ctx, options, logger, 0)
}
// awaitForeground brings the app under test forward when it is not already
// resumed and blocks until its window is actually drawn, bounded by
// foregroundReadyAttempts so a stuck system dialog can never hang the run. It
// re-checks the foreground each iteration and only presses back + relaunches
// while the app is genuinely absent, so once the app is resumed it polls the
// focused-window signal instead of mashing back (which would re-exit the app
// from its root screen). Shared by the pre-run startup gate (stepIndex 0) and
// the per-step scope guard so neither lets an observe or action land outside
// the app. Drivers without ForegroundChecker (web) and an unknown foreground
// both skip the gate.
func awaitForeground(ctx context.Context, options Options, logger *slog.Logger, stepIndex int) {
checker, ok := options.Driver.(driver.ForegroundChecker)
if !ok || options.BundleID == "" {
return
}
focusChecker, hasFocus := options.Driver.(driver.FocusedWindowChecker)
for attempt := range foregroundReadyAttempts {
if err := ctx.Err(); err != nil {
return
}
foreground, err := checker.ForegroundApp(ctx)
if err != nil {
logger.Warn("foreground check failed", "step", stepIndex, "err", err)
return
}
if foreground == "" {
return // foreground unknowable (e.g. iOS); don't block the run
}
if foreground != options.BundleID {
logger.Warn("app not in foreground; bringing it forward",
"step", stepIndex, "foreground", foreground, "want", options.BundleID, "attempt", attempt)
bringToForeground(ctx, options, logger, stepIndex)
continue
}
if !hasFocus {
return // resumed is the app and no finer signal exists
}
focused, err := focusChecker.FocusedWindowApp(ctx)
if err != nil {
logger.Warn("focus check failed", "step", stepIndex, "err", err)
return
}
if focused == options.BundleID {
return // window is drawn; safe to observe
}
logger.Warn("app resumed but window not yet drawn; waiting",
"step", stepIndex, "focused", focused, "want", options.BundleID, "attempt", attempt)
settleForForeground(ctx, options)
}
logger.Warn("app never reached foreground; proceeding anyway",
"step", stepIndex, "want", options.BundleID)
}
// bringToForeground returns the app under test to the foreground. It first
// presses BACK to dismiss any modal system dialog (a relaunch alone does not
// close one), then relaunches and waits for the UI to settle.
func bringToForeground(ctx context.Context, options Options, logger *slog.Logger, stepIndex int) {
if err := options.Driver.PressKey(ctx, "back"); err != nil {
logger.Warn("dismiss key before relaunch failed", "step", stepIndex, "err", err)
}
if err := options.Driver.Launch(ctx, options.BundleID, false, nil); err != nil {
logger.Warn("relaunch failed", "step", stepIndex, "err", err)
return
}
settleForForeground(ctx, options)
}
// settleForForeground waits one idle window for the UI to settle, bounding the
// wait by the driver's idle timeout.
func settleForForeground(ctx context.Context, options Options) {
idleCtx, cancel := context.WithTimeout(ctx, options.IdleTimeout)
_ = options.Driver.WaitForIdle(idleCtx, options.IdleTimeout)
cancel()
}
func applyAction(ctx context.Context, drv driver.DeviceDriver, action verifier.Action, tree *hierarchy.Tree) error {
switch action.Kind {
case verifier.ActionKindTap:
x, y, ok := resolveCoordinates(action, tree)
if !ok {
if action.On == "" {
return nil
}
return drv.TapSelector(ctx, action.On)
}
return drv.Tap(ctx, x, y)
case verifier.ActionKindDoubleTap:
x, y, ok := resolveCoordinates(action, tree)
if !ok {
if action.On == "" {
return nil
}
return drv.DoubleTapSelector(ctx, action.On)
}
return drv.DoubleTap(ctx, x, y)
case verifier.ActionKindLongPress:
x, y, ok := resolveCoordinates(action, tree)
if !ok {
// No long-press-by-selector RPC exists, so an unresolved target is
// nothing we can dispatch; skip rather than error.
return nil
}
return drv.LongPress(ctx, x, y)
case verifier.ActionKindScroll:
fromX, fromY, toX, toY := scrollEndpoints(action, tree)
fromX, fromY, toX, toY = clampGestureToSafeArea(fromX, fromY, toX, toY, screenBounds(tree))
duration := time.Duration(action.DurationMillis) * time.Millisecond
if duration <= 0 {
duration = 300 * time.Millisecond
}
return drv.Swipe(ctx, fromX, fromY, toX, toY, duration)
case verifier.ActionKindInputText:
tapped := false
if x, y, ok := resolveCoordinates(action, tree); ok {
if err := drv.Tap(ctx, x, y); err != nil {
return err
}
tapped = true
} else if action.On != "" {
if err := drv.TapSelector(ctx, action.On); err != nil {
return err
}
tapped = true
}
// The focus tap raises the keyboard. The tap registers focus
// immediately and the text is injected into the focused view (not typed
// on the visible keyboard), so a brief pause is enough for focus to land
// rather than a full settle, which costs ~500ms-1s per InputText step on
// a physical device while the keyboard animates in.
if tapped {
timer := time.NewTimer(focusTapSettle)
select {
case <-ctx.Done():
timer.Stop()
return ctx.Err()
case <-timer.C:
}
}
// InputText replaces the field's content: erase what the target
// holds before typing. Appending instead lets repeated draws grow
// the field without bound (e.g. into a max-length validation error
// the fuzzer can never escape) and makes retried typing land twice.
// Drivers whose InputText already replaces skip the erase entirely.
if !inputReplacesText(drv) {
if count := existingTextLength(action, tree); count > 0 {
if err := drv.EraseText(ctx, count); err != nil {
return err
}
}
}
return drv.InputText(ctx, action.Text)
case verifier.ActionKindSwipe:
duration := time.Duration(action.DurationMillis) * time.Millisecond
if duration <= 0 {
duration = 250 * time.Millisecond
}
fromX, fromY, toX, toY := clampGestureToSafeArea(action.FromX, action.FromY, action.ToX, action.ToY, screenBounds(tree))
return drv.Swipe(ctx, fromX, fromY, toX, toY, duration)
case verifier.ActionKindPressKey:
if action.Key == "" {
return nil
}
return drv.PressKey(ctx, action.Key)
case verifier.ActionKindWait:
duration := time.Duration(action.DurationMillis) * time.Millisecond
if duration <= 0 {
return nil
}
timer := time.NewTimer(duration)
defer timer.Stop()
select {
case <-ctx.Done():
return ctx.Err()
case <-timer.C:
return nil
}
default:
return fmt.Errorf("unknown action kind %q", action.Kind)
}
}
// collectLogs pulls recent error-level log entries from the driver since the
// previous fetch. A failure is warned-on but not fatal: log capture is a
// best-effort observability channel, not a correctness dependency.
func collectLogs(ctx context.Context, drv driver.DeviceDriver, since time.Time) []verifier.LogEntry {
entries, err := drv.RecentLogs(ctx, since, "E")
if err != nil {
return nil
}
result := make([]verifier.LogEntry, 0, len(entries))
for _, entry := range entries {
result = append(result, verifier.LogEntry{
UnixMillis: entry.UnixMillis,
Level: entry.Level,
Tag: entry.Tag,
Message: entry.Message,
})
}
return result
}
// inputReplacesText reports whether the driver's InputText replaces existing
// content, making the runner's pre-erase redundant.
func inputReplacesText(drv driver.DeviceDriver) bool {
replacer, ok := drv.(driver.TextReplacer)
return ok && replacer.ReplacesTextOnInput()
}
// existingTextLength returns the character count of the InputText target's
// current text, so the runner can erase it before typing. Zero when the
// target cannot be resolved or holds no text.
func existingTextLength(action verifier.Action, tree *hierarchy.Tree) int {
if action.On == "" || tree == nil {
return 0
}
element := tree.Find(action.On)
if element == nil {
return 0
}
return len([]rune(element.Text))
}
func resolveCoordinates(action verifier.Action, tree *hierarchy.Tree) (int, int, bool) {
// When On is empty, X/Y are authoritative (web V8 path emits coordinates
// directly from getBoundingClientRect; the runtime nullifies unresolved
// actions upstream so a non-null InputText here always has real coords,
// even at (0,0)). When On is set, prefer the tree lookup so stale coords
// don't leak from earlier ticks.
if action.On == "" {
if action.X >= 0 && action.Y >= 0 {
return action.X, action.Y, true
}
return 0, 0, false
}
if tree != nil {
if element := tree.Find(action.On); element != nil {
x, y := element.Bounds.Center()
if x > 0 && y > 0 {
return x, y, true
}
}
}
if action.X > 0 && action.Y > 0 {
return action.X, action.Y, true
}
return 0, 0, false
}
// scrollEndpoints lowers a Scroll to a swipe's from/to points. Pre-computed
// endpoints (from the generator) win. Otherwise it derives them from the
// container bounds: the named node when On resolves, else the whole screen.
func scrollEndpoints(action verifier.Action, tree *hierarchy.Tree) (fromX, fromY, toX, toY int) {
if action.FromX != 0 || action.FromY != 0 || action.ToX != 0 || action.ToY != 0 {
return action.FromX, action.FromY, action.ToX, action.ToY
}
bounds := scrollBounds(action, tree)
cx, cy := bounds.Center()
width := bounds.Width()
height := bounds.Height()
toX, toY = cx, cy
// Scroll direction names content motion; the gesture swipes the opposite
// way. Revealing lower content ("down") drags the finger up, so toY drops.
switch action.Direction {
case "down":
toY = cy - (4*height)/10
case "up":
toY = cy + (4*height)/10
case "left":
toX = cx + (4*width)/10
case "right":
toX = cx - (4*width)/10
}
if toX < 0 {
toX = 0
}
if toY < 0 {
toY = 0
}
return cx, cy, toX, toY
}
// screenBounds returns the device screen rectangle as the maximum extent across
// all elements. The hierarchy root often reports zero bounds on Android, so the
// extent (driven by full-screen containers and the navigation bar) is the
// reliable screen size. Returns a zero rectangle when unknown.
func screenBounds(tree *hierarchy.Tree) hierarchy.Bounds {
if tree == nil {
return hierarchy.Bounds{}
}
var bounds hierarchy.Bounds
for _, element := range tree.Elements {
if element.Bounds.Right > bounds.Right {
bounds.Right = element.Bounds.Right
}
if element.Bounds.Bottom > bounds.Bottom {
bounds.Bottom = element.Bounds.Bottom
}
}
return bounds
}
// clampGestureToSafeArea keeps a swipe's origin below the top status strip,
// where a downward drag pulls the notification shade over the app. Runs force
// 3-button navigation (ForceThreeButtonNav), which disables the side back and
// bottom home gestures at the OS level; on-device probing confirmed side and
// bottom origins then no longer drift, so the shade is the only edge gesture a
// swipe can still trigger. Origin and destination are otherwise only kept on
// screen. With an unknown screen size the coordinates pass through unchanged.
func clampGestureToSafeArea(fromX, fromY, toX, toY int, screen hierarchy.Bounds) (int, int, int, int) {
width, height := screen.Width(), screen.Height()
if width <= 0 || height <= 0 {
return fromX, fromY, toX, toY
}
// Translate the whole segment when the origin is in the top margin, rather
// than clamping the origin alone, which could push it past the destination
// and reverse a near-top scroll.
marginY := height / 12
if shortfall := (screen.Top + marginY) - fromY; shortfall > 0 {
fromY += shortfall
toY += shortfall
}
clamp := func(value, low, high int) int {
if value < low {
return low
}
if value > high {
return high
}
return value
}
fromX = clamp(fromX, screen.Left, screen.Right)
fromY = clamp(fromY, screen.Top, screen.Bottom)
toX = clamp(toX, screen.Left, screen.Right)
toY = clamp(toY, screen.Top, screen.Bottom)
return fromX, fromY, toX, toY
}
// scrollBounds returns the container bounds for an authored Scroll: the node
// named by On when it resolves, otherwise the root (whole-screen) bounds.
func scrollBounds(action verifier.Action, tree *hierarchy.Tree) hierarchy.Bounds {
if tree == nil {
return hierarchy.Bounds{}
}
if action.On != "" {
if element := tree.Find(action.On); element != nil {
return element.Bounds
}
}
if tree.Root != nil {
return tree.Root.Bounds
}
return hierarchy.Bounds{}
}
// transitionalRetryAttempts caps how many times we re-fetch hierarchy when a
// tree carries more than one route-level Screen tag (NavHost cross-fade in
// flight). Each retry pauses transitionalRetrySleep before the next fetch.
const (
transitionalRetryAttempts = 4
transitionalRetrySleep = 200 * time.Millisecond
)
// fetchSyncedState fetches hierarchy and screenshot together so the recorded
// pair shows the same UI moment. If the hierarchy looks like a NavHost
// cross-fade (multiple route-level *Screen tags), the function waits briefly
// and re-fetches the pair, up to transitionalRetryAttempts times. This
// handles transitions whose async work begins after the sidecar's settle
// poll has already exited.
//
// The driver's Snapshot RPC captures both reads under a backend-side mutex
// so they describe the same on-device frame; the retry exists for the
// orthogonal case where the frame itself is transitional.
//
// The transitional return reports whether the retry budget was exhausted
// on a still-transitional tree. Callers use it to skip the verifier for
// that step so the previous/current extractor advance does not absorb
// transient state.
func fetchSyncedState(ctx context.Context, options Options, logger *slog.Logger, stepIndex int) (tree *hierarchy.Tree, png []byte, transitional bool, err error) {
var pngBytes []byte
var previousJSON string
retryLoop:
for attempt := range transitionalRetryAttempts {
hierarchyJSON, image, snapshotErr := options.Driver.Snapshot(ctx)
if snapshotErr != nil {
err = snapshotErr
tree = nil
} else {
tree, err = hierarchy.Parse(hierarchyJSON)
pngBytes = image.PNG
}
if err != nil || !tree.Transitional() {
break
}
// A tree unchanged since the previous attempt is a settled state
// that merely matches the heuristic (persistent overlay, both route
// ids alive at rest), not a cross-fade in flight: verify it instead
// of burning the retry budget and skipping the verifier forever.
if attempt > 0 && hierarchyJSON == previousJSON {
break
}
previousJSON = hierarchyJSON
if attempt == transitionalRetryAttempts-1 {
transitional = true
break
}
timer := time.NewTimer(transitionalRetrySleep)
select {
case <-ctx.Done():
timer.Stop()
break retryLoop
case <-timer.C:
}
}
if len(pngBytes) > 0 {
if writeErr := options.TraceWriter.WriteScreenshot(stepIndex, pngBytes); writeErr != nil {
logger.Warn("screenshot write failed", "step", stepIndex, "err", writeErr)
}
}
return tree, pngBytes, transitional, err
}
func traceActionFor(action verifier.Action, tree *hierarchy.Tree) *trace.Action {
traceAction := &trace.Action{Kind: string(action.Kind), X: action.X, Y: action.Y}
switch action.Kind {
case verifier.ActionKindTap, verifier.ActionKindDoubleTap, verifier.ActionKindLongPress:
traceAction.Selector = action.On
stampSelectorTarget(traceAction, action, tree)
case verifier.ActionKindInputText:
traceAction.Text = action.Text
traceAction.Selector = action.On
stampSelectorTarget(traceAction, action, tree)
case verifier.ActionKindSwipe:
traceAction.FromX = action.FromX
traceAction.FromY = action.FromY
traceAction.ToX = action.ToX
traceAction.ToY = action.ToY
traceAction.DurationMillis = action.DurationMillis
traceAction.X = 0
traceAction.Y = 0
case verifier.ActionKindScroll:
fromX, fromY, toX, toY := scrollEndpoints(action, tree)
traceAction.FromX = fromX
traceAction.FromY = fromY
traceAction.ToX = toX
traceAction.ToY = toY
traceAction.DurationMillis = action.DurationMillis
traceAction.X = 0
traceAction.Y = 0
case verifier.ActionKindPressKey:
traceAction.Key = action.Key
case verifier.ActionKindWait:
traceAction.DurationMillis = action.DurationMillis
}
return traceAction
}
// stampSelectorTarget records the element bounds the selector resolved to and
// derives the tap point through resolveCoordinates, the same rule applyAction
// dispatches with, so the trace can never record a different point than the
// one tapped.
func stampSelectorTarget(traceAction *trace.Action, action verifier.Action, tree *hierarchy.Tree) {
if action.On != "" && tree != nil {
if element := tree.Find(action.On); element != nil {
bounds := element.Bounds
traceAction.ResolvedBounds = &trace.BoundsRecord{
X: bounds.Left,
Y: bounds.Top,
Width: bounds.Width(),
Height: bounds.Height(),
}
}
}
if x, y, ok := resolveCoordinates(action, tree); ok {
traceAction.TapPoint = &trace.PointRecord{X: x, Y: y}
}
}
func captureMetrics(ctx context.Context, options Options, logger *slog.Logger, stepIndex int) *trace.Metrics {
if options.BundleID == "" {
return nil
}
sample, err := options.Driver.Metrics(ctx, options.BundleID)
if err != nil {
logger.Warn("metrics capture failed", "step", stepIndex, "err", err)
return nil
}
if sample.CPUPercent == 0 && sample.HeapBytes == 0 && sample.TotalMemoryBytes == 0 {
return nil
}
return &trace.Metrics{
CPUPercent: sample.CPUPercent,
HeapBytes: sample.HeapBytes,
TotalMemoryBytes: sample.TotalMemoryBytes,
}
}
// violationRecords groups newly-violated properties by the step their witness
// attributes the violation to (the causing step), falling back to the
// detection step for properties without a witness. Records are ordered by
// step; properties keep the sorted order NewlyViolatedProperties produced.
func violationRecords(properties []string, witnesses map[string]trace.Witness, detectionStep int) []ViolationRecord {
byStep := map[int][]string{}
for _, name := range properties {
step := detectionStep
if witness, ok := witnesses[name]; ok && witness.Step > 0 {
step = witness.Step
}
byStep[step] = append(byStep[step], name)
}
records := make([]ViolationRecord, 0, len(byStep))
for _, step := range slices.Sorted(maps.Keys(byStep)) {
records = append(records, ViolationRecord{StepIndex: step, Properties: byStep[step]})
}
return records
}
// collectWitnesses gathers the violation witness for each newly-violated
// property, logs its cause, and returns them keyed by property name for the
// trace. Properties without a captured witness are skipped.
func collectWitnesses(verifierInstance *verifier.Verifier, properties []string, logger *slog.Logger, stepIndex int) map[string]trace.Witness {
if len(properties) == 0 {
return nil
}
witnesses := map[string]trace.Witness{}
for _, name := range properties {
witness := verifierInstance.Witness(name)
if witness == nil {
continue
}
logger.Warn("property violated",
"step", witness.Step, "detected_step", stepIndex,
"property", name, "reason", witness.Reason, "error", witness.IsError)
witnesses[name] = trace.Witness{
Reason: witness.Reason,
IsError: witness.IsError,
Step: witness.Step,
Extractors: witness.Extractors,
}
}
if len(witnesses) == 0 {
return nil
}
return witnesses
}
func encodeExtractorChanges(changes map[string]verifier.ExtractorChange) map[string]trace.ExtractorChange {
if len(changes) == 0 {
return nil
}
out := make(map[string]trace.ExtractorChange, len(changes))
for name, change := range changes {
out[name] = trace.ExtractorChange{
Prev: json.RawMessage(change.Prev),
Curr: json.RawMessage(change.Curr),
}
}
return out
}
func encodeResiduals(residuals map[string]ltl.Formula) (map[string]json.RawMessage, error) {
if len(residuals) == 0 {
return nil, nil
}
encoded := make(map[string]json.RawMessage, len(residuals))
var firstErr error
for name, formula := range residuals {
body, err := json.Marshal(formula)
if err != nil {
if firstErr == nil {
firstErr = err
}
continue
}
encoded[name] = body
}
return encoded, firstErr
}
// maxConsecutiveApplyFailures bounds how many transient apply failures in a
// row the run tolerates before aborting. One or two absorb a runner restart;
// an unbroken streak means the device is wedged and the rest of the budget
// would be spent doing nothing.
const maxConsecutiveApplyFailures = 3
// isWDADrop reports that the sidecar could not restart the iOS XCTest
// runner: the channel is gone for good and the run must abort. Transient
// drops are classified by the sidecar itself (it reconnects and surfaces
// UNAVAILABLE), so matching on raw exception text like "ConnectException"
// here would kill runs the sidecar already recovered.
func isWDADrop(err error) bool {
return strings.Contains(err.Error(), "WDA reconnect failed")
}