Files
sanderling/internal/hierarchy/hierarchy.go
T
pj 5f66e5fb3e fix(hierarchy): reach the class attribute through className
className is an accepted selector key that no producer writes: android
reports the view class, ios the element type and the chrome dump
el.className, all of them under `class`. With no alias onto that key the
selector matched NOTHING here on every platform while the web runtime
resolved it against the live DOM, so {className: "status"} named the row
and the badge on one host and no element at all on the other.

The failure is silent: the key is accepted, so no unknown-key error
fires, and a property over the element that was never found passes
having checked nothing.
2026-08-19 09:55:22 +05:30

1054 lines
32 KiB
Go

// Package hierarchy parses the TreeNode JSON produced by the native sidecar
// and resolves selectors against it.
//
// Selector grammar (v2.0):
//
// String selectors (global scan or element-scoped):
// attribute:value - substring match; exact for "true"/"false" booleans
// id:<suffix> - substring on resource-id / identifier (backward compat)
// idPrefix:<prefix> - starts-with on resource-id / identifier, package prefix skipped
// text:<value> - substring on text attribute, innermost match only
// desc:<value> - substring on content-desc / accessibilityText
// descPrefix:<prefix> - starts-with on content-desc / accessibilityText
// tag:<value> - exact match on the element's tag name (web)
//
// Object selectors (multi-attribute AND, element-scoped or global):
// { attr: value, ... } - all key/value pairs must match, each key resolved by
// the same rule its string form above uses
//
// Path queries (global scan only, string form):
// <sel> > <sel> > ... - each segment matched within subtree of previous match
//
// Cross-platform aliases are expanded automatically: "label" / "accessibilityLabel"
// resolve to accessibilityText; "content-desc" also checks accessibilityText and
// vice-versa; "identifier" / "accessibilityIdentifier" / "testTag" resolve to
// resource-id (and to each other) so a Compose testTag matches whether the
// underlying platform exposes it as resource-id (Android) or accessibilityIdentifier (iOS).
package hierarchy
import (
"encoding/json"
"fmt"
"maps"
"regexp"
"slices"
"sort"
"strconv"
"strings"
)
// Bounds is an inclusive rectangle in device pixels.
type Bounds struct {
Left int `json:"left"`
Top int `json:"top"`
Right int `json:"right"`
Bottom int `json:"bottom"`
}
// Center returns the center point of the bounds.
func (b Bounds) Center() (int, int) {
return (b.Left + b.Right) / 2, (b.Top + b.Bottom) / 2
}
// Width returns the bounds' width.
func (b Bounds) Width() int { return b.Right - b.Left }
// Height returns the bounds' height.
func (b Bounds) Height() int { return b.Bottom - b.Top }
// Element is a flattened view of one hierarchy node.
type Element struct {
ResourceID string `json:"resourceId,omitempty"`
Text string `json:"text,omitempty"`
Description string `json:"description,omitempty"`
Class string `json:"class,omitempty"`
Package string `json:"package,omitempty"`
// Screen holds the current route/screen name when set by the driver on the
// root element (web platform only; empty for native platforms).
Screen string `json:"screen,omitempty"`
Clickable bool `json:"clickable,omitempty"`
Enabled bool `json:"enabled,omitempty"`
Checked bool `json:"checked,omitempty"`
Focused bool `json:"focused,omitempty"`
Selected bool `json:"selected,omitempty"`
Editable bool `json:"editable,omitempty"`
Secure bool `json:"secure,omitempty"`
Bounds Bounds `json:"bounds"`
Attributes map[string]string `json:"attrs,omitempty"`
}
// SecureReported reports whether the producer stated this element's secure
// fact at all. Android never does, so an element without it is unknown rather
// than known not to be a secure entry, and a caller deciding what may be
// written down has to tell those two apart.
func (e *Element) SecureReported() bool {
_, reported := e.Attributes["secure"]
return reported
}
// Node is one node in the hierarchy tree.
type Node struct {
Element
Children []*Node `json:"-"`
tree *Tree
}
// Tree is a flat collection of every node in a hierarchy dump, in pre-order.
type Tree struct {
Root *Node `json:"-"`
Elements []*Element `json:"elements"`
// UnreadableFlags counts the boolean fields the producer sent as something
// other than a boolean. They are dropped rather than failing the dump, so
// the count is what keeps the drop from being silent.
UnreadableFlags int `json:"unreadableFlags,omitempty"`
}
// treeJSON is the stored form of a Tree. `depths` is the pre-order depth of
// each element, which is what turns the flat array back into Root: a stored
// tree without it (every trace written before the field existed) decodes with
// a nil Root and resolves no selector, exactly as it did before.
//
// A depth per element rather than a parent index per element: the numbers are
// one digit deep into most hierarchies where a parent index is three, and a
// step already costs 86 KB on android.
type treeJSON struct {
Elements []*Element `json:"elements"`
Depths []int `json:"depths,omitempty"`
UnreadableFlags int `json:"unreadable_flags,omitempty"`
}
func (t Tree) MarshalJSON() ([]byte, error) {
return json.Marshal(treeJSON{
Elements: t.Elements,
Depths: t.depths(),
UnreadableFlags: t.UnreadableFlags,
})
}
// depths walks Root, and yields nothing unless the walk covers exactly the
// elements the flat array holds: a hand-built Tree whose Root and Elements
// disagree would otherwise store a shape that rebuilds into a different tree.
func (t Tree) depths() []int {
if t.Root == nil {
return nil
}
depths := make([]int, 0, len(t.Elements))
var walk func(node *Node, depth int)
walk = func(node *Node, depth int) {
depths = append(depths, depth)
for _, child := range node.Children {
walk(child, depth+1)
}
}
walk(t.Root, 0)
if len(depths) != len(t.Elements) {
return nil
}
return depths
}
func (t *Tree) UnmarshalJSON(data []byte) error {
var stored treeJSON
if err := json.Unmarshal(data, &stored); err != nil {
return err
}
t.Elements = stored.Elements
t.UnreadableFlags = stored.UnreadableFlags
t.Root = t.rebuild(stored.Depths)
return nil
}
// rebuild re-parents the flat pre-order array from the stored depths. Every
// element is re-seated inside its Node so Tree.Elements and &node.Element stay
// the same pointer, which is the identity the verifier's element scope and the
// picker's target list are keyed on.
func (t *Tree) rebuild(depths []int) *Node {
if !wellFormedDepths(depths, len(t.Elements)) {
return nil
}
stack := make([]*Node, 0, 32)
for index, depth := range depths {
node := &Node{Element: *t.Elements[index], tree: t}
t.Elements[index] = &node.Element
stack = stack[:depth]
if depth > 0 {
parent := stack[depth-1]
parent.Children = append(parent.Children, node)
}
stack = append(stack, node)
}
return stack[0]
}
// wellFormedDepths accepts only a single-rooted pre-order sequence: one root at
// the head and no child deeper than one level below its predecessor.
func wellFormedDepths(depths []int, elementCount int) bool {
if len(depths) == 0 || len(depths) != elementCount || depths[0] != 0 {
return false
}
for index := 1; index < len(depths); index++ {
if depths[index] < 1 || depths[index] > depths[index-1]+1 {
return false
}
}
return true
}
// treeNodeJSON mirrors the sidecar TreeNode JSON structure.
type treeNodeJSON struct {
Attributes map[string]string `json:"attributes"`
Children []treeNodeJSON `json:"children"`
Clickable flagJSON `json:"clickable"`
Enabled flagJSON `json:"enabled"`
Focused flagJSON `json:"focused"`
Checked flagJSON `json:"checked"`
Selected flagJSON `json:"selected"`
Editable flagJSON `json:"editable"`
Secure flagJSON `json:"secure"`
}
// flagJSON is one boolean field of a node. A value that is not a boolean
// leaves the flag unset and marks itself unreadable rather than failing the
// document: a dump is one observation of a whole screen, and one node's bit is
// no reason to discard every element on it. Malformed bounds are already
// treated this way.
type flagJSON struct {
set bool
value bool
unreadable bool
}
func (f *flagJSON) UnmarshalJSON(data []byte) error {
if string(data) == "null" {
return nil
}
var value bool
if err := json.Unmarshal(data, &value); err != nil {
f.unreadable = true
return nil
}
f.set = true
f.value = value
return nil
}
func (n *treeNodeJSON) unreadableFlags() int {
count := 0
for _, flag := range []flagJSON{n.Clickable, n.Enabled, n.Focused, n.Checked, n.Selected, n.Editable, n.Secure} {
if flag.unreadable {
count++
}
}
return count
}
// Selector describes a multi-attribute AND match.
type Selector struct {
Filters []AttrFilter
}
// AttrFilter is a single attribute predicate within a Selector.
type AttrFilter struct {
Attr string
Value string
}
// attributeAliases maps user-written attribute names to the actual keys present
// in the TreeNode attributes map. Both directions are listed so cross-platform
// matching works regardless of which name the caller uses.
var attributeAliases = map[string][]string{
// Android XML legacy name; web driver uses content-desc; the sidecar normalises to accessibilityText
"content-desc": {"accessibilityText"},
// iOS AXElement / UIKit names
"label": {"accessibilityText"},
"accessibilityLabel": {"accessibilityText"},
// accessibilityText is the canonical key; also check content-desc for Android/web
"accessibilityText": {"content-desc"},
// resource-id canonical key; also check identifier (iOS AXElement raw field)
"resource-id": {"identifier", "accessibilityIdentifier"},
// iOS identifier names
"identifier": {"resource-id", "accessibilityIdentifier"},
"accessibilityIdentifier": {"resource-id", "identifier"},
// Compose testTag surfaces as resource-id on Android, accessibilityIdentifier on iOS
"testTag": {"resource-id", "identifier", "accessibilityIdentifier"},
// iOS AXElement raw name for hintText
"placeholderValue": {"hintText"},
// iOS AXElement raw name for class
"elementType": {"class"},
// DOM property name for class; every producer writes the attribute as class
"className": {"class"},
}
// selectorKeys is every key an object selector may use. It is the union of the
// selector kinds, the attribute names the drivers emit on some platform, and
// the cross-platform aliases, so a key that is meaningful on ONE platform stays
// silently empty on the others rather than failing the run there.
//
// pkg/spec/test/fixtures/selector-keys.json holds the same list for the web
// runtime; a test on each side asserts its own list against that file, which is
// what keeps one spec from being accepted by one runtime and rejected by the
// other.
var selectorKeys = []string{
"accessibilityIdentifier",
"accessibilityLabel",
"accessibilityText",
"aria-label",
"ariaLabel",
"bounds",
"checked",
"class",
"className",
"clickable",
"content-desc",
"contentDescription",
"data-testid",
"desc",
"descPrefix",
"editable",
"elementType",
"enabled",
"focused",
"hintText",
"id",
"idPrefix",
"identifier",
"label",
"package",
"placeholder",
"placeholderValue",
"resource-id",
"scrollable",
"secure",
"selected",
"tag",
"testID",
"testTag",
"text",
"title",
"value",
}
var selectorKeySet = func() map[string]bool {
set := make(map[string]bool, len(selectorKeys))
for _, key := range selectorKeys {
set[key] = true
}
return set
}()
// SelectorKeys returns the accepted object-selector keys, sorted.
func SelectorKeys() []string {
return slices.Clone(selectorKeys)
}
// UnknownSelectorKeys returns the keys in sel that name neither an accepted
// selector key nor an attribute some element in the tree carries. Such a key
// can never match: the caller gets an empty result on every screen, which reads
// exactly like a screen that has no matching element.
func (t *Tree) UnknownSelectorKeys(sel Selector) []string {
if t == nil {
return nil
}
var unknown []string
for _, filter := range sel.Filters {
if selectorKeySet[filter.Attr] || t.carriesAttribute(filter.Attr) {
continue
}
if !slices.Contains(unknown, filter.Attr) {
unknown = append(unknown, filter.Attr)
}
}
return unknown
}
// carriesAttribute is the escape hatch for raw driver attributes this package
// does not enumerate: a key some element actually has is a key that can match.
func (t *Tree) carriesAttribute(key string) bool {
for _, element := range t.Elements {
if _, ok := element.Attributes[key]; ok {
return true
}
}
return false
}
// UnknownSelectorKeyMessage is the diagnostic for keys UnknownSelectorKeys
// returned. pkg/spec/src/web-runtime.ts raises the identical text, so one
// mistake reads the same whichever runtime the spec ran on.
func UnknownSelectorKeyMessage(keys []string) string {
quoted := make([]string, len(keys))
for i, key := range keys {
quoted[i] = strconv.Quote(key)
}
return fmt.Sprintf(
"selector key %s cannot match: no element carries that attribute, and it is not one of the accepted keys: %s",
strings.Join(quoted, ", "),
strings.Join(selectorKeys, ", "),
)
}
// matchSelectorKind resolves the selector keys that name a matching rule rather
// than an attribute: they read a derived field and compare it their own way,
// where an ordinary key does a substring test against the raw attribute map.
// The second return is false when kind names an ordinary attribute.
//
// The string form and the object form both come through here, so one key cannot
// mean one thing in "id:save" and another in {id: "save"}. It used to: the
// object form fell through to the attribute map, which carries no `id` or
// `desc` key on any platform, so those selectors matched nothing at all and
// said nothing about it.
func matchSelectorKind(element *Element, kind, value string) (bool, bool) {
switch kind {
case "id":
return element.ResourceID == value ||
strings.HasSuffix(element.ResourceID, ":id/"+value), true
case "idPrefix":
return matchIDPrefix(element.ResourceID, value), true
case "desc":
return element.Description == value ||
strings.HasPrefix(element.Description, value+", "), true
case "descPrefix":
return strings.HasPrefix(element.Description, value), true
case "tag":
// Both DOM resolvers compile this to a CSS type selector, which is the
// whole tag name. A substring rule here made {tag: "li"} name
// <todo-list> and {tag: "a"} name <todo-app>, so a selector meant for a
// row resolved to the container holding it.
tag, ok := element.Attributes["tag"]
return ok && tag == value, true
default:
return false, false
}
}
// matchIDPrefix is the id: rule with starts-with in place of equality: the
// whole identifier, or the local name after Android's "<package>:id/". Without
// the second form a role prefix would only match when the caller wrote the
// package out, which is exactly the string that varies between build variants.
func matchIDPrefix(resourceID, value string) bool {
if strings.HasPrefix(resourceID, value) {
return true
}
const marker = ":id/"
if index := strings.Index(resourceID, marker); index >= 0 {
return strings.HasPrefix(resourceID[index+len(marker):], value)
}
return false
}
// matchAttr returns true when the element matches key:value. It is the one
// entry point for both selector forms: the string form's kind and the object
// form's key are the same name and get the same rule.
//
// Keys naming a rule (id, desc and the prefix forms) resolve in
// matchSelectorKind; everything else is an attribute name, with alias expansion
// so cross-platform names resolve correctly. Boolean values ("true"/"false")
// use exact comparison; all others use substring. Returns false gracefully when
// no candidate attribute has data.
func matchAttr(element *Element, attr, value string) bool {
if matched, handled := matchSelectorKind(element, attr, value); handled {
return matched
}
candidates := append([]string{attr}, attributeAliases[attr]...)
for _, key := range candidates {
attrVal, ok := element.Attributes[key]
if !ok || attrVal == "" {
continue
}
if value == "true" || value == "false" {
if attrVal == value {
return true
}
} else {
if strings.Contains(attrVal, value) {
return true
}
}
}
return false
}
// matchSelector returns true when all filters in sel match the element (AND
// semantics). Each filter goes through matchAttr, the same rule the string form
// resolves a "kind:value" segment by, so {id: "Submit"} and "id:Submit" can
// never resolve to different elements. Reaching the attribute map directly here
// made the object form skip the kind arms entirely: id, desc and descPrefix
// name no attribute any producer writes, so those keys matched NOTHING through
// an object selector while the string form matched, and every property over the
// missing element passed vacuously.
func matchSelector(element *Element, sel Selector) bool {
for _, f := range sel.Filters {
if !matchAttr(element, f.Attr, f.Value) {
return false
}
}
return true
}
func selectorReadsText(sel Selector) bool {
for _, f := range sel.Filters {
if f.Attr == "text" {
return true
}
}
return false
}
// innermostMatches drops a match a descendant of it also makes. An element's
// text is its whole subtree's text on web and on iOS, so every ancestor of a
// matching element matches too, up to the root, and the deepest match is the
// element the author named. An ancestor whose own text carries the value where
// no descendant of it does keeps its match.
func innermostMatches(nodes []*Node) []*Node {
if len(nodes) == 0 {
return nodes
}
matched := make(map[*Node]bool, len(nodes))
for _, node := range nodes {
matched[node] = true
}
var kept []*Node
for _, node := range nodes {
if !hasMatchingDescendant(node, matched) {
kept = append(kept, node)
}
}
return kept
}
func hasMatchingDescendant(node *Node, matched map[*Node]bool) bool {
for _, child := range node.Children {
if matched[child] || hasMatchingDescendant(child, matched) {
return true
}
}
return false
}
// Parse parses a sidecar TreeNode JSON hierarchy.
func Parse(text string) (*Tree, error) {
text = strings.TrimSpace(text)
if text == "" {
return &Tree{}, nil
}
var root treeNodeJSON
if err := json.Unmarshal([]byte(text), &root); err != nil {
return nil, fmt.Errorf("hierarchy: %w", err)
}
tree := &Tree{}
tree.Root = walkNode(&root, tree)
return tree, nil
}
func walkNode(node *treeNodeJSON, tree *Tree) *Node {
tree.UnreadableFlags += node.unreadableFlags()
n := &Node{Element: *elementFromNode(node), tree: tree}
tree.Elements = append(tree.Elements, &n.Element)
for i := range node.Children {
n.Children = append(n.Children, walkNode(&node.Children[i], tree))
}
return n
}
func elementFromNode(node *treeNodeJSON) *Element {
attrs := node.Attributes
element := &Element{}
element.ResourceID = attrs["resource-id"]
if element.ResourceID == "" {
element.ResourceID = attrs["identifier"]
}
if element.ResourceID == "" {
element.ResourceID = attrs["accessibilityIdentifier"]
}
element.Text = attrs["text"]
element.Description = attrs["content-desc"]
if element.Description == "" {
element.Description = attrs["accessibilityText"]
}
element.Class = attrs["class"]
element.Package = attrs["package"]
if element.Package == "" {
// Android omits an explicit package attribute, but native views carry
// it as the resource-id prefix (`com.android.systemui:id/...`). Compose
// testTags are colon-less and leave the package empty, which keeps them
// in scope. This lets target selection tell the app apart from the soft
// keyboard and system UI.
if resourceID := attrs["resource-id"]; resourceID != "" {
if colon := strings.IndexByte(resourceID, ':'); colon > 0 {
element.Package = resourceID[:colon]
}
}
}
element.Screen = attrs["sanderling-screen"]
if node.Clickable.set {
element.Clickable = node.Clickable.value
}
if node.Enabled.set {
element.Enabled = node.Enabled.value
}
if node.Focused.set {
element.Focused = node.Focused.value
}
if node.Checked.set {
element.Checked = node.Checked.value
}
if node.Selected.set {
element.Selected = node.Selected.value
}
if node.Secure.set {
element.Secure = node.Secure.value
}
if node.Editable.set {
element.Editable = node.Editable.value
} else {
element.Editable = strings.Contains(element.Class, "EditText") || attrs["hintText"] != ""
}
if b, ok := attrs["bounds"]; ok && b != "" {
bounds, err := parseBounds(b)
if err == nil {
element.Bounds = bounds
}
}
element.Attributes = make(map[string]string, len(attrs)+5)
maps.Copy(element.Attributes, attrs)
if node.Clickable.set {
element.Attributes["clickable"] = strconv.FormatBool(node.Clickable.value)
}
if node.Enabled.set {
element.Attributes["enabled"] = strconv.FormatBool(node.Enabled.value)
}
if node.Focused.set {
element.Attributes["focused"] = strconv.FormatBool(node.Focused.value)
}
if node.Checked.set {
element.Attributes["checked"] = strconv.FormatBool(node.Checked.value)
}
if node.Selected.set {
element.Attributes["selected"] = strconv.FormatBool(node.Selected.value)
}
if node.Secure.set {
element.Attributes["secure"] = strconv.FormatBool(node.Secure.value)
}
element.Attributes["editable"] = strconv.FormatBool(element.Editable)
return element
}
// Transitional reports more than one resource id ending in "Screen": the marker
// of a Compose NavHost mid cross-fade, where the source and destination route
// composables are both alive in a collapsed, mid-animation layout.
func (t *Tree) Transitional() bool {
if t == nil {
return false
}
screens := 0
for _, element := range t.Elements {
if strings.HasSuffix(element.ResourceID, "Screen") {
screens++
if screens > 1 {
return true
}
}
}
return false
}
// Find returns the first element matching the selector, or nil.
func (t *Tree) Find(selector string) *Element {
node := t.FindNode(selector)
if node == nil {
return nil
}
return &node.Element
}
// FindAll returns every element matching the selector.
func (t *Tree) FindAll(selector string) []*Element {
nodes := t.FindAllNodes(selector)
elements := make([]*Element, len(nodes))
for i, n := range nodes {
elements[i] = &n.Element
}
return elements
}
// FindNode returns the first Node matching the selector, or nil.
func (t *Tree) FindNode(selector string) *Node {
if strings.Contains(selector, " > ") {
return findPathNode(t.Root, strings.Split(selector, " > "))
}
kind, value, ok := parseSelector(selector)
if !ok {
return nil
}
nodes := searchSubtree(t.Root, kind, value)
if len(nodes) == 0 {
return nil
}
return nodes[0]
}
// FindAllNodes returns every Node matching the selector.
func (t *Tree) FindAllNodes(selector string) []*Node {
if strings.Contains(selector, " > ") {
return findPathAllNodes(t.Root, strings.Split(selector, " > "))
}
kind, value, ok := parseSelector(selector)
if !ok {
return nil
}
return searchSubtree(t.Root, kind, value)
}
// FindBySelector returns the first Node in the tree matching sel, or nil. The
// root is a candidate, the way it is for the string form: one selector cannot
// mean one thing written "id:page" and another written {id: "page"}.
func (t *Tree) FindBySelector(sel Selector) *Node {
if t == nil {
return nil
}
return firstNode(searchSubtreeBySelector(t.Root, sel))
}
// FindAllBySelector returns every Node in the tree matching sel, root included.
func (t *Tree) FindAllBySelector(sel Selector) []*Node {
if t == nil {
return nil
}
return searchSubtreeBySelector(t.Root, sel)
}
// FindBySelectorPath walks the selector chain starting from the tree root.
func (t *Tree) FindBySelectorPath(path []Selector) *Node {
if t == nil || t.Root == nil || len(path) == 0 {
return nil
}
for _, candidate := range t.FindAllBySelector(path[0]) {
if len(path) == 1 {
return candidate
}
if deeper := candidate.FindBySelectorPath(path[1:]); deeper != nil {
return deeper
}
}
return nil
}
// FindAllBySelectorPath walks the selector chain starting from the tree root.
func (t *Tree) FindAllBySelectorPath(path []Selector) []*Node {
if t == nil || t.Root == nil || len(path) == 0 {
return nil
}
var result []*Node
for _, candidate := range t.FindAllBySelector(path[0]) {
if len(path) == 1 {
result = append(result, candidate)
continue
}
result = append(result, candidate.FindAllBySelectorPath(path[1:])...)
}
return result
}
// Find returns the first Node scoped to this node (descendants, with spatial
// fallback) matching the string selector. Path queries within the selector are
// not supported here.
func (n *Node) Find(selector string) *Node {
return firstNode(n.FindAll(selector))
}
// FindAll returns all Nodes scoped to this node (descendants, with spatial
// fallback) matching the string selector.
func (n *Node) FindAll(selector string) []*Node {
kind, value, ok := parseSelector(selector)
if !ok {
return nil
}
nodes := n.scopedNodes(func(element *Element) bool {
return matchAttr(element, kind, value)
})
if kind == "text" {
return innermostMatches(nodes)
}
return nodes
}
// FindBySelector returns the first Node scoped to this node matching sel (AND semantics).
func (n *Node) FindBySelector(sel Selector) *Node {
return firstNode(n.FindAllBySelector(sel))
}
// FindAllBySelector returns all Nodes scoped to this node matching sel (AND semantics).
func (n *Node) FindAllBySelector(sel Selector) []*Node {
nodes := n.scopedNodes(func(element *Element) bool {
return matchSelector(element, sel)
})
if selectorReadsText(sel) {
return innermostMatches(nodes)
}
return nodes
}
// FindBySelectorPath walks a chain of selectors. The first selector is matched
// in the receiver's scope; each subsequent selector is matched in the scope of
// the previous match. Returns the deepest match or nil.
func (n *Node) FindBySelectorPath(path []Selector) *Node {
if len(path) == 0 {
return nil
}
for _, candidate := range n.FindAllBySelector(path[0]) {
if len(path) == 1 {
return candidate
}
if deeper := candidate.FindBySelectorPath(path[1:]); deeper != nil {
return deeper
}
}
return nil
}
// FindAllBySelectorPath returns every deepest match for the selector chain
// scoped under the receiver.
func (n *Node) FindAllBySelectorPath(path []Selector) []*Node {
if len(path) == 0 {
return nil
}
var result []*Node
for _, candidate := range n.FindAllBySelector(path[0]) {
if len(path) == 1 {
result = append(result, candidate)
continue
}
result = append(result, candidate.FindAllBySelectorPath(path[1:])...)
}
return result
}
func firstNode(nodes []*Node) *Node {
if len(nodes) == 0 {
return nil
}
return nodes[0]
}
// scopedNodes returns this node's descendants matching accept, in pre-order.
// When no descendant matches, nodes spatially contained in this node's bounds
// are matched instead. Compose on iOS emits a testTag node as an empty leaf
// sibling of the content it labels rather than as an ancestor, so descendant
// search under the tagged node finds nothing; bounds containment recovers the
// intended scope.
func (n *Node) scopedNodes(accept func(*Element) bool) []*Node {
var result []*Node
for _, child := range n.Children {
collectMatches(child, accept, &result)
}
if len(result) > 0 {
return result
}
for _, candidate := range n.spatialScope() {
if accept(&candidate.Element) {
result = append(result, candidate)
}
}
// Spatial containment alone lets a large container outrank the intended
// small element; the most specific (smallest) match wins instead.
sortBySpecificity(result)
return result
}
// sortBySpecificity orders nodes ascending by bounds area, so the smallest
// (most specific) containing match comes first. Equal-area nodes keep their
// pre-order position.
func sortBySpecificity(nodes []*Node) {
sort.SliceStable(nodes, func(i, j int) bool {
return nodes[i].Bounds.Width()*nodes[i].Bounds.Height() <
nodes[j].Bounds.Width()*nodes[j].Bounds.Height()
})
}
func collectMatches(node *Node, accept func(*Element) bool, result *[]*Node) {
if accept(&node.Element) {
*result = append(*result, node)
}
for _, child := range node.Children {
collectMatches(child, accept, result)
}
}
// spatialScope returns every node in the tree, in pre-order, whose positive
// bounds lie fully inside this node's bounds, excluding the node itself.
func (n *Node) spatialScope() []*Node {
if n.tree == nil || n.tree.Root == nil {
return nil
}
if n.Bounds.Width() <= 0 || n.Bounds.Height() <= 0 {
return nil
}
var result []*Node
var walk func(*Node)
walk = func(candidate *Node) {
if candidate != n &&
candidate.Bounds.Width() > 0 && candidate.Bounds.Height() > 0 &&
containsBounds(n.Bounds, candidate.Bounds) {
result = append(result, candidate)
}
for _, child := range candidate.Children {
walk(child)
}
}
walk(n.tree.Root)
return result
}
// containsBounds reports whether outer fully contains inner (inclusive).
func containsBounds(outer, inner Bounds) bool {
return inner.Left >= outer.Left && inner.Top >= outer.Top &&
inner.Right <= outer.Right && inner.Bottom <= outer.Bottom
}
func findPathNode(root *Node, segments []string) *Node {
if root == nil || len(segments) == 0 {
return nil
}
kind, value, ok := parseSelector(segments[0])
if !ok {
return nil
}
for _, node := range searchSubtree(root, kind, value) {
if len(segments) == 1 {
return node
}
if result := findPathDescendantsNode(node, segments[1:]); result != nil {
return result
}
}
return nil
}
func findPathDescendantsNode(root *Node, segments []string) *Node {
for _, node := range root.FindAll(segments[0]) {
if len(segments) == 1 {
return node
}
if result := findPathDescendantsNode(node, segments[1:]); result != nil {
return result
}
}
return nil
}
func findPathAllNodes(root *Node, segments []string) []*Node {
if root == nil || len(segments) == 0 {
return nil
}
kind, value, ok := parseSelector(segments[0])
if !ok {
return nil
}
var result []*Node
for _, node := range searchSubtree(root, kind, value) {
if len(segments) == 1 {
result = append(result, node)
continue
}
result = append(result, findPathAllDescendantsNodes(node, segments[1:])...)
}
return result
}
func findPathAllDescendantsNodes(root *Node, segments []string) []*Node {
var result []*Node
for _, node := range root.FindAll(segments[0]) {
if len(segments) == 1 {
result = append(result, node)
continue
}
result = append(result, findPathAllDescendantsNodes(node, segments[1:])...)
}
return result
}
// searchSubtree returns all nodes under root (inclusive) matching kind:value.
func searchSubtree(root *Node, kind, value string) []*Node {
if root == nil {
return nil
}
var result []*Node
collectMatches(root, func(element *Element) bool {
return matchAttr(element, kind, value)
}, &result)
if kind == "text" {
return innermostMatches(result)
}
return result
}
// searchSubtreeBySelector returns all nodes under root (inclusive) matching sel.
func searchSubtreeBySelector(root *Node, sel Selector) []*Node {
if root == nil {
return nil
}
var result []*Node
collectMatches(root, func(element *Element) bool {
return matchSelector(element, sel)
}, &result)
if selectorReadsText(sel) {
return innermostMatches(result)
}
return result
}
func parseSelector(selector string) (string, string, bool) {
index := strings.IndexByte(selector, ':')
if index <= 0 {
return "", "", false
}
return selector[:index], selector[index+1:], true
}
// boundsPattern matches "[l,t,r,b]" (4-value Android/sidecar format).
var boundsPattern = regexp.MustCompile(`^\[(-?\d+),(-?\d+),(-?\d+),(-?\d+)\]$`)
// boundsPatternTwo matches "[x1,y1][x2,y2]" (iOS XCUITest format).
var boundsPatternTwo = regexp.MustCompile(`^\[(-?\d+),(-?\d+)\]\[(-?\d+),(-?\d+)\]$`)
func parseBounds(text string) (Bounds, error) {
if m := boundsPattern.FindStringSubmatch(text); m != nil {
coords := make([]int, 4)
for i := range 4 {
v, err := strconv.Atoi(m[i+1])
if err != nil {
return Bounds{}, err
}
coords[i] = v
}
return Bounds{Left: coords[0], Top: coords[1], Right: coords[2], Bottom: coords[3]}, nil
}
if m := boundsPatternTwo.FindStringSubmatch(text); m != nil {
coords := make([]int, 4)
for i := range 4 {
v, err := strconv.Atoi(m[i+1])
if err != nil {
return Bounds{}, err
}
coords[i] = v
}
return Bounds{Left: coords[0], Top: coords[1], Right: coords[2], Bottom: coords[3]}, nil
}
return Bounds{}, fmt.Errorf("bounds %q: not in [L,T,R,B] or [x1,y1][x2,y2] form", text)
}
// Tree returns the tree this node belongs to, or nil for a node built outside
// Parse. Selector validation needs the whole tree: a key absent from one
// subtree but present elsewhere is a key that can match.
func (n *Node) Tree() *Tree {
if n == nil {
return nil
}
return n.tree
}