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* feat(ios): add simulator management package * feat(testrun): add iOS platform path (simctl launch + direct TCP) * feat(cli): add --ios-device flag and IosDevice option * feat(sdk-ios): add Kotlin Native iOS SDK (TCP agent + POSIX socket + dispatch pauser) * feat(folio-ios): wire SanderlingIos.start() in MainViewController * feat(folio-ios): add test-ios justfile recipe * fix(sdk-ios): remove unavailable C macros; manual byte swap + no-cast warnings * fix(testrun): simctl-first launch order for iOS; Maestro init after SDK connects * feat(proto): add env map to LaunchRequest * feat(driver): add env param to Launch interface + all implementations * feat(testrun): launch iOS app via XCTest with env vars instead of simctl * feat(sidecar): add IosDriverBackend using Maestro IOSDriver + env pass-through * feat(sidecar): wire env map in DriverService + IosDriverBackend in Main * fix(sidecar): use LocalIOSDevice (WDA+simctl) + stop before relaunch * fix(sidecar): include exception type in gRPC error description * fix(sidecar): pick free WDA port instead of hardcoded 9100 Use SocketUtils.nextFreePort to pick a free port in the 22000-23000 range rather than hardcoding 9100, which only worked if a previous WDA session left a listener there. * fix(sdk-ios): check semaphore wait result and throw on snapshot timeout dispatch_semaphore_wait returns nonzero on timeout; ignoring the return value caused pauseAndSnapshot to silently return an empty map, sending a garbage empty STATE frame to the host. Now throws so the agent loop reconnects instead. * fix(folio-ios): register snapshot extractors before starting agent SanderlingIos.start() was called before the snapshot objects were initialized, so a PAUSE message arriving early produced an empty snapshot. Move start() to after all extractors are registered. * chore(ios): remove dead LaunchApp function LaunchApp had no callers sincebff3a49switched iOS launch to go through the sidecar driver. Remove the dead code and unused os import. * test(ios): add unit tests for pickSimulator and iOS flag parsing Tests for all pickSimulator branches (by name, by UDID, unknown, empty list, iPhone preference, fallback to first). Also tests BootedUDID on a canceled context and verifies --platform ios and --ios-device flags are accepted by parseTestArgs. * fix(ios): propagate error from BootedUDID instead of silently swallowing * fix(sidecar): IosDriverBackend.healthy() returns true; WDA liveness checked in open() * fix(sidecar): warm up WDA after health check to absorb startup race * fix(runner): surface clear message on WDA connection drop * docs(testrun): note WDA warmup location above WaitForHealth * fix(sidecar): extract warmup + add one-shot WDA reconnect on IOException * fix(runner): fatal on permanent WDA drop during hierarchy fetch * fix(sidecar): walk cause chain in withReconnect to catch Maestro-wrapped IOException * fix(sidecar): explicit Unit return in pressKey and waitForIdle withReconnect lambdas * fix(sidecar): serialize WDA reconnect with ReentrantLock to prevent concurrent xcodebuild races * fix web examples package config * Revert "fix web examples package config" This reverts commit70c10ade27. * chore: gitignore built sanderling binary * fix(hierarchy): parse iOS [x1,y1][x2,y2] bounds + match iOS merged desc labels * refactor(folio-spec): replace bloated spec with two focused properties Login is opportunistic. Two concrete properties: 1. every new account starts with balance 0 2. every new txn changes ledger balance by exactly its signed amount Actions: directed login -> addAccount -> addTxn -> back weighted flow.