Files
sanderling/pkg/spec/src/runtime-entry.ts
T
pj 454988fbc8 fix(trace): an action names the generator that produced it
The setup exclusion landed for the model arm only, because only a model
pick stamped a source. A seeded run returned setup's action through the
same entry with no marker, so its denominator still counted the login
while the model arm's did not, and the two are compared.

serializeAction names setup and seeded on the wire, so both arms are
counted by one rule. An already-recorded trace names nothing and keeps
exactly the count it was reported with; unattributed_actions counts those
steps so the old denominator cannot pass as the new one. TraceVersion is
deliberately unbumped: oracle-reduction refuses a differing version, and
a bump would make all 169 recorded runs unreplayable.
2026-08-18 17:58:38 +05:30

231 lines
10 KiB
TypeScript

// The single next-action entry shared by both engines (goja verifier and V8 web
// runtime). installRuntime wires the spec's root generator, the shared Pcg, and
// a Host into the globals the host invokes each tick:
// __sanderlingNextAction__() -> one serialized action (unified wire contract)
// __sanderlingExtractors__() -> the engine's extractor snapshot
//
// Both engines call THIS picker over the SAME Pcg, so a given seed yields an
// identical action stream by construction.
import { Pcg } from "./pcg.ts";
import { builtinCandidates, nextAction, walk } from "./pick.ts";
import { INPUT_CORPUS } from "./corpus.ts";
import { setEnumeratingCandidates } from "./sampler-rng.ts";
import type { ActionDescriptor, BuiltinVerb, GeneratorNode, Host } from "./action-tree.ts";
import type { Point } from "./types.ts";
// SerializedAction is the flat, camelCase wire shape JS emits and Go decodes
// (ONE decoder on each side). Builtin targets are already resolved to a Point,
// and serializeAction collapses author targets that carry {x, y}; a target that
// does not resolve to coordinates drops the action (returns null).
export type SerializedAction = SerializedActionShape & { source?: ActionSource };
type SerializedActionShape =
| { kind: "Tap" | "DoubleTap" | "LongPress"; x: number; y: number; selector?: string }
| { kind: "InputText"; x: number; y: number; text: string; selector?: string }
| { kind: "Swipe"; fromX: number; fromY: number; toX: number; toY: number; durationMillis: number }
| {
kind: "Scroll";
direction: string;
fromX: number;
fromY: number;
toX: number;
toY: number;
durationMillis: number;
selector?: string;
}
| { kind: "PressKey"; key: string }
| { kind: "Wait"; durationMillis: number };
// ActionSource names which of the spec's two generators produced an action.
// Both are dispatched the same way, but only the action root explores: setup
// drives the app into its starting position, so a per-action rate that counts
// its login steps measures a policy's exposure as larger than it was.
export type ActionSource = "setup" | "seeded";
const DEFAULT_SWIPE_DURATION = 250;
// pointOf resolves a target to {x, y, selector?}. Builtins and resolved ax
// elements carry numeric x/y; a bare selector string carries no geometry, so it
// serializes with (0, 0) and the selector, leaving the native runner to
// re-resolve coordinates by id/text. A target with neither shape (null, an
// unrecognized object) returns undefined so the action is dropped.
function pointOf(target: unknown): (Point & { selector?: string }) | undefined {
if (typeof target === "string") {
return target.length > 0 ? { x: 0, y: 0, selector: target } : undefined;
}
if (!target || typeof target !== "object") return undefined;
const obj = target as Record<string, unknown>;
if (typeof obj.x === "number" && typeof obj.y === "number") {
const point: Point & { selector?: string } = { x: obj.x, y: obj.y };
// The picker's builtin candidates carry `selector`; a goja ax element
// carries it under the runtime tag. Either lets the runner re-resolve.
const selector = obj.selector ?? obj.__sanderlingSelector;
if (typeof selector === "string" && selector.length > 0) point.selector = selector;
return point;
}
return undefined;
}
// serializeAction emits the wire shape, tagged with the generator that produced
// the action when the caller knows it. The candidate enumeration the model
// policy reads passes no source: nothing has chosen those yet.
export function serializeAction(
action: ActionDescriptor | null,
source?: ActionSource,
): SerializedAction | null {
const wire = serializeWire(action);
if (!wire || !source) return wire;
return { ...wire, source };
}
function serializeWire(action: ActionDescriptor | null): SerializedAction | null {
if (!action) return null;
switch (action.kind) {
case "Tap":
case "DoubleTap":
case "LongPress": {
const point = pointOf(action.on);
if (!point) return null;
const out: SerializedAction = { kind: action.kind, x: point.x, y: point.y };
if (point.selector) out.selector = point.selector;
return out;
}
case "InputText": {
const point = pointOf(action.into);
if (!point) return null;
const out: SerializedAction = { kind: "InputText", x: point.x, y: point.y, text: action.text };
if (point.selector) out.selector = point.selector;
return out;
}
case "Swipe": {
const from = pointOf(action.from);
const to = pointOf(action.to);
if (!from || !to) return null;
return {
kind: "Swipe",
fromX: from.x,
fromY: from.y,
toX: to.x,
toY: to.y,
durationMillis: action.durationMillis ?? DEFAULT_SWIPE_DURATION,
};
}
case "Scroll": {
// The builtin generator pre-computes the whole gesture. An author names
// the container instead and leaves the drag to the runner, which sizes it
// from that container's bounds: sending the container's own point as both
// endpoints would be a drag from a point to itself, which the runner
// executes as written, and sending no container at all would scroll
// whatever else is on screen.
const from = pointOf(action.from);
const to = pointOf(action.to);
const gesture =
from && to
? { fromX: from.x, fromY: from.y, toX: to.x, toY: to.y }
: { fromX: 0, fromY: 0, toX: 0, toY: 0 };
const out: SerializedAction = {
kind: "Scroll",
direction: action.direction,
...gesture,
durationMillis: DEFAULT_SWIPE_DURATION,
};
const container = pointOf(action.in);
if (container?.selector) out.selector = container.selector;
return out;
}
case "PressKey":
return { kind: "PressKey", key: action.key };
case "Wait":
return { kind: "Wait", durationMillis: action.durationMillis };
}
}
// installRuntime defines the next-action and extractor globals for one engine.
// root is the generator the spec assigned; pass a function when the spec runs
// AFTER this call (the web bundle imports the runtime before the spec, so the
// root only exists on globalThis.actions once the spec has evaluated).
// evaluateExtractors is the engine's snapshot of the spec's extract() handles.
//
// Setup precedence: when the spec assigned globalThis.setup, it is walked ONCE
// per tick first; if it yields an action that wins, otherwise the call falls
// through to the action root's 16-attempt retry. This matches the native
// verifier's prior NextAction precedence and applies on both engines.
export function installRuntime(
host: Host,
root: GeneratorNode | null | (() => GeneratorNode | null),
evaluateExtractors: () => Record<number, unknown>,
): void {
const rng = new Pcg(host.seedHi(), host.seedLo());
const resolveRoot = typeof root === "function" ? root : () => root;
const resolveSetup = () =>
(globalThis as { setup?: GeneratorNode }).setup ?? null;
// The LLM action backend (Go) types InputText values by drawing from the same
// edge-case corpus the seeded `typing` builtin uses. Expose that draw here so
// Go reuses the exact sampler rather than reimplementing the corpus.
defineLockedGlobal(
"__sanderlingSampleInput__",
() => INPUT_CORPUS[rng.intN(INPUT_CORPUS.length)] ?? "",
);
// The model policy (Go) selects from the SAME enumeration the seeded picker
// draws from, reached through here rather than reimplemented on the Go side.
// Each entry is serialized with the wire contract Go already decodes, so the
// two policies also agree on the action a chosen candidate executes.
defineLockedGlobal("__sanderlingEnumerateBuiltin__", (verb: BuiltinVerb) =>
builtinCandidates(verb, host).map((candidate) => ({
action: serializeAction(candidate.action),
targetIndex: candidate.targetIndex,
})),
);
// The model policy calls the authored leaves itself, from Go, outside the
// picker's rng scope. It brackets those calls with this so a multi-item
// sampler refuses rather than handing back its first item forever.
defineLockedGlobal("__sanderlingSetEnumeratingCandidates__", setEnumeratingCandidates);
// The picker's draw position, as "hi,lo" decimal (a bigint pair survives no
// JSON hop). A web run's runtime is reinstalled by every page navigation, so
// the host reads the position back after each decision and puts it in place
// before the next one; without that the seed's stream restarts at its first
// draw every time the page reloads.
defineLockedGlobal("__sanderlingPickerState__", () => {
const { hi, lo } = rng.state();
return `${hi},${lo}`;
});
defineLockedGlobal("__sanderlingRestorePickerState__", (state: string) => {
const [hi, lo] = state.split(",");
if (hi === undefined || lo === undefined) return;
rng.restore(BigInt(hi), BigInt(lo));
});
defineLockedGlobal("__sanderlingExtractors__", () => evaluateExtractors());
// __sanderlingSetupAction__ walks ONLY the setup generator once, for the LLM
// action generator (Go), which drives selection itself and must not run the
// seeded action root, but still wants setup's precondition steps (e.g. login)
// to run first. Returns null when setup is unset or yields nothing.
defineLockedGlobal("__sanderlingSetupAction__", () => {
resolveRoot();
const setup = resolveSetup();
if (!setup) return null;
return serializeAction(walk(setup, rng, host), "setup");
});
defineLockedGlobal("__sanderlingNextAction__", () => {
// resolveRoot runs first: on web it also resets the per-tick candidate
// cache, which setup's walk below must see fresh.
const current = resolveRoot();
const setup = resolveSetup();
if (setup) {
const setupAction = walk(setup, rng, host);
if (setupAction) return serializeAction(setupAction, "setup");
}
if (!current) return null;
return serializeAction(nextAction(current, rng, host), "seeded");
});
}
function defineLockedGlobal(name: string, value: unknown): void {
Object.defineProperty(globalThis, name, {
value,
writable: false,
configurable: false,
enumerable: false,
});
}