Files
sanderling/internal/driver/mock/mock.go
T

169 lines
4.0 KiB
Go

package mock
import (
"context"
"sync"
"time"
"github.com/priyanshujain/uatu/internal/driver"
)
type ActionKind string
const (
ActionLaunch ActionKind = "launch"
ActionTerminate ActionKind = "terminate"
ActionTap ActionKind = "tap"
ActionTapSelector ActionKind = "tap_selector"
ActionInputText ActionKind = "input_text"
ActionHierarchy ActionKind = "hierarchy"
ActionScreenshot ActionKind = "screenshot"
ActionWaitForIdle ActionKind = "wait_for_idle"
ActionHealth ActionKind = "health"
)
type Action struct {
Kind ActionKind
BundleID string
LauncherActivity string
ClearState bool
X, Y int
Selector string
Text string
Idle time.Duration
}
// Driver is an in-memory Driver implementation for unit tests.
// Tests can program HierarchyJSON, ImageData, HealthInfo, and per-method
// Failures, and read back Actions to assert what the runner asked for.
type Driver struct {
mutex sync.Mutex
actions []Action
HierarchyJSON string
ImageData driver.Image
HealthInfo driver.Health
Failures map[ActionKind]error
}
func New() *Driver {
return &Driver{
Failures: map[ActionKind]error{},
HealthInfo: driver.Health{
Ready: true,
Version: "mock",
Platform: "android",
},
HierarchyJSON: `{"children":[]}`,
ImageData: driver.Image{PNG: []byte{}, Width: 0, Height: 0},
}
}
func (d *Driver) Actions() []Action {
d.mutex.Lock()
defer d.mutex.Unlock()
return append([]Action(nil), d.actions...)
}
func (d *Driver) record(action Action) {
d.mutex.Lock()
defer d.mutex.Unlock()
d.actions = append(d.actions, action)
}
func (d *Driver) failure(kind ActionKind) error {
d.mutex.Lock()
defer d.mutex.Unlock()
return d.Failures[kind]
}
func (d *Driver) Launch(ctx context.Context, bundleID, launcherActivity string, clearState bool) error {
if err := d.failure(ActionLaunch); err != nil {
return err
}
d.record(Action{Kind: ActionLaunch, BundleID: bundleID, LauncherActivity: launcherActivity, ClearState: clearState})
return nil
}
func (d *Driver) Terminate(ctx context.Context) error {
if err := d.failure(ActionTerminate); err != nil {
return err
}
d.record(Action{Kind: ActionTerminate})
return nil
}
func (d *Driver) Tap(ctx context.Context, x, y int) error {
if err := d.failure(ActionTap); err != nil {
return err
}
d.record(Action{Kind: ActionTap, X: x, Y: y})
return nil
}
func (d *Driver) TapSelector(ctx context.Context, selector string) error {
if err := d.failure(ActionTapSelector); err != nil {
return err
}
d.record(Action{Kind: ActionTapSelector, Selector: selector})
return nil
}
func (d *Driver) InputText(ctx context.Context, text string) error {
if err := d.failure(ActionInputText); err != nil {
return err
}
d.record(Action{Kind: ActionInputText, Text: text})
return nil
}
func (d *Driver) Hierarchy(ctx context.Context) (string, error) {
if err := d.failure(ActionHierarchy); err != nil {
return "", err
}
d.record(Action{Kind: ActionHierarchy})
d.mutex.Lock()
defer d.mutex.Unlock()
return d.HierarchyJSON, nil
}
func (d *Driver) Screenshot(ctx context.Context) (driver.Image, error) {
if err := d.failure(ActionScreenshot); err != nil {
return driver.Image{}, err
}
d.record(Action{Kind: ActionScreenshot})
d.mutex.Lock()
defer d.mutex.Unlock()
return d.ImageData, nil
}
func (d *Driver) WaitForIdle(ctx context.Context, duration time.Duration) error {
if err := d.failure(ActionWaitForIdle); err != nil {
return err
}
d.record(Action{Kind: ActionWaitForIdle, Idle: duration})
if duration <= 0 {
return nil
}
timer := time.NewTimer(duration)
defer timer.Stop()
select {
case <-ctx.Done():
return ctx.Err()
case <-timer.C:
return nil
}
}
func (d *Driver) Health(ctx context.Context) (driver.Health, error) {
if err := d.failure(ActionHealth); err != nil {
return driver.Health{}, err
}
d.record(Action{Kind: ActionHealth})
d.mutex.Lock()
defer d.mutex.Unlock()
return d.HealthInfo, nil
}
var _ driver.Driver = (*Driver)(nil)