mirror of
https://github.com/priyanshujain/sanderling.git
synced 2026-10-02 19:17:10 +00:00
a navhost mid-transition carries >1 route *Screen in a collapsed coordinate space; acting on it taps garbage (soft keyboard). real runs showed the llm acting on 44% of steps being such frames. skip them so the llm re-observes a settled frame next step.
703 lines
23 KiB
Go
703 lines
23 KiB
Go
package verifier
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import (
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"errors"
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"fmt"
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"math"
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"strconv"
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"strings"
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"github.com/dop251/goja"
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"github.com/priyanshujain/sanderling/internal/hierarchy"
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)
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// LLMConfig is the spec-declared configuration for the LLM action generator,
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// read off globalThis.generator when the spec assigned `generator = llm({...})`.
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// It is orthogonal to globalThis.actions (the weighted tree the LLM picks from);
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// only the picker differs.
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type LLMConfig struct {
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Model string
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// Instructions is optional spec-level guidance appended to the prompt to
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// steer the model toward bug-hunting (empty when unset).
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Instructions string
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}
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// LLMConfig reports the LLM action-generator config when the spec declared one
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// (globalThis.generator.kind === "llm"). The second return is false for every
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// other spec, so the runner falls back to the seeded picker.
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func (v *Verifier) LLMConfig() (LLMConfig, bool) {
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generator := v.runtime.GlobalObject().Get("generator")
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if generator == nil || goja.IsUndefined(generator) || goja.IsNull(generator) {
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return LLMConfig{}, false
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}
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object := generator.ToObject(v.runtime)
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if object == nil {
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return LLMConfig{}, false
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}
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kind := object.Get("kind")
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if kind == nil || kind.String() != "llm" {
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return LLMConfig{}, false
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}
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config := object.Get("config")
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if config == nil || goja.IsUndefined(config) || goja.IsNull(config) {
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return LLMConfig{}, false
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}
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configObject := config.ToObject(v.runtime)
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if configObject == nil {
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return LLMConfig{}, false
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}
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model := ""
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if value := configObject.Get("model"); value != nil && !goja.IsUndefined(value) {
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model = value.String()
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}
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instructions := ""
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if value := configObject.Get("instructions"); value != nil && !goja.IsUndefined(value) && !goja.IsNull(value) {
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instructions = value.String()
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}
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return LLMConfig{Model: model, Instructions: instructions}, true
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}
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// Screenshot returns the most recent step's screenshot PNG (set by
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// PushSnapshot), or nil if none was captured.
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func (v *Verifier) Screenshot() []byte {
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return v.lastScreenshot
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}
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// CurrentScreen returns the screen id of the most recent snapshot's first
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// element, matching the runner's own screen labeling. Empty when no tree is
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// loaded.
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func (v *Verifier) CurrentScreen() string {
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if v.lastTree == nil || len(v.lastTree.Elements) == 0 {
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return ""
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}
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return v.lastTree.Elements[0].Screen
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}
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// SampleInput draws one InputText value from the shared corpus via the bundled
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// __sanderlingSampleInput__. It errors when the bundle did not install the
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// callable (a raw-JS fixture) so the caller can skip typing rather than send an
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// empty string.
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func (v *Verifier) SampleInput() (string, error) {
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if v.sampleInputFn == nil {
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return "", errors.New("verifier: input sampler not available")
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}
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value, err := v.sampleInputFn(goja.Undefined())
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if err != nil {
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return "", err
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}
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if value == nil || goja.IsUndefined(value) || goja.IsNull(value) {
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return "", nil
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}
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return value.String(), nil
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}
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// ActionCandidate is one selectable action the LLM generator may choose from,
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// enumerated by collect-walking the spec's weighted actionsRoot (the same tree
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// the seeded picker draws). Each candidate is a concrete, ready-to-execute
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// action carrying a plainly-worded Description (numbered and echoed for
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// strict-skip) plus its effective Weight so the model sees the spec's testing
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// priorities.
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type ActionCandidate struct {
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// Index is the candidate's 1-based position in the numbered list the model
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// picks a number from.
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Index int
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// Kind is the resulting action kind.
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Kind ActionKind
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// Description is the rendered action shown to the model and echoed back as
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// chosen_action, e.g. `Tap "Add credit"`. Dedup keys on it, so it is unique.
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Description string
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// Label is the visible-text target label (empty for gestures).
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Label string
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// Weight is the effective selection weight as a percentage (1..100),
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// meaningful only when Weighted is true (the tree used `weighted`).
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Weight int
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Weighted bool
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// InputType hints a typing field's expected input (e.g. "number", or the
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// field's hint); empty when unknown or not a typing candidate.
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InputType string
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// Direction is up/down/left/right for gesture (Scroll) candidates, else "".
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Direction string
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// LLMText is true for builtin typing, where the model supplies the value;
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// false for authored InputText, whose sampled Action.Text is replayed as-is.
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LLMText bool
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// Action is the concrete action executed when this candidate is chosen. For
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// builtin typing it carries no text until the model's value is filled in.
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Action Action
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// prob is the internal accumulated selection probability, summed across
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// dedup, then rounded into Weight. Not exposed in the prompt directly.
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prob float64
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}
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// transitionalTree reports a NavHost cross-fade: more than one route *Screen
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// alive at once. Mirrors runner.isTransitionalHierarchy so the LLM rejects the
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// same frames the verifier's transitional handling does.
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func transitionalTree(tree *hierarchy.Tree) bool {
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screens := 0
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for _, element := range tree.Elements {
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if strings.HasSuffix(element.ResourceID, "Screen") {
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screens++
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if screens > 1 {
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return true
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}
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}
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}
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return false
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}
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// verbActionKind maps a picker verb to the action kind it dispatches.
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func verbActionKind(verb string) ActionKind {
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switch verb {
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case "taps":
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return ActionKindTap
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case "doubleTaps":
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return ActionKindDoubleTap
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case "longPresses":
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return ActionKindLongPress
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case "typing":
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return ActionKindInputText
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case "scrolls":
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return ActionKindScroll
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case "swipes":
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return ActionKindSwipe
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default:
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return ""
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}
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}
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// maxLabelRunes caps a visible-text label so joined descendant text stays short
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// enough to render on one numbered line.
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const maxLabelRunes = 40
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// gestureDirections are the directional scrolls emitted per scrollable
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// container. Vertical only: most mobile lists scroll up/down, and keeping the
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// set tiny is the whole point of folding per-element swipes away.
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var gestureDirections = []string{"down", "up"}
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// Candidates enumerates every action the spec's weighted actionsRoot yields at
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// the current step, each tagged with a plainly-worded description and its
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// effective weight, for the LLM generator to pick one number from. It walks the
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// SAME tree the seeded picker draws: weighted branches recurse (accumulating the
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// selection probability), authored actions()/whenRoute leaves are called once
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// for their concrete actions, and builtin verbs enumerate per applicable
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// element. Disabled controls are dropped, per-element gestures fold into a few
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// directional scrolls over scrollable containers, and identical descriptions
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// dedup (summing weight).
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func (v *Verifier) Candidates() []ActionCandidate {
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if v.lastTree == nil {
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return nil
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}
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// A cross-fade frame carries more than one route *Screen at once (a NavHost
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// mid-transition); its layout is mid-animation, often in a collapsed
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// coordinate space, so acting on it taps garbage (e.g. the soft keyboard).
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// Skip it so the LLM re-observes a settled frame next step. Mirrors the
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// runner's isTransitionalHierarchy.
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if transitionalTree(v.lastTree) {
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return nil
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}
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root := v.runtime.GlobalObject().Get("actions")
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if root == nil || goja.IsUndefined(root) || goja.IsNull(root) {
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return nil
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}
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nodeIndex := buildNodeIndex(v.lastTree)
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var raw []ActionCandidate
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v.collectNode(root, 1.0, false, nodeIndex, &raw)
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return finalizeCandidates(raw)
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}
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// collectNode dispatches one GeneratorNode of the action tree. prob is the
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// accumulated probability the seeded picker reaches this node; weighted records
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// whether any weighted node lies on the path (so weights are shown only when the
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// spec actually declared them).
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func (v *Verifier) collectNode(node goja.Value, prob float64, weighted bool, nodeIndex map[*hierarchy.Element]*hierarchy.Node, out *[]ActionCandidate) {
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object := node.ToObject(v.runtime)
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if object == nil {
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return
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}
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kind := object.Get("kind")
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if kind == nil || goja.IsUndefined(kind) {
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return
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}
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switch kind.String() {
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case "weighted":
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v.collectWeighted(object, prob, nodeIndex, out)
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case "actions":
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v.collectActions(object, prob, weighted, nodeIndex, out)
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case "builtin":
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verb := object.Get("verb")
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if verb != nil && !goja.IsUndefined(verb) {
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v.collectBuiltin(verb.String(), prob, weighted, nodeIndex, out)
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}
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case "llm":
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// The llm marker is the generator, not part of the candidate tree.
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}
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}
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// collectWeighted recurses each branch, splitting the incoming probability by
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// the branch weight over the sibling total (matching the seeded picker's single
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// weighted draw).
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func (v *Verifier) collectWeighted(object *goja.Object, prob float64, nodeIndex map[*hierarchy.Element]*hierarchy.Node, out *[]ActionCandidate) {
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branches := object.Get("branches")
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if branches == nil {
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return
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}
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array := branches.ToObject(v.runtime)
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if array == nil {
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return
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}
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length := int(array.Get("length").ToInteger())
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weights := make([]float64, length)
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children := make([]goja.Value, length)
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total := 0.0
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for i := range length {
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entry := array.Get(strconv.Itoa(i))
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pair := entry.ToObject(v.runtime)
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if pair == nil {
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continue
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}
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weight := pair.Get("0").ToFloat()
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if weight < 0 || math.IsNaN(weight) {
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weight = 0
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}
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weights[i] = weight
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children[i] = pair.Get("1")
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total += weight
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}
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if total <= 0 {
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return
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}
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for i := range length {
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if children[i] == nil {
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continue
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}
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v.collectNode(children[i], prob*weights[i]/total, true, nodeIndex, out)
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}
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}
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// collectActions calls an authored leaf's generator once (safe: it reads state
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// and, off-route, returns []), turning each concrete descriptor into a
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// candidate. It runs OUTSIDE the picker's rng scope, so from(...).generate()
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// draws nothing and no seed advances.
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func (v *Verifier) collectActions(object *goja.Object, prob float64, weighted bool, nodeIndex map[*hierarchy.Element]*hierarchy.Node, out *[]ActionCandidate) {
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generate, ok := goja.AssertFunction(object.Get("generate"))
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if !ok {
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return
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}
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result, err := generate(goja.Undefined())
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if err != nil {
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return
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}
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array := result.ToObject(v.runtime)
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if array == nil {
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return
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}
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length := int(array.Get("length").ToInteger())
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for i := range length {
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candidate, ok := v.candidateFromDescriptor(array.Get(strconv.Itoa(i)), nodeIndex)
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if !ok {
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continue
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}
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candidate.prob = prob
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candidate.Weighted = weighted
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*out = append(*out, candidate)
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}
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}
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// candidateFromDescriptor lowers one authored ActionDescriptor (as a goja
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// object) into a ready-to-run candidate, resolving the target's coordinates,
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// selector, and visible-text label. Actions on a disabled control are dropped.
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func (v *Verifier) candidateFromDescriptor(value goja.Value, nodeIndex map[*hierarchy.Element]*hierarchy.Node) (ActionCandidate, bool) {
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object := value.ToObject(v.runtime)
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if object == nil {
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return ActionCandidate{}, false
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}
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kindValue := object.Get("kind")
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if kindValue == nil || goja.IsUndefined(kindValue) {
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return ActionCandidate{}, false
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}
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kind := ActionKind(kindValue.String())
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switch kind {
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case ActionKindTap, ActionKindDoubleTap, ActionKindLongPress:
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target := v.resolveTarget(object.Get("on"), nodeIndex)
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if target.disabled {
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return ActionCandidate{}, false
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}
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return ActionCandidate{
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Kind: kind,
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Label: target.label,
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Action: Action{Kind: kind, On: target.selector, X: target.x, Y: target.y},
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}, true
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case ActionKindInputText:
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target := v.resolveTarget(object.Get("into"), nodeIndex)
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if target.disabled {
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return ActionCandidate{}, false
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}
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text := stringField(object, "text")
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return ActionCandidate{
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Kind: kind,
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Label: target.label,
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InputType: target.inputType,
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Action: Action{Kind: kind, On: target.selector, X: target.x, Y: target.y, Text: text},
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}, true
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case ActionKindScroll:
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target := v.resolveTarget(object.Get("in"), nodeIndex)
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direction := stringField(object, "direction")
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if direction == "" {
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direction = "down"
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}
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return ActionCandidate{
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Kind: kind,
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Direction: direction,
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Action: Action{Kind: kind, On: target.selector, Direction: direction},
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}, true
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case ActionKindPressKey:
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return ActionCandidate{
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Kind: kind,
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Action: Action{Kind: kind, Key: stringField(object, "key")},
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}, true
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case ActionKindWait:
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return ActionCandidate{Kind: kind, Action: Action{Kind: kind}}, true
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default:
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return ActionCandidate{}, false
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}
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}
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// resolvedTarget is the geometry, selector, label, and input hint a target
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// (ax element, selector string, or bare point) resolves to.
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type resolvedTarget struct {
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x, y int
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selector string
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label string
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inputType string
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disabled bool
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}
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// resolveTarget reads an authored action's target. Ax element handles carry
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// x/y/__sanderlingSelector plus their own text; a bare selector string resolves
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// against the current tree; a point carries geometry only.
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func (v *Verifier) resolveTarget(value goja.Value, nodeIndex map[*hierarchy.Element]*hierarchy.Node) resolvedTarget {
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if value == nil || goja.IsUndefined(value) || goja.IsNull(value) {
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return resolvedTarget{}
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}
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if selector, ok := value.Export().(string); ok {
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return v.targetFromSelector(selector, nodeIndex)
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}
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object := value.ToObject(v.runtime)
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if object == nil {
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return resolvedTarget{}
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}
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selector := stringField(object, tagSelector)
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if selector == "" {
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selector = stringField(object, "selector")
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}
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target := resolvedTarget{
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x: int(object.Get("x").ToInteger()),
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y: int(object.Get("y").ToInteger()),
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selector: selector,
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}
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if element := v.findBySelector(selector); element != nil {
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target.label = visibleLabel(element, nodeIndex)
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target.inputType = inputTypeHint(element)
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target.disabled = !element.Enabled && hasEnabled(element)
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}
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if target.label == "" {
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target.label = truncateLabel(stringField(object, "text"))
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}
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return target
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}
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// targetFromSelector resolves a bare selector-string target against the tree.
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func (v *Verifier) targetFromSelector(selector string, nodeIndex map[*hierarchy.Element]*hierarchy.Node) resolvedTarget {
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target := resolvedTarget{selector: selector}
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element := v.findBySelector(selector)
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if element == nil {
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return target
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}
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target.x, target.y = element.Bounds.Center()
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target.label = visibleLabel(element, nodeIndex)
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target.inputType = inputTypeHint(element)
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target.disabled = !element.Enabled && hasEnabled(element)
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return target
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}
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func (v *Verifier) findBySelector(selector string) *hierarchy.Element {
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if selector == "" || v.lastTree == nil {
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return nil
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}
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return v.lastTree.Find(selector)
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}
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// collectBuiltin enumerates a builtin verb over the current tree: tap-family and
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// typing emit one candidate per applicable element; scrolls/swipes fold into
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// directional gestures over scrollable containers.
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func (v *Verifier) collectBuiltin(verb string, prob float64, weighted bool, nodeIndex map[*hierarchy.Element]*hierarchy.Node, out *[]ActionCandidate) {
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switch verb {
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case "taps", "doubleTaps", "longPresses":
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kind := verbActionKind(verb)
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for _, element := range v.elementsForVerb(verb) {
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x, y := element.Bounds.Center()
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*out = append(*out, ActionCandidate{
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Kind: kind,
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Label: visibleLabel(element, nodeIndex),
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Action: Action{Kind: kind, On: selectorForElement(v.lastTree, element), X: x, Y: y},
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prob: prob,
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Weighted: weighted,
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})
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}
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case "typing":
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for _, element := range v.elementsForVerb(verb) {
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x, y := element.Bounds.Center()
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*out = append(*out, ActionCandidate{
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Kind: ActionKindInputText,
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Label: visibleLabel(element, nodeIndex),
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InputType: inputTypeHint(element),
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LLMText: true,
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Action: Action{Kind: ActionKindInputText, On: selectorForElement(v.lastTree, element), X: x, Y: y},
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prob: prob,
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Weighted: weighted,
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})
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}
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case "scrolls", "swipes":
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v.collectGestures(prob, weighted, out)
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}
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}
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// collectGestures emits directional scrolls scoped to each scrollable container,
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// never per element and never element-labeled. Folding both scrolls and swipes
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// here is what removes the flood of mislabeled `Swipe "X"` gestures.
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func (v *Verifier) collectGestures(prob float64, weighted bool, out *[]ActionCandidate) {
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scope := v.scopedElements()
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for _, element := range v.lastTree.Elements {
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if !scope[element] {
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continue
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}
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if element.Attributes["scrollable"] != "true" {
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continue
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}
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if element.Bounds.Width() <= 0 || element.Bounds.Height() <= 0 {
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continue
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}
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selector := selectorForElement(v.lastTree, element)
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for _, direction := range gestureDirections {
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action := Action{Kind: ActionKindScroll, On: selector, Direction: direction}
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if selector == "" {
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action.FromX, action.FromY, action.ToX, action.ToY = scrollGeometry(element.Bounds, direction)
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}
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*out = append(*out, ActionCandidate{
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Kind: ActionKindScroll,
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Direction: direction,
|
|
Action: action,
|
|
prob: prob,
|
|
Weighted: weighted,
|
|
})
|
|
}
|
|
}
|
|
}
|
|
|
|
// scrollGeometry lowers a directional scroll to swipe endpoints over the given
|
|
// container bounds, matching the runner's own derivation, used only when the
|
|
// container has no resolving selector.
|
|
func scrollGeometry(bounds hierarchy.Bounds, direction string) (fromX, fromY, toX, toY int) {
|
|
cx, cy := bounds.Center()
|
|
fromX, fromY, toX, toY = cx, cy, cx, cy
|
|
switch direction {
|
|
case "down":
|
|
toY = cy - 4*bounds.Height()/10
|
|
case "up":
|
|
toY = cy + 4*bounds.Height()/10
|
|
case "left":
|
|
toX = cx + 4*bounds.Width()/10
|
|
case "right":
|
|
toX = cx - 4*bounds.Width()/10
|
|
}
|
|
return fromX, fromY, max(0, toX), max(0, toY)
|
|
}
|
|
|
|
// elementsForVerb returns the in-scope elements a builtin verb applies to, in
|
|
// tree order (the seeded picker's enumeration order), reusing verbAccepts.
|
|
func (v *Verifier) elementsForVerb(verb string) []*hierarchy.Element {
|
|
scope := v.scopedElements()
|
|
var elements []*hierarchy.Element
|
|
for _, element := range v.lastTree.Elements {
|
|
if scope[element] && verbAccepts(verb, element) {
|
|
elements = append(elements, element)
|
|
}
|
|
}
|
|
return elements
|
|
}
|
|
|
|
// finalizeCandidates renders each candidate's description, dedups identical
|
|
// descriptions (summing weight), numbers the survivors 1..N, and rounds the
|
|
// accumulated probability into a percentage Weight.
|
|
func finalizeCandidates(raw []ActionCandidate) []ActionCandidate {
|
|
seen := make(map[string]int, len(raw))
|
|
result := make([]ActionCandidate, 0, len(raw))
|
|
for _, candidate := range raw {
|
|
candidate.Description = describeCandidate(candidate)
|
|
if index, ok := seen[candidate.Description]; ok {
|
|
result[index].prob += candidate.prob
|
|
result[index].Weighted = result[index].Weighted || candidate.Weighted
|
|
continue
|
|
}
|
|
seen[candidate.Description] = len(result)
|
|
result = append(result, candidate)
|
|
}
|
|
for i := range result {
|
|
result[i].Index = i + 1
|
|
if result[i].Weighted {
|
|
result[i].Weight = max(1, int(math.Round(result[i].prob*100)))
|
|
}
|
|
}
|
|
return result
|
|
}
|
|
|
|
// describeCandidate renders the plain, echo-friendly description shown in the
|
|
// numbered list. It is the dedup key, so it must be stable and unique per
|
|
// distinct action.
|
|
func describeCandidate(candidate ActionCandidate) string {
|
|
switch candidate.Kind {
|
|
case ActionKindTap:
|
|
return fmt.Sprintf("Tap %q", candidate.Label)
|
|
case ActionKindDoubleTap:
|
|
return fmt.Sprintf("Double-tap %q", candidate.Label)
|
|
case ActionKindLongPress:
|
|
return fmt.Sprintf("Long-press %q", candidate.Label)
|
|
case ActionKindInputText:
|
|
if candidate.LLMText {
|
|
if candidate.InputType != "" {
|
|
return fmt.Sprintf("Type into %q (%s)", candidate.Label, candidate.InputType)
|
|
}
|
|
return fmt.Sprintf("Type into %q", candidate.Label)
|
|
}
|
|
return fmt.Sprintf("Type %q into %q", candidate.Action.Text, candidate.Label)
|
|
case ActionKindScroll:
|
|
return "Scroll " + candidate.Direction
|
|
case ActionKindPressKey:
|
|
return "Press " + candidate.Action.Key
|
|
case ActionKindWait:
|
|
return "Wait"
|
|
default:
|
|
return string(candidate.Kind)
|
|
}
|
|
}
|
|
|
|
// buildNodeIndex maps each Element pointer to its Node so descendant text can be
|
|
// borrowed for a control whose own text is empty.
|
|
func buildNodeIndex(tree *hierarchy.Tree) map[*hierarchy.Element]*hierarchy.Node {
|
|
index := make(map[*hierarchy.Element]*hierarchy.Node)
|
|
if tree == nil || tree.Root == nil {
|
|
return index
|
|
}
|
|
var walk func(node *hierarchy.Node)
|
|
walk = func(node *hierarchy.Node) {
|
|
index[&node.Element] = node
|
|
for _, child := range node.Children {
|
|
walk(child)
|
|
}
|
|
}
|
|
walk(tree.Root)
|
|
return index
|
|
}
|
|
|
|
// visibleLabel names a control by what a user would read: its own text, then
|
|
// description, then a field hint, then text borrowed from its descendants (the
|
|
// case that fixes empty-text Compose buttons whose word lives on a child), then
|
|
// its class as a last resort.
|
|
func visibleLabel(element *hierarchy.Element, nodeIndex map[*hierarchy.Element]*hierarchy.Node) string {
|
|
// An editable field's own text is the transient typed value ("1"); its hint
|
|
// names its purpose ("Amount") and stays stable, so prefer the hint there.
|
|
if element.Editable {
|
|
if hint := element.Attributes["hintText"]; hint != "" {
|
|
return truncateLabel(hint)
|
|
}
|
|
}
|
|
if element.Text != "" {
|
|
return truncateLabel(element.Text)
|
|
}
|
|
if element.Description != "" {
|
|
return truncateLabel(element.Description)
|
|
}
|
|
if hint := element.Attributes["hintText"]; hint != "" {
|
|
return truncateLabel(hint)
|
|
}
|
|
if node := nodeIndex[element]; node != nil {
|
|
if text := descendantText(node); text != "" {
|
|
return truncateLabel(text)
|
|
}
|
|
}
|
|
if element.Class != "" {
|
|
return element.Class
|
|
}
|
|
if element.ResourceID != "" {
|
|
return element.ResourceID
|
|
}
|
|
return "control"
|
|
}
|
|
|
|
// descendantText joins the visible text of a node's descendants in tree order,
|
|
// so a clickable wrapper borrows the label of the Text child it contains.
|
|
func descendantText(node *hierarchy.Node) string {
|
|
var parts []string
|
|
var walk func(node *hierarchy.Node)
|
|
walk = func(node *hierarchy.Node) {
|
|
for _, child := range node.Children {
|
|
switch {
|
|
case child.Element.Text != "":
|
|
parts = append(parts, child.Element.Text)
|
|
case child.Element.Description != "":
|
|
parts = append(parts, child.Element.Description)
|
|
}
|
|
walk(child)
|
|
}
|
|
}
|
|
walk(node)
|
|
return strings.Join(parts, " ")
|
|
}
|
|
|
|
// truncateLabel trims and shortens a label to one line's worth of runes.
|
|
func truncateLabel(text string) string {
|
|
text = strings.TrimSpace(strings.ReplaceAll(text, "\n", " "))
|
|
runes := []rune(text)
|
|
if len(runes) <= maxLabelRunes {
|
|
return text
|
|
}
|
|
return strings.TrimSpace(string(runes[:maxLabelRunes])) + "…"
|
|
}
|
|
|
|
// inputTypeHint reports a typing field's expected input as a short word the
|
|
// model can use to synthesize a value, or "" when nothing distinguishes it.
|
|
func inputTypeHint(element *hierarchy.Element) string {
|
|
haystack := strings.ToLower(element.Class + " " +
|
|
element.Attributes["inputType"] + " " + element.Attributes["hintText"])
|
|
switch {
|
|
case strings.Contains(haystack, "number") || strings.Contains(haystack, "amount") || strings.Contains(haystack, "numeric"):
|
|
return "number"
|
|
case strings.Contains(haystack, "email"):
|
|
return "email"
|
|
case strings.Contains(haystack, "password"):
|
|
return "password"
|
|
case strings.Contains(haystack, "phone"):
|
|
return "phone"
|
|
default:
|
|
return ""
|
|
}
|
|
}
|
|
|
|
// hasEnabled reports whether the source tree carried an explicit enabled flag
|
|
// for the element, so a missing flag is not mistaken for "disabled".
|
|
func hasEnabled(element *hierarchy.Element) bool {
|
|
_, ok := element.Attributes["enabled"]
|
|
return ok
|
|
}
|
|
|
|
// stringField reads a string property off a goja object, returning "" when
|
|
// absent, null, or undefined.
|
|
func stringField(object *goja.Object, key string) string {
|
|
value := object.Get(key)
|
|
if value == nil || goja.IsUndefined(value) || goja.IsNull(value) {
|
|
return ""
|
|
}
|
|
return value.String()
|
|
}
|