Files
sanderling/internal/runner/runner.go
T

894 lines
29 KiB
Go

package runner
import (
"context"
"encoding/json"
"errors"
"fmt"
"io"
"log/slog"
"strings"
"time"
"golang.org/x/sync/errgroup"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
"github.com/priyanshujain/sanderling/internal/driver"
"github.com/priyanshujain/sanderling/internal/hierarchy"
"github.com/priyanshujain/sanderling/internal/ltl"
"github.com/priyanshujain/sanderling/internal/trace"
"github.com/priyanshujain/sanderling/internal/verifier"
)
// doubleTapGap is the inter-tap delay for ActionKindDoubleTap: short enough to
// land both events inside a sub-100 ms race window, long enough for adb
// `input tap` to serialize two MotionEvent streams.
const doubleTapGap = 50 * time.Millisecond
type Options struct {
Duration time.Duration
IdleTimeout time.Duration
// MaxSteps caps the run at a fixed number of steps for reproducible
// bounded runs. 0 means unbounded (the duration deadline governs); a
// positive value stops the loop once that many steps have run.
MaxSteps int
BundleID string
Driver driver.DeviceDriver
Verifier *verifier.Verifier
TraceWriter *trace.Writer
Logger *slog.Logger
}
type Summary struct {
StartTime time.Time
EndTime time.Time
Steps int
Violations []ViolationRecord
// UnsupportedVerbs lists verbs the picker requested that the platform
// could not dispatch, deduped, so the report can flag a spec exercising
// gestures this target does not support.
UnsupportedVerbs []string
}
type ViolationRecord struct {
StepIndex int
Properties []string
}
// Run drives the evaluate/act loop until the duration elapses or the context
// is canceled. The caller is responsible for launching the app before Run is
// called and for terminating it afterwards.
func Run(ctx context.Context, options Options) (Summary, error) {
if err := validate(options); err != nil {
return Summary{}, err
}
logger := options.Logger
if logger == nil {
logger = slog.Default()
}
// Gate on the app actually being on top before acting, so the first
// action never fires against a leftover screen or a system dialog. Done
// before the deadline is set so the settle time does not eat the run.
waitForForeground(ctx, options, logger)
// Pick the action and extractor sources once from the driver's
// capabilities so the step loop runs one uniform path with no per-step
// driver type assertion.
actionSource, extractorSource := pickSources(options)
summary := Summary{StartTime: time.Now()}
deadline := summary.StartTime.Add(options.Duration)
stepIndex := 0
var lastAction *verifier.Action
var lastLogTime time.Time
for time.Now().Before(deadline) {
if err := ctx.Err(); err != nil {
break
}
if options.MaxSteps > 0 && stepIndex >= options.MaxSteps {
break
}
stepIndex++
stepStart := time.Now()
// Keep exploration scoped to the app under test. If a prior action
// backed out of (or otherwise left) the app, relaunch it before we
// observe or act, so properties never evaluate against a foreign app
// and actions never land outside the app.
if ensureForeground(ctx, options, logger, stepIndex) {
lastAction = nil
}
// Hierarchy, metrics, and logs are independent device reads. Run
// them concurrently so metrics+logs hide behind the hierarchy fetch.
var tree *hierarchy.Tree
var hierarchyErr error
var transitional bool
var metrics *trace.Metrics
var logs []verifier.LogEntry
// gctx is bound to the errgroup so a returned error (or outer
// cancellation) propagates to siblings - notably the V8 extractor
// goroutine, whose CDP round-trip can otherwise outrun the step
// budget on a hung tab.
g, gctx := errgroup.WithContext(ctx)
si := stepIndex
// fetchSyncedState issues a single Snapshot RPC so hierarchy and
// screenshot describe the same frame, then re-fetches the pair
// while the tree still looks transitional.
g.Go(func() error {
tree, transitional, hierarchyErr = fetchSyncedState(gctx, options, logger, si)
return nil
})
g.Go(func() error {
metrics = captureMetrics(gctx, options, logger, si)
return nil
})
logSince := lastLogTime
g.Go(func() error {
logs = collectLogs(gctx, options.Driver, logSince)
return nil
})
var v8Overrides map[int]json.RawMessage
g.Go(func() error {
overrides, err := extractorSource.ExtractorOverrides(gctx)
if err != nil {
logger.Warn("v8 extractor evaluation failed", "step", si, "err", err)
return nil
}
v8Overrides = overrides
return nil
})
// All goroutines write to local variables and return nil, so the Wait
// error is always nil; ignored intentionally.
_ = g.Wait()
if hierarchyErr != nil {
if isWDADrop(hierarchyErr) {
return summary, fmt.Errorf("WDA connection permanently lost at step %d - re-run the test: %w", stepIndex, hierarchyErr)
}
logger.Warn("hierarchy fetch failed", "step", stepIndex, "err", hierarchyErr)
}
treeSize := 0
if tree != nil {
treeSize = len(tree.Elements)
}
// A nil or empty tree means the sidecar's hierarchy fetch failed or
// returned nothing (e.g. transient device-side timeout). Pushing it
// would let spec extractors call findAll() and chain .map() on a null
// result; treat it like a transitional capture so the verifier is
// skipped, the step is still recorded, and the loop progresses.
if treeSize == 0 {
transitional = true
}
lastLogTime = stepStart
screen := ""
if tree != nil && len(tree.Elements) > 0 {
screen = tree.Elements[0].Screen
}
// Transitional trees describe a NavHost mid cross-fade. Pushing
// one would poison the verifier's previous/current extractor
// advance, so the next clean step would compare against this
// transient state and emit false-positive violations. We still
// record the step (hierarchy + screenshot) for inspect-side
// debugging, but skip the verifier entirely and pick the next
// action against the unchanged prior state to keep the loop
// progressing.
var violations []string
var extractorChanges map[string]trace.ExtractorChange
var witnesses map[string]trace.Witness
skippedVerification := false
if !transitional {
if err := options.Verifier.PushSnapshot(verifier.SnapshotInput{
Tree: tree,
LastAction: lastAction,
StepTime: stepStart,
RunStart: summary.StartTime,
Logs: logs,
}); err != nil {
return summary, fmt.Errorf("step %d push: %w", stepIndex, err)
}
skipped, overrideErr := options.Verifier.OverrideExtractorValues(v8Overrides)
if overrideErr != nil {
logger.Warn("v8 override apply failed", "step", stepIndex, "err", overrideErr)
}
if skipped > 0 {
logger.Warn("v8 override skipped out-of-range entries",
"step", stepIndex, "skipped", skipped, "have", len(v8Overrides))
}
options.Verifier.EvaluateProperties()
violations = options.Verifier.NewlyViolatedProperties()
witnesses = collectWitnesses(options.Verifier, violations, logger, stepIndex)
extractorChanges = encodeExtractorChanges(options.Verifier.ChangedExtractors())
} else {
skippedVerification = true
logger.Warn("transitional tree after retry budget; skipping verifier",
"step", stepIndex, "screen", screen, "nodes", treeSize)
}
logger.Info("step", "index", stepIndex, "screen", screen, "nodes", treeSize)
nextAction, nextErr := actionSource.NextAction(ctx)
var traceAction *trace.Action
if nextErr == nil {
traceAction = traceActionFor(nextAction, tree)
} else if !errors.Is(nextErr, verifier.ErrNoAction) {
return summary, fmt.Errorf("step %d next action: %w", stepIndex, nextErr)
}
residuals, residualErr := encodeResiduals(options.Verifier.Residuals())
if residualErr != nil {
logger.Warn("residual encode failed", "step", stepIndex, "err", residualErr)
}
applySkipped := false
if nextErr == nil {
if err := applyAction(ctx, options.Driver, nextAction, tree); err != nil {
if isWDADrop(err) {
return summary, fmt.Errorf("step %d: iOS XCTest runner lost connection - known WDA startup flake, re-run the test: %w", stepIndex, err)
}
if isTransientApplyError(ctx, err) {
logger.Warn("transient apply error; marking step transitional", "step", stepIndex, "err", err)
transitional = true
applySkipped = true
lastAction = nil
} else {
return summary, fmt.Errorf("step %d apply: %w", stepIndex, err)
}
} else {
actionCopy := nextAction
lastAction = &actionCopy
}
} else {
lastAction = nil
}
step := trace.Step{
Index: stepIndex,
Timestamp: stepStart,
Screen: screen,
NextAction: traceAction,
Violations: violations,
Hierarchy: tree,
Residuals: residuals,
Metrics: metrics,
ExtractorChanges: extractorChanges,
Transitional: transitional,
SkippedVerification: skippedVerification,
Witnesses: witnesses,
}
if err := options.TraceWriter.WriteStep(step); err != nil {
return summary, fmt.Errorf("step %d trace: %w", stepIndex, err)
}
summary.Steps = stepIndex
if len(violations) > 0 {
summary.Violations = append(summary.Violations, ViolationRecord{
StepIndex: stepIndex,
Properties: violations,
})
}
// Wait actions are themselves a settling: skip the idle poll. Actions
// that mutate the UI fall through to WaitForIdle so the next step's
// concurrent fetches observe a stable post-action state. A transient
// apply error means nothing landed, so the idle poll has nothing to
// settle and may itself hang on the same device condition.
if nextErr == nil && !applySkipped && nextAction.Kind != verifier.ActionKindWait {
idleCtx, idleCancel := context.WithTimeout(ctx, options.IdleTimeout)
idleErr := options.Driver.WaitForIdle(idleCtx, options.IdleTimeout)
if idleErr != nil && idleCtx.Err() == nil {
logger.Warn("wait_for_idle failed", "step", stepIndex, "err", idleErr)
}
idleCancel()
}
}
// Finalize each evaluator once the loop ends so liveness obligations that
// never discharged (an unbounded eventually that never fired, a strong
// next with no successor) are reported as violations rather than silently
// left pending. Properties already violated mid-run are not re-reported.
if ended := options.Verifier.Finalize(); len(ended) > 0 {
witnesses := collectWitnesses(options.Verifier, ended, logger, stepIndex)
summary.Violations = append(summary.Violations, ViolationRecord{
StepIndex: stepIndex,
Properties: ended,
})
finalStep := trace.Step{
Index: stepIndex,
Timestamp: time.Now(),
Violations: ended,
Witnesses: witnesses,
}
if err := options.TraceWriter.WriteStep(finalStep); err != nil {
return summary, fmt.Errorf("finalize trace: %w", err)
}
}
summary.UnsupportedVerbs = options.Verifier.UnsupportedVerbs()
summary.EndTime = time.Now()
return summary, nil
}
// RenderSummary writes the human-facing run summary: step count, each violation
// record, and any unsupported verbs. The wall-clock duration is excluded so the
// output is deterministic and snapshot-testable; the CLI prints it separately.
func RenderSummary(w io.Writer, summary Summary, platform string) {
fmt.Fprintf(w, "\nrun complete: %d steps\n", summary.Steps)
if len(summary.Violations) == 0 {
fmt.Fprintln(w, "no violations.")
} else {
fmt.Fprintf(w, "%d violation record(s):\n", len(summary.Violations))
for _, violation := range summary.Violations {
fmt.Fprintf(w, " step %d: %v\n", violation.StepIndex, violation.Properties)
}
}
if len(summary.UnsupportedVerbs) > 0 {
fmt.Fprintf(w, "unsupported on %s: %s\n",
platform, strings.Join(summary.UnsupportedVerbs, ", "))
}
}
func validate(options Options) error {
if options.Driver == nil {
return errors.New("runner: Driver is required")
}
if options.Verifier == nil {
return errors.New("runner: Verifier is required")
}
if options.TraceWriter == nil {
return errors.New("runner: TraceWriter is required")
}
if options.Duration <= 0 {
return errors.New("runner: Duration must be positive")
}
if options.IdleTimeout <= 0 {
options.IdleTimeout = 2 * time.Second
}
return nil
}
// ensureForeground keeps the app under test in the foreground. When the driver
// can report the foreground app and it no longer matches the bundle under test,
// the app is relaunched. Returns true when a relaunch happened so the caller
// can drop the now-stale lastAction. Drivers without ForegroundChecker (web,
// iOS) are a no-op.
func ensureForeground(ctx context.Context, options Options, logger *slog.Logger, stepIndex int) bool {
checker, ok := options.Driver.(driver.ForegroundChecker)
if !ok || options.BundleID == "" {
return false
}
foreground, err := checker.ForegroundApp(ctx)
if err != nil {
logger.Warn("foreground check failed", "step", stepIndex, "err", err)
return false
}
if foreground == "" || foreground == options.BundleID {
return false
}
logger.Warn("app left foreground; relaunching",
"step", stepIndex, "foreground", foreground, "want", options.BundleID)
return bringToForeground(ctx, options, logger, stepIndex)
}
// foregroundReadyAttempts bounds how many times waitForForeground tries to
// bring the app forward before the first step, so a stuck system dialog can
// never hang the run.
const foregroundReadyAttempts = 8
// waitForForeground blocks until the app under test is actually on screen, so
// the first observe never captures a leftover screen or a freshly-booted
// device's system dialog (e.g. Android's "set a screen lock" prompt). Drivers
// without ForegroundChecker (web) and an unknown foreground both skip the gate.
//
// It is not enough that the app is the resumed activity: ResumedActivity flips
// to a freshly launched app ~before its first frame draws, so gating on it
// alone lets the first observe read the outgoing app. When the driver can also
// report the focused window, the gate additionally waits for that window to
// name the app, which only happens once it is genuinely drawn.
func waitForForeground(ctx context.Context, options Options, logger *slog.Logger) {
checker, ok := options.Driver.(driver.ForegroundChecker)
if !ok || options.BundleID == "" {
return
}
focusChecker, hasFocus := options.Driver.(driver.FocusedWindowChecker)
for attempt := range foregroundReadyAttempts {
if err := ctx.Err(); err != nil {
return
}
foreground, err := checker.ForegroundApp(ctx)
if err != nil {
logger.Warn("foreground check failed before first step", "err", err)
return
}
if foreground == "" {
return // foreground unknowable (e.g. iOS); don't block the run
}
if foreground != options.BundleID {
logger.Warn("app not in foreground at start; bringing it forward",
"foreground", foreground, "want", options.BundleID, "attempt", attempt)
bringToForeground(ctx, options, logger, 0)
continue
}
if !hasFocus {
return // resumed is the app and no finer signal exists
}
focused, err := focusChecker.FocusedWindowApp(ctx)
if err != nil {
logger.Warn("focus check failed before first step", "err", err)
return
}
if focused == options.BundleID {
return // window is drawn; safe to observe
}
logger.Warn("app resumed but window not yet drawn; waiting",
"focused", focused, "want", options.BundleID, "attempt", attempt)
settleForForeground(ctx, options)
}
logger.Warn("app never reached foreground before first step; proceeding anyway",
"want", options.BundleID)
}
// bringToForeground returns the app under test to the foreground. It first
// presses BACK to dismiss any modal system dialog (a relaunch alone does not
// close one), then relaunches and waits for the UI to settle. Returns true
// when the relaunch itself succeeded.
func bringToForeground(ctx context.Context, options Options, logger *slog.Logger, stepIndex int) bool {
if err := options.Driver.PressKey(ctx, "back"); err != nil {
logger.Warn("dismiss key before relaunch failed", "step", stepIndex, "err", err)
}
if err := options.Driver.Launch(ctx, options.BundleID, false, nil); err != nil {
logger.Warn("relaunch failed", "step", stepIndex, "err", err)
return false
}
settleForForeground(ctx, options)
return true
}
// settleForForeground waits one idle window for the UI to settle, bounding the
// wait by the driver's idle timeout.
func settleForForeground(ctx context.Context, options Options) {
idleCtx, cancel := context.WithTimeout(ctx, options.IdleTimeout)
_ = options.Driver.WaitForIdle(idleCtx, options.IdleTimeout)
cancel()
}
func applyAction(ctx context.Context, drv driver.DeviceDriver, action verifier.Action, tree *hierarchy.Tree) error {
switch action.Kind {
case verifier.ActionKindTap:
x, y, ok := resolveCoordinates(action, tree)
if !ok {
if action.On == "" {
return nil
}
return drv.TapSelector(ctx, action.On)
}
return drv.Tap(ctx, x, y)
case verifier.ActionKindDoubleTap:
x, y, ok := resolveCoordinates(action, tree)
tap := func() error {
if !ok {
if action.On == "" {
return nil
}
return drv.TapSelector(ctx, action.On)
}
return drv.Tap(ctx, x, y)
}
if err := tap(); err != nil {
return err
}
timer := time.NewTimer(doubleTapGap)
defer timer.Stop()
select {
case <-ctx.Done():
return ctx.Err()
case <-timer.C:
}
return tap()
case verifier.ActionKindLongPress:
x, y, ok := resolveCoordinates(action, tree)
if !ok {
// No long-press-by-selector RPC exists, so an unresolved target is
// nothing we can dispatch; skip rather than error.
return nil
}
return drv.LongPress(ctx, x, y)
case verifier.ActionKindScroll:
fromX, fromY, toX, toY := scrollEndpoints(action, tree)
duration := time.Duration(action.DurationMillis) * time.Millisecond
if duration <= 0 {
duration = 300 * time.Millisecond
}
return drv.Swipe(ctx, fromX, fromY, toX, toY, duration)
case verifier.ActionKindInputText:
if x, y, ok := resolveCoordinates(action, tree); ok {
if err := drv.Tap(ctx, x, y); err != nil {
return err
}
} else if action.On != "" {
if err := drv.TapSelector(ctx, action.On); err != nil {
return err
}
}
return drv.InputText(ctx, action.Text)
case verifier.ActionKindSwipe:
duration := time.Duration(action.DurationMillis) * time.Millisecond
if duration <= 0 {
duration = 250 * time.Millisecond
}
return drv.Swipe(ctx, action.FromX, action.FromY, action.ToX, action.ToY, duration)
case verifier.ActionKindPressKey:
if action.Key == "" {
return nil
}
return drv.PressKey(ctx, action.Key)
case verifier.ActionKindWait:
duration := time.Duration(action.DurationMillis) * time.Millisecond
if duration <= 0 {
return nil
}
timer := time.NewTimer(duration)
defer timer.Stop()
select {
case <-ctx.Done():
return ctx.Err()
case <-timer.C:
return nil
}
default:
return fmt.Errorf("unknown action kind %q", action.Kind)
}
}
// collectLogs pulls recent error-level log entries from the driver since the
// previous fetch. A failure is warned-on but not fatal: log capture is a
// best-effort observability channel, not a correctness dependency.
func collectLogs(ctx context.Context, drv driver.DeviceDriver, since time.Time) []verifier.LogEntry {
entries, err := drv.RecentLogs(ctx, since, "E")
if err != nil {
return nil
}
result := make([]verifier.LogEntry, 0, len(entries))
for _, entry := range entries {
result = append(result, verifier.LogEntry{
UnixMillis: entry.UnixMillis,
Level: entry.Level,
Tag: entry.Tag,
Message: entry.Message,
})
}
return result
}
func resolveCoordinates(action verifier.Action, tree *hierarchy.Tree) (int, int, bool) {
// When On is empty, X/Y are authoritative (web V8 path emits coordinates
// directly from getBoundingClientRect; the runtime nullifies unresolved
// actions upstream so a non-null InputText here always has real coords,
// even at (0,0)). When On is set, prefer the tree lookup so stale coords
// don't leak from earlier ticks.
if action.On == "" {
if action.X >= 0 && action.Y >= 0 {
return action.X, action.Y, true
}
return 0, 0, false
}
if tree != nil {
if element := tree.Find(action.On); element != nil {
x, y := element.Bounds.Center()
if x > 0 && y > 0 {
return x, y, true
}
}
}
if action.X > 0 && action.Y > 0 {
return action.X, action.Y, true
}
return 0, 0, false
}
// scrollEndpoints lowers a Scroll to a swipe's from/to points. Pre-computed
// endpoints (from the generator) win. Otherwise it derives them from the
// container bounds: the named node when On resolves, else the whole screen.
func scrollEndpoints(action verifier.Action, tree *hierarchy.Tree) (fromX, fromY, toX, toY int) {
if action.FromX != 0 || action.FromY != 0 || action.ToX != 0 || action.ToY != 0 {
return action.FromX, action.FromY, action.ToX, action.ToY
}
bounds := scrollBounds(action, tree)
cx, cy := bounds.Center()
width := bounds.Width()
height := bounds.Height()
toX, toY = cx, cy
// Scroll direction names content motion; the gesture swipes the opposite
// way. Revealing lower content ("down") drags the finger up, so toY drops.
switch action.Direction {
case "down":
toY = cy - (4*height)/10
case "up":
toY = cy + (4*height)/10
case "left":
toX = cx + (4*width)/10
case "right":
toX = cx - (4*width)/10
}
if toX < 0 {
toX = 0
}
if toY < 0 {
toY = 0
}
return cx, cy, toX, toY
}
// scrollBounds returns the container bounds for an authored Scroll: the node
// named by On when it resolves, otherwise the root (whole-screen) bounds.
func scrollBounds(action verifier.Action, tree *hierarchy.Tree) hierarchy.Bounds {
if tree == nil {
return hierarchy.Bounds{}
}
if action.On != "" {
if element := tree.Find(action.On); element != nil {
return element.Bounds
}
}
if tree.Root != nil {
return tree.Root.Bounds
}
return hierarchy.Bounds{}
}
// transitionalRetryAttempts caps how many times we re-fetch hierarchy when a
// tree carries more than one route-level Screen tag (NavHost cross-fade in
// flight). Each retry pauses transitionalRetrySleep before the next fetch.
const (
transitionalRetryAttempts = 4
transitionalRetrySleep = 200 * time.Millisecond
)
// fetchSyncedState fetches hierarchy and screenshot together so the recorded
// pair shows the same UI moment. If the hierarchy looks like a NavHost
// cross-fade (multiple route-level *Screen tags), the function waits briefly
// and re-fetches the pair, up to transitionalRetryAttempts times. This
// handles transitions whose async work begins after the sidecar's settle
// poll has already exited.
//
// The driver's Snapshot RPC captures both reads under a backend-side mutex
// so they describe the same on-device frame; the retry exists for the
// orthogonal case where the frame itself is transitional.
//
// The transitional return reports whether the retry budget was exhausted
// on a still-transitional tree. Callers use it to skip the verifier for
// that step so the previous/current extractor advance does not absorb
// transient state.
func fetchSyncedState(ctx context.Context, options Options, logger *slog.Logger, stepIndex int) (tree *hierarchy.Tree, transitional bool, err error) {
var pngBytes []byte
retryLoop:
for attempt := range transitionalRetryAttempts {
hierarchyJSON, image, snapshotErr := options.Driver.Snapshot(ctx)
if snapshotErr != nil {
err = snapshotErr
tree = nil
} else {
tree, err = hierarchy.Parse(hierarchyJSON)
pngBytes = image.PNG
}
if err != nil || !isTransitionalHierarchy(tree) {
break
}
if attempt == transitionalRetryAttempts-1 {
transitional = true
break
}
timer := time.NewTimer(transitionalRetrySleep)
select {
case <-ctx.Done():
timer.Stop()
break retryLoop
case <-timer.C:
}
}
if len(pngBytes) > 0 {
if writeErr := options.TraceWriter.WriteScreenshot(stepIndex, pngBytes); writeErr != nil {
logger.Warn("screenshot write failed", "step", stepIndex, "err", writeErr)
}
}
return tree, transitional, err
}
// isTransitionalHierarchy returns true when the tree carries more than one
// resource-id ending in "Screen" - the marker of a Compose NavHost mid
// cross-fade where both source and destination route composables are alive.
// Mirrors the sidecar's stabilitySnapshot heuristic so runner-side rejection
// stays consistent with the settle poll.
func isTransitionalHierarchy(tree *hierarchy.Tree) bool {
if tree == nil {
return false
}
screens := 0
for _, element := range tree.Elements {
if strings.HasSuffix(element.ResourceID, "Screen") {
screens++
if screens > 1 {
return true
}
}
}
return false
}
func traceActionFor(action verifier.Action, tree *hierarchy.Tree) *trace.Action {
traceAction := &trace.Action{Kind: string(action.Kind), X: action.X, Y: action.Y}
switch action.Kind {
case verifier.ActionKindTap, verifier.ActionKindDoubleTap, verifier.ActionKindLongPress:
traceAction.Selector = action.On
stampSelectorTarget(traceAction, action, tree)
case verifier.ActionKindInputText:
traceAction.Text = action.Text
traceAction.Selector = action.On
stampSelectorTarget(traceAction, action, tree)
case verifier.ActionKindSwipe:
traceAction.FromX = action.FromX
traceAction.FromY = action.FromY
traceAction.ToX = action.ToX
traceAction.ToY = action.ToY
traceAction.DurationMillis = action.DurationMillis
traceAction.X = 0
traceAction.Y = 0
case verifier.ActionKindScroll:
fromX, fromY, toX, toY := scrollEndpoints(action, tree)
traceAction.FromX = fromX
traceAction.FromY = fromY
traceAction.ToX = toX
traceAction.ToY = toY
traceAction.DurationMillis = action.DurationMillis
traceAction.X = 0
traceAction.Y = 0
case verifier.ActionKindPressKey:
traceAction.Key = action.Key
case verifier.ActionKindWait:
traceAction.DurationMillis = action.DurationMillis
}
return traceAction
}
// stampSelectorTarget mirrors applyAction's coordinate-resolution rule so the
// trace records the same point the runner taps.
func stampSelectorTarget(traceAction *trace.Action, action verifier.Action, tree *hierarchy.Tree) {
if action.X > 0 && action.Y > 0 {
traceAction.TapPoint = &trace.PointRecord{X: action.X, Y: action.Y}
return
}
if tree == nil || action.On == "" {
return
}
element := tree.Find(action.On)
if element == nil {
return
}
bounds := element.Bounds
traceAction.ResolvedBounds = &trace.BoundsRecord{
X: bounds.Left,
Y: bounds.Top,
Width: bounds.Width(),
Height: bounds.Height(),
}
x, y := bounds.Center()
if x > 0 && y > 0 {
traceAction.TapPoint = &trace.PointRecord{X: x, Y: y}
}
}
func captureMetrics(ctx context.Context, options Options, logger *slog.Logger, stepIndex int) *trace.Metrics {
if options.BundleID == "" {
return nil
}
sample, err := options.Driver.Metrics(ctx, options.BundleID)
if err != nil {
logger.Warn("metrics capture failed", "step", stepIndex, "err", err)
return nil
}
if sample.CPUPercent == 0 && sample.HeapBytes == 0 && sample.TotalMemoryBytes == 0 {
return nil
}
return &trace.Metrics{
CPUPercent: sample.CPUPercent,
HeapBytes: sample.HeapBytes,
TotalMemoryBytes: sample.TotalMemoryBytes,
}
}
// collectWitnesses gathers the violation witness for each newly-violated
// property, logs its cause, and returns them keyed by property name for the
// trace. Properties without a captured witness are skipped.
func collectWitnesses(verifierInstance *verifier.Verifier, properties []string, logger *slog.Logger, stepIndex int) map[string]trace.Witness {
if len(properties) == 0 {
return nil
}
witnesses := map[string]trace.Witness{}
for _, name := range properties {
witness := verifierInstance.Witness(name)
if witness == nil {
continue
}
logger.Warn("property violated",
"step", stepIndex, "property", name, "reason", witness.Reason, "error", witness.IsError)
witnesses[name] = trace.Witness{
Reason: witness.Reason,
IsError: witness.IsError,
Extractors: witness.Extractors,
}
}
if len(witnesses) == 0 {
return nil
}
return witnesses
}
func encodeExtractorChanges(changes map[string]verifier.ExtractorChange) map[string]trace.ExtractorChange {
if len(changes) == 0 {
return nil
}
out := make(map[string]trace.ExtractorChange, len(changes))
for name, change := range changes {
out[name] = trace.ExtractorChange{
Prev: json.RawMessage(change.Prev),
Curr: json.RawMessage(change.Curr),
}
}
return out
}
func encodeResiduals(residuals map[string]ltl.Formula) (map[string]json.RawMessage, error) {
if len(residuals) == 0 {
return nil, nil
}
encoded := make(map[string]json.RawMessage, len(residuals))
var firstErr error
for name, formula := range residuals {
body, err := json.Marshal(formula)
if err != nil {
if firstErr == nil {
firstErr = err
}
continue
}
encoded[name] = body
}
return encoded, firstErr
}
func isWDADrop(err error) bool {
msg := err.Error()
return strings.Contains(msg, "ConnectException") ||
(strings.Contains(msg, "code = Internal") && strings.Contains(msg, "SocketException"))
}
// isTransientApplyError reports whether an applyAction failure is a transient
// device-side hang (sidecar RPC deadline, momentary unavailability) rather than
// a fatal condition. Such steps are recorded as transitional and the loop
// continues. The run context being cancelled is never transient: it means the
// caller wants to stop.
func isTransientApplyError(runCtx context.Context, err error) bool {
if err == nil || runCtx.Err() != nil {
return false
}
if s, ok := status.FromError(err); ok {
switch s.Code() {
case codes.DeadlineExceeded, codes.Unavailable:
return true
case codes.Internal:
message := s.Message()
if strings.Contains(message, "DEADLINE_EXCEEDED") || strings.Contains(message, "UNAVAILABLE") {
return true
}
}
}
if errors.Is(err, context.DeadlineExceeded) {
return true
}
return false
}