Files
sanderling/pkg/spec/src/runtime-entry.ts
T

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TypeScript

// The single next-action entry shared by both engines (goja verifier and V8 web
// runtime). installRuntime wires the spec's root generator, the shared Pcg, and
// a Host into the globals the host invokes each tick:
// __sanderlingNextAction__() -> one serialized action (unified wire contract)
// __sanderlingExtractors__() -> the engine's extractor snapshot
//
// Both engines call THIS picker over the SAME Pcg, so a given seed yields an
// identical action stream by construction.
import { Pcg } from "./pcg.ts";
import { nextAction, walk } from "./pick.ts";
import { INPUT_CORPUS } from "./corpus.ts";
import type { ActionDescriptor, GeneratorNode, Host } from "./action-tree.ts";
import type { Point } from "./types.ts";
// SerializedAction is the flat, camelCase wire shape JS emits and Go decodes
// (ONE decoder on each side). Builtin targets are already resolved to a Point,
// and serializeAction collapses author targets that carry {x, y}; a target that
// does not resolve to coordinates drops the action (returns null).
export type SerializedAction =
| { kind: "Tap" | "DoubleTap" | "LongPress"; x: number; y: number; selector?: string }
| { kind: "InputText"; x: number; y: number; text: string; selector?: string }
| { kind: "Swipe"; fromX: number; fromY: number; toX: number; toY: number; durationMillis: number }
| {
kind: "Scroll";
direction: string;
fromX: number;
fromY: number;
toX: number;
toY: number;
durationMillis: number;
}
| { kind: "PressKey"; key: string }
| { kind: "Wait"; durationMillis: number };
const DEFAULT_SWIPE_DURATION = 250;
// pointOf resolves a target to {x, y, selector?}. Builtins and resolved ax
// elements carry numeric x/y; a bare selector string carries no geometry, so it
// serializes with (0, 0) and the selector, leaving the native runner to
// re-resolve coordinates by id/text. A target with neither shape (null, an
// unrecognized object) returns undefined so the action is dropped.
function pointOf(target: unknown): (Point & { selector?: string }) | undefined {
if (typeof target === "string") {
return target.length > 0 ? { x: 0, y: 0, selector: target } : undefined;
}
if (!target || typeof target !== "object") return undefined;
const obj = target as Record<string, unknown>;
if (typeof obj.x === "number" && typeof obj.y === "number") {
const point: Point & { selector?: string } = { x: obj.x, y: obj.y };
// The picker's builtin candidates carry `selector`; a goja ax element
// carries it under the runtime tag. Either lets the runner re-resolve.
const selector = obj.selector ?? obj.__sanderlingSelector;
if (typeof selector === "string" && selector.length > 0) point.selector = selector;
return point;
}
return undefined;
}
export function serializeAction(action: ActionDescriptor | null): SerializedAction | null {
if (!action) return null;
switch (action.kind) {
case "Tap":
case "DoubleTap":
case "LongPress": {
const point = pointOf(action.on);
if (!point) return null;
const out: SerializedAction = { kind: action.kind, x: point.x, y: point.y };
if (point.selector) out.selector = point.selector;
return out;
}
case "InputText": {
const point = pointOf(action.into);
if (!point) return null;
const out: SerializedAction = { kind: "InputText", x: point.x, y: point.y, text: action.text };
if (point.selector) out.selector = point.selector;
return out;
}
case "Swipe": {
const from = pointOf(action.from);
const to = pointOf(action.to);
if (!from || !to) return null;
return {
kind: "Swipe",
fromX: from.x,
fromY: from.y,
toX: to.x,
toY: to.y,
durationMillis: action.durationMillis ?? DEFAULT_SWIPE_DURATION,
};
}
case "Scroll": {
const from = pointOf(action.from) ?? pointOf(action.in);
if (!from) return null;
// The builtin generator pre-computes `to`; an author Scroll without it
// collapses to a zero-length gesture the runner re-derives from bounds.
const to = pointOf(action.to) ?? from;
return {
kind: "Scroll",
direction: action.direction,
fromX: from.x,
fromY: from.y,
toX: to.x,
toY: to.y,
durationMillis: DEFAULT_SWIPE_DURATION,
};
}
case "PressKey":
return { kind: "PressKey", key: action.key };
case "Wait":
return { kind: "Wait", durationMillis: action.durationMillis };
}
}
// installRuntime defines the next-action and extractor globals for one engine.
// root is the generator the spec assigned; pass a function when the spec runs
// AFTER this call (the web bundle imports the runtime before the spec, so the
// root only exists on globalThis.actions once the spec has evaluated).
// evaluateExtractors is the engine's snapshot of the spec's extract() handles.
//
// Setup precedence: when the spec assigned globalThis.setup, it is walked ONCE
// per tick first; if it yields an action that wins, otherwise the call falls
// through to the action root's 16-attempt retry. This matches the native
// verifier's prior NextAction precedence and applies on both engines.
export function installRuntime(
host: Host,
root: GeneratorNode | null | (() => GeneratorNode | null),
evaluateExtractors: () => Record<number, unknown>,
): void {
const rng = new Pcg(host.seedHi(), host.seedLo());
const resolveRoot = typeof root === "function" ? root : () => root;
const resolveSetup = () =>
(globalThis as { setup?: GeneratorNode }).setup ?? null;
// The LLM action backend (Go) types InputText values by drawing from the same
// edge-case corpus the seeded `typing` builtin uses. Expose that draw here so
// Go reuses the exact sampler rather than reimplementing the corpus.
defineLockedGlobal(
"__sanderlingSampleInput__",
() => INPUT_CORPUS[rng.intN(INPUT_CORPUS.length)] ?? "",
);
defineLockedGlobal("__sanderlingExtractors__", () => evaluateExtractors());
// __sanderlingSetupAction__ walks ONLY the setup generator once, for the LLM
// action generator (Go), which drives selection itself and must not run the
// seeded action root — but still wants setup's precondition steps (e.g. login)
// to run first. Returns null when setup is unset or yields nothing.
defineLockedGlobal("__sanderlingSetupAction__", () => {
resolveRoot();
const setup = resolveSetup();
if (!setup) return null;
return serializeAction(walk(setup, rng, host));
});
defineLockedGlobal("__sanderlingNextAction__", () => {
// resolveRoot runs first: on web it also resets the per-tick candidate
// cache, which setup's walk below must see fresh.
const current = resolveRoot();
const setup = resolveSetup();
if (setup) {
const setupAction = walk(setup, rng, host);
if (setupAction) return serializeAction(setupAction);
}
if (!current) return null;
return serializeAction(nextAction(current, rng, host));
});
}
function defineLockedGlobal(name: string, value: unknown): void {
Object.defineProperty(globalThis, name, {
value,
writable: false,
configurable: false,
enumerable: false,
});
}