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ios reads it off SecureTextField, which the companion already sent and nothing read; web reads input[type=password]. Android cannot: the native tree mapper drops the password attribute before the sidecar sees it, so the fact is three-valued and null there rather than a false that would read as "not secure".
286 lines
10 KiB
Go
286 lines
10 KiB
Go
package ioscompanion
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import (
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"encoding/json"
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"math"
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"strconv"
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)
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// rawFrame is the simulator companion frame, in points, with float coordinates.
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type rawFrame struct {
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X float64 `json:"x"`
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Y float64 `json:"y"`
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Width float64 `json:"width"`
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Height float64 `json:"height"`
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}
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// emptyFieldValueSentinel is what the accessibility bridge reports as the
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// AXValue of an empty editable field. It is bridge state, not app content, so
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// it maps to an empty value rather than surfacing as literal field text.
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const emptyFieldValueSentinel = "Invalid"
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// dumpIsCollapsed reports whether a flat describe-all dump carries no real UI
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// content: it is empty or holds only the application shell. The accessibility
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// bridge briefly returns this state during cold start and screen transitions
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// before the real tree reappears.
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func dumpIsCollapsed(dump []byte) bool {
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elements := decodeDump(dump)
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for _, element := range elements {
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if element.Type != "" && element.Type != "Application" {
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return false
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}
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}
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return true
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}
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// rawElement is one entry in the flat describe-all dump returned by the
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// simulator companion. Only the fields the mapper consumes are declared;
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// unknown fields are ignored.
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type rawElement struct {
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Frame rawFrame `json:"frame"`
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AXUniqueID *string `json:"AXUniqueId"`
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AXLabel *string `json:"AXLabel"`
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AXValue *string `json:"AXValue"`
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Type string `json:"type"`
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Depth int `json:"depth"`
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Enabled bool `json:"enabled"`
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}
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// treeNode mirrors the TreeNode JSON the hierarchy package parses. Bool fields
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// are pointers so absent ones marshal to null and stay absent for the consumer.
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type treeNode struct {
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Attributes map[string]string `json:"attributes"`
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Children []treeNode `json:"children,omitempty"`
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Clickable *bool `json:"clickable,omitempty"`
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Enabled *bool `json:"enabled,omitempty"`
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Editable *bool `json:"editable,omitempty"`
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Secure *bool `json:"secure,omitempty"`
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}
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// MapHierarchy converts a flat describe-all dump from the simulator companion
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// into the TreeNode JSON consumed by hierarchy.Parse. The result is a single
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// synthesized root covering the whole screen with every dump element as a
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// direct child. Coordinates are points throughout; nothing is scaled.
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//
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// The function is total: malformed input yields an empty-but-valid root rather
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// than an error, and individual malformed elements are skipped.
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func MapHierarchy(dump []byte, screenWidth, screenHeight int) ([]byte, error) {
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root := treeNode{
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Attributes: map[string]string{
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"bounds": boundsString(0, 0, screenWidth, screenHeight),
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"class": "Window",
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},
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}
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// Decode element-by-element so a single malformed entry (a bad frame, an
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// out-of-range number) is skipped rather than discarding the whole dump.
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var rawElements []json.RawMessage
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if len(dump) > 0 {
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_ = json.Unmarshal(dump, &rawElements)
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}
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elements := make([]rawElement, 0, len(rawElements))
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for _, raw := range rawElements {
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var element rawElement
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if err := json.Unmarshal(raw, &element); err != nil {
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continue
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}
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elements = append(elements, element)
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}
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scrollable := scrollableElements(elements, screenWidth, screenHeight)
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for index := range elements {
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if child, ok := mapElement(&elements[index], scrollable[index]); ok {
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root.Children = append(root.Children, child)
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}
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}
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return json.Marshal(root)
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}
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// frameTolerance absorbs the sub-point rounding in companion frames, so a child
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// that sits flush against its container's edge does not read as escaping it.
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const frameTolerance = 0.5
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// scrollableElements reports, per element, whether it is a container that clips
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// content reaching past its own frame. That is the same fact Android reads off
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// uiautomator's scrollable attribute and the web driver derives from overflow:
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// the container can actually scroll, because there is content it is not showing.
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//
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// Three conditions together, because the snapshot has no clipping flag. The
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// element must sit strictly inside its parent on at least one edge, which
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// separates a real container from the stack of full-screen wrappers that
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// inherit its overflow; some element in its subtree must lie outside it; and it
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// must be on the screen, since a dismissed keyboard is reported below the screen
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// and clips a much taller child without any gesture being able to reach it.
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// A dump without depth (the legacy accessibility bridge) makes every element a
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// root, and roots are never marked, so that path reports no scroll rather than
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// a guessed one.
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func scrollableElements(elements []rawElement, screenWidth, screenHeight int) []bool {
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screen := rawFrame{Width: float64(screenWidth), Height: float64(screenHeight)}
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scrollable := make([]bool, len(elements))
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var ancestors []int
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for index, element := range elements {
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for len(ancestors) > 0 && elements[ancestors[len(ancestors)-1]].Depth >= element.Depth {
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ancestors = ancestors[:len(ancestors)-1]
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}
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if len(ancestors) > 0 && hasArea(element.Frame) &&
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overlaps(element.Frame, screen) &&
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sitsInside(element.Frame, elements[ancestors[len(ancestors)-1]].Frame) &&
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subtreeEscapes(elements, index) {
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scrollable[index] = true
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}
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ancestors = append(ancestors, index)
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}
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return scrollable
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}
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// overlaps reports whether two frames share any area.
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func overlaps(frame, other rawFrame) bool {
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return frame.X < other.X+other.Width && other.X < frame.X+frame.Width &&
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frame.Y < other.Y+other.Height && other.Y < frame.Y+frame.Height
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}
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// sitsInside reports whether frame is strictly smaller than container on at
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// least one edge.
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func sitsInside(frame, container rawFrame) bool {
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return frame.X > container.X+frameTolerance ||
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frame.Y > container.Y+frameTolerance ||
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frame.X+frame.Width < container.X+container.Width-frameTolerance ||
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frame.Y+frame.Height < container.Y+container.Height-frameTolerance
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}
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// subtreeEscapes reports whether any descendant of the element at index is
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// positioned outside its frame. Descendants are the run that follows it while
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// the depth stays greater, which is the pre-order walk the companion emits.
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func subtreeEscapes(elements []rawElement, index int) bool {
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frame := elements[index].Frame
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for next := index + 1; next < len(elements) && elements[next].Depth > elements[index].Depth; next++ {
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child := elements[next].Frame
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if !hasArea(child) {
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continue
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}
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if child.X < frame.X-frameTolerance ||
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child.Y < frame.Y-frameTolerance ||
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child.X+child.Width > frame.X+frame.Width+frameTolerance ||
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child.Y+child.Height > frame.Y+frame.Height+frameTolerance {
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return true
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}
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}
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return false
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}
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func hasArea(frame rawFrame) bool {
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return finite(frame.X) && finite(frame.Y) && finite(frame.Width) &&
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finite(frame.Height) && frame.Width > 0 && frame.Height > 0
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}
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func mapElement(element *rawElement, scrollable bool) (treeNode, bool) {
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if element.Type == "" {
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return treeNode{}, false
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}
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frame := element.Frame
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if !finite(frame.X) || !finite(frame.Y) || !finite(frame.Width) || !finite(frame.Height) {
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return treeNode{}, false
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}
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left := roundCoord(frame.X)
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top := roundCoord(frame.Y)
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attributes := map[string]string{
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"bounds": boundsString(left, top, left+roundCoord(frame.Width), top+roundCoord(frame.Height)),
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"class": element.Type,
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}
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if scrollable {
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attributes["scrollable"] = "true"
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}
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if id := stringValue(element.AXUniqueID); id != "" {
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attributes["identifier"] = id
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}
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value := stringValue(element.AXValue)
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if value == emptyFieldValueSentinel {
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// An empty editable field reads as this sentinel through the bridge;
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// it is not app content, so treat the field as empty.
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value = ""
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}
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label := stringValue(element.AXLabel)
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editable := isEditable(element.Type)
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if value != "" {
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attributes["text"] = value
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if label != "" {
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attributes["accessibilityText"] = label
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}
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} else if editable && label != "" {
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// An empty text field surfaces its placeholder as the AXLabel.
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attributes["hintText"] = label
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} else if label != "" {
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attributes["accessibilityText"] = label
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if labelIsDisplayedText(element.Type) {
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attributes["text"] = label
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}
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}
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enabled := element.Enabled
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node := treeNode{Attributes: attributes, Enabled: &enabled}
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if editable {
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yes := true
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node.Editable = &yes
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// Stated on every editable field, false included: a consumer deciding
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// what a typed value may be recorded as has to tell "not a secure
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// entry" apart from "nobody said".
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secure := element.Type == "SecureTextField"
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node.Secure = &secure
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}
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if element.Type == "Button" {
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yes := true
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node.Clickable = &yes
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}
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return node, true
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}
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func isEditable(elementType string) bool {
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return elementType == "TextArea" || elementType == "TextField" ||
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elementType == "SecureTextField"
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}
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// labelIsDisplayedText reports whether an element type's AXLabel is the string
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// drawn on screen rather than an accessibility annotation about it. Only
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// StaticText qualifies: a text element's label IS what it renders, so it
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// belongs in `text`, matching a TextView on Android and a text node on web.
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//
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// Buttons and images are deliberately excluded even though a titled button's
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// label is also its visible title. The snapshot cannot tell that button apart
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// from an icon-only one whose label exists purely for VoiceOver, nor from a
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// container whose label is a comma-joined reading of its children ("CH,
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// Checking, $0.00, 0 transactions"). Inventing `text` for those would put
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// strings in `text` that no user can read, and would diverge from Android,
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// which leaves `text` empty and reports a contentDescription as `description`.
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func labelIsDisplayedText(elementType string) bool {
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return elementType == "StaticText"
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}
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func stringValue(pointer *string) string {
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if pointer == nil {
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return ""
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}
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return *pointer
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}
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func finite(value float64) bool {
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return !math.IsNaN(value) && !math.IsInf(value, 0)
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}
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func roundCoord(value float64) int {
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return int(math.Round(value))
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}
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func boundsString(left, top, right, bottom int) string {
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return "[" + strconv.Itoa(left) + "," + strconv.Itoa(top) + "][" +
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strconv.Itoa(right) + "," + strconv.Itoa(bottom) + "]"
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}
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