Files
sanderling/internal/hierarchy/hierarchy.go
pj 9944b97e0f fix(hierarchy): bounds-containment fallback for scoped and path queries
Compose on iOS surfaces a testTag node as an empty leaf sibling of the
content it labels instead of as an ancestor, so descendant search under
the tagged node finds nothing and every path or scoped query returns
null. When structural search yields no match, fall back to nodes whose
bounds lie inside the scope node's bounds.
2026-06-05 15:37:48 +05:30

621 lines
18 KiB
Go

// Package hierarchy parses the TreeNode JSON produced by the native sidecar
// and resolves selectors against it.
//
// Selector grammar (v2.0):
//
// String selectors (global scan or element-scoped):
// attribute:value - substring match; exact for "true"/"false" booleans
// id:<suffix> - substring on resource-id / identifier (backward compat)
// text:<value> - substring on text attribute
// desc:<value> - substring on content-desc / accessibilityText
// descPrefix:<prefix> - starts-with on content-desc / accessibilityText
//
// Object selectors (multi-attribute AND, element-scoped or global):
// { attr: value, ... } - all key/value pairs must match; substring / boolean semantics
//
// Path queries (global scan only, string form):
// <sel> > <sel> > ... - each segment matched within subtree of previous match
//
// Cross-platform aliases are expanded automatically: "label" / "accessibilityLabel"
// resolve to accessibilityText; "content-desc" also checks accessibilityText and
// vice-versa; "identifier" / "accessibilityIdentifier" / "testTag" resolve to
// resource-id (and to each other) so a Compose testTag matches whether the
// underlying platform exposes it as resource-id (Android) or accessibilityIdentifier (iOS).
package hierarchy
import (
"encoding/json"
"fmt"
"maps"
"regexp"
"strconv"
"strings"
)
// Bounds is an inclusive rectangle in device pixels.
type Bounds struct {
Left int `json:"left"`
Top int `json:"top"`
Right int `json:"right"`
Bottom int `json:"bottom"`
}
// Center returns the center point of the bounds.
func (b Bounds) Center() (int, int) {
return (b.Left + b.Right) / 2, (b.Top + b.Bottom) / 2
}
// Width returns the bounds' width.
func (b Bounds) Width() int { return b.Right - b.Left }
// Height returns the bounds' height.
func (b Bounds) Height() int { return b.Bottom - b.Top }
// Element is a flattened view of one hierarchy node.
type Element struct {
ResourceID string `json:"resourceId,omitempty"`
Text string `json:"text,omitempty"`
Description string `json:"description,omitempty"`
Class string `json:"class,omitempty"`
Package string `json:"package,omitempty"`
// Screen holds the current route/screen name when set by the driver on the
// root element (web platform only; empty for native platforms).
Screen string `json:"screen,omitempty"`
Clickable bool `json:"clickable,omitempty"`
Enabled bool `json:"enabled,omitempty"`
Checked bool `json:"checked,omitempty"`
Focused bool `json:"focused,omitempty"`
Selected bool `json:"selected,omitempty"`
Editable bool `json:"editable,omitempty"`
Bounds Bounds `json:"bounds"`
Attributes map[string]string `json:"attrs,omitempty"`
}
// Node is one node in the hierarchy tree.
type Node struct {
Element
Children []*Node `json:"-"`
tree *Tree
}
// Tree is a flat collection of every node in a hierarchy dump, in pre-order.
type Tree struct {
Root *Node `json:"-"`
Elements []*Element `json:"elements"`
}
// treeNodeJSON mirrors the sidecar TreeNode JSON structure.
type treeNodeJSON struct {
Attributes map[string]string `json:"attributes"`
Children []treeNodeJSON `json:"children"`
Clickable *bool `json:"clickable"`
Enabled *bool `json:"enabled"`
Focused *bool `json:"focused"`
Checked *bool `json:"checked"`
Selected *bool `json:"selected"`
Editable *bool `json:"editable"`
}
// Selector describes a multi-attribute AND match.
type Selector struct {
Filters []AttrFilter
}
// AttrFilter is a single attribute predicate within a Selector.
type AttrFilter struct {
Attr string
Value string
}
// attributeAliases maps user-written attribute names to the actual keys present
// in the TreeNode attributes map. Both directions are listed so cross-platform
// matching works regardless of which name the caller uses.
var attributeAliases = map[string][]string{
// Android XML legacy name; web driver uses content-desc; the sidecar normalises to accessibilityText
"content-desc": {"accessibilityText"},
// iOS AXElement / UIKit names
"label": {"accessibilityText"},
"accessibilityLabel": {"accessibilityText"},
// accessibilityText is the canonical key; also check content-desc for Android/web
"accessibilityText": {"content-desc"},
// resource-id canonical key; also check identifier (iOS AXElement raw field)
"resource-id": {"identifier", "accessibilityIdentifier"},
// iOS identifier names
"identifier": {"resource-id", "accessibilityIdentifier"},
"accessibilityIdentifier": {"resource-id", "identifier"},
// Compose testTag surfaces as resource-id on Android, accessibilityIdentifier on iOS
"testTag": {"resource-id", "identifier", "accessibilityIdentifier"},
// iOS AXElement raw name for hintText
"placeholderValue": {"hintText"},
// iOS AXElement raw name for class
"elementType": {"class"},
}
// matchAttr returns true when the element has an attribute matching attr:value.
// Alias expansion is applied so cross-platform names resolve correctly.
// Boolean values ("true"/"false") use exact comparison; all others use substring.
// Returns false gracefully when no candidate attribute has data.
func matchAttr(element *Element, attr, value string) bool {
candidates := append([]string{attr}, attributeAliases[attr]...)
for _, key := range candidates {
attrVal, ok := element.Attributes[key]
if !ok || attrVal == "" {
continue
}
if value == "true" || value == "false" {
if attrVal == value {
return true
}
} else {
if strings.Contains(attrVal, value) {
return true
}
}
}
return false
}
// matchSelector returns true when all filters in sel match the element (AND semantics).
func matchSelector(element *Element, sel Selector) bool {
for _, f := range sel.Filters {
if !matchAttr(element, f.Attr, f.Value) {
return false
}
}
return true
}
// Parse parses a sidecar TreeNode JSON hierarchy.
func Parse(text string) (*Tree, error) {
text = strings.TrimSpace(text)
if text == "" {
return &Tree{}, nil
}
var root treeNodeJSON
if err := json.Unmarshal([]byte(text), &root); err != nil {
return nil, fmt.Errorf("hierarchy: %w", err)
}
tree := &Tree{}
tree.Root = walkNode(&root, tree)
return tree, nil
}
func walkNode(node *treeNodeJSON, tree *Tree) *Node {
n := &Node{Element: *elementFromNode(node), tree: tree}
tree.Elements = append(tree.Elements, &n.Element)
for i := range node.Children {
n.Children = append(n.Children, walkNode(&node.Children[i], tree))
}
return n
}
func elementFromNode(node *treeNodeJSON) *Element {
attrs := node.Attributes
element := &Element{}
element.ResourceID = attrs["resource-id"]
if element.ResourceID == "" {
element.ResourceID = attrs["identifier"]
}
if element.ResourceID == "" {
element.ResourceID = attrs["accessibilityIdentifier"]
}
element.Text = attrs["text"]
element.Description = attrs["content-desc"]
if element.Description == "" {
element.Description = attrs["accessibilityText"]
}
element.Class = attrs["class"]
element.Package = attrs["package"]
if element.Package == "" {
// Android omits an explicit package attribute, but native views carry
// it as the resource-id prefix (`com.android.systemui:id/...`). Compose
// testTags are colon-less and leave the package empty, which keeps them
// in scope. This lets target selection tell the app apart from the soft
// keyboard and system UI.
if resourceID := attrs["resource-id"]; resourceID != "" {
if colon := strings.IndexByte(resourceID, ':'); colon > 0 {
element.Package = resourceID[:colon]
}
}
}
element.Screen = attrs["sanderling-screen"]
if node.Clickable != nil {
element.Clickable = *node.Clickable
}
if node.Enabled != nil {
element.Enabled = *node.Enabled
}
if node.Focused != nil {
element.Focused = *node.Focused
}
if node.Checked != nil {
element.Checked = *node.Checked
}
if node.Selected != nil {
element.Selected = *node.Selected
}
if node.Editable != nil {
element.Editable = *node.Editable
} else {
element.Editable = strings.Contains(element.Class, "EditText") || attrs["hintText"] != ""
}
if b, ok := attrs["bounds"]; ok && b != "" {
bounds, err := parseBounds(b)
if err == nil {
element.Bounds = bounds
}
}
element.Attributes = make(map[string]string, len(attrs)+5)
maps.Copy(element.Attributes, attrs)
if node.Clickable != nil {
element.Attributes["clickable"] = strconv.FormatBool(*node.Clickable)
}
if node.Enabled != nil {
element.Attributes["enabled"] = strconv.FormatBool(*node.Enabled)
}
if node.Focused != nil {
element.Attributes["focused"] = strconv.FormatBool(*node.Focused)
}
if node.Checked != nil {
element.Attributes["checked"] = strconv.FormatBool(*node.Checked)
}
if node.Selected != nil {
element.Attributes["selected"] = strconv.FormatBool(*node.Selected)
}
element.Attributes["editable"] = strconv.FormatBool(element.Editable)
return element
}
// Find returns the first element matching the selector, or nil.
func (t *Tree) Find(selector string) *Element {
node := t.FindNode(selector)
if node == nil {
return nil
}
return &node.Element
}
// FindAll returns every element matching the selector.
func (t *Tree) FindAll(selector string) []*Element {
nodes := t.FindAllNodes(selector)
elements := make([]*Element, len(nodes))
for i, n := range nodes {
elements[i] = &n.Element
}
return elements
}
// FindNode returns the first Node matching the selector, or nil.
func (t *Tree) FindNode(selector string) *Node {
if strings.Contains(selector, " > ") {
return findPathNode(t.Root, strings.Split(selector, " > "))
}
kind, value, ok := parseSelector(selector)
if !ok {
return nil
}
nodes := searchSubtree(t.Root, kind, value)
if len(nodes) == 0 {
return nil
}
return nodes[0]
}
// FindAllNodes returns every Node matching the selector.
func (t *Tree) FindAllNodes(selector string) []*Node {
if strings.Contains(selector, " > ") {
return findPathAllNodes(t.Root, strings.Split(selector, " > "))
}
kind, value, ok := parseSelector(selector)
if !ok {
return nil
}
return searchSubtree(t.Root, kind, value)
}
// FindBySelectorPath walks the selector chain starting from the tree root.
func (t *Tree) FindBySelectorPath(path []Selector) *Node {
if t == nil || t.Root == nil {
return nil
}
return t.Root.FindBySelectorPath(path)
}
// FindAllBySelectorPath walks the selector chain starting from the tree root.
func (t *Tree) FindAllBySelectorPath(path []Selector) []*Node {
if t == nil || t.Root == nil {
return nil
}
return t.Root.FindAllBySelectorPath(path)
}
// Find returns the first Node scoped to this node (descendants, with spatial
// fallback) matching the string selector. Path queries within the selector are
// not supported here.
func (n *Node) Find(selector string) *Node {
return firstNode(n.FindAll(selector))
}
// FindAll returns all Nodes scoped to this node (descendants, with spatial
// fallback) matching the string selector.
func (n *Node) FindAll(selector string) []*Node {
kind, value, ok := parseSelector(selector)
if !ok {
return nil
}
return n.scopedNodes(func(element *Element) bool {
return match(element, kind, value)
})
}
// FindBySelector returns the first Node scoped to this node matching sel (AND semantics).
func (n *Node) FindBySelector(sel Selector) *Node {
return firstNode(n.FindAllBySelector(sel))
}
// FindAllBySelector returns all Nodes scoped to this node matching sel (AND semantics).
func (n *Node) FindAllBySelector(sel Selector) []*Node {
return n.scopedNodes(func(element *Element) bool {
return matchSelector(element, sel)
})
}
// FindBySelectorPath walks a chain of selectors. The first selector is matched
// in the receiver's scope; each subsequent selector is matched in the scope of
// the previous match. Returns the deepest match or nil.
func (n *Node) FindBySelectorPath(path []Selector) *Node {
if len(path) == 0 {
return nil
}
for _, candidate := range n.FindAllBySelector(path[0]) {
if len(path) == 1 {
return candidate
}
if deeper := candidate.FindBySelectorPath(path[1:]); deeper != nil {
return deeper
}
}
return nil
}
// FindAllBySelectorPath returns every deepest match for the selector chain
// scoped under the receiver.
func (n *Node) FindAllBySelectorPath(path []Selector) []*Node {
if len(path) == 0 {
return nil
}
var result []*Node
for _, candidate := range n.FindAllBySelector(path[0]) {
if len(path) == 1 {
result = append(result, candidate)
continue
}
result = append(result, candidate.FindAllBySelectorPath(path[1:])...)
}
return result
}
func firstNode(nodes []*Node) *Node {
if len(nodes) == 0 {
return nil
}
return nodes[0]
}
// scopedNodes returns this node's descendants matching accept, in pre-order.
// When no descendant matches, nodes spatially contained in this node's bounds
// are matched instead. Compose on iOS emits a testTag node as an empty leaf
// sibling of the content it labels rather than as an ancestor, so descendant
// search under the tagged node finds nothing; bounds containment recovers the
// intended scope.
func (n *Node) scopedNodes(accept func(*Element) bool) []*Node {
var result []*Node
for _, child := range n.Children {
collectMatches(child, accept, &result)
}
if len(result) > 0 {
return result
}
for _, candidate := range n.spatialScope() {
if accept(&candidate.Element) {
result = append(result, candidate)
}
}
return result
}
func collectMatches(node *Node, accept func(*Element) bool, result *[]*Node) {
if accept(&node.Element) {
*result = append(*result, node)
}
for _, child := range node.Children {
collectMatches(child, accept, result)
}
}
// spatialScope returns every node in the tree, in pre-order, whose positive
// bounds lie fully inside this node's bounds, excluding the node itself.
func (n *Node) spatialScope() []*Node {
if n.tree == nil || n.tree.Root == nil {
return nil
}
if n.Bounds.Width() <= 0 || n.Bounds.Height() <= 0 {
return nil
}
var result []*Node
var walk func(*Node)
walk = func(candidate *Node) {
if candidate != n &&
candidate.Bounds.Width() > 0 && candidate.Bounds.Height() > 0 &&
containsBounds(n.Bounds, candidate.Bounds) {
result = append(result, candidate)
}
for _, child := range candidate.Children {
walk(child)
}
}
walk(n.tree.Root)
return result
}
// containsBounds reports whether outer fully contains inner (inclusive).
func containsBounds(outer, inner Bounds) bool {
return inner.Left >= outer.Left && inner.Top >= outer.Top &&
inner.Right <= outer.Right && inner.Bottom <= outer.Bottom
}
func findPathNode(root *Node, segments []string) *Node {
if root == nil || len(segments) == 0 {
return nil
}
kind, value, ok := parseSelector(segments[0])
if !ok {
return nil
}
for _, node := range searchSubtree(root, kind, value) {
if len(segments) == 1 {
return node
}
if result := findPathDescendantsNode(node, segments[1:]); result != nil {
return result
}
}
return nil
}
func findPathDescendantsNode(root *Node, segments []string) *Node {
for _, node := range root.FindAll(segments[0]) {
if len(segments) == 1 {
return node
}
if result := findPathDescendantsNode(node, segments[1:]); result != nil {
return result
}
}
return nil
}
func findPathAllNodes(root *Node, segments []string) []*Node {
if root == nil || len(segments) == 0 {
return nil
}
kind, value, ok := parseSelector(segments[0])
if !ok {
return nil
}
var result []*Node
for _, node := range searchSubtree(root, kind, value) {
if len(segments) == 1 {
result = append(result, node)
continue
}
result = append(result, findPathAllDescendantsNodes(node, segments[1:])...)
}
return result
}
func findPathAllDescendantsNodes(root *Node, segments []string) []*Node {
var result []*Node
for _, node := range root.FindAll(segments[0]) {
if len(segments) == 1 {
result = append(result, node)
continue
}
result = append(result, findPathAllDescendantsNodes(node, segments[1:])...)
}
return result
}
// searchSubtree returns all nodes under root (inclusive) matching kind:value.
func searchSubtree(root *Node, kind, value string) []*Node {
if root == nil {
return nil
}
var result []*Node
if match(&root.Element, kind, value) {
result = append(result, root)
}
for _, child := range root.Children {
result = append(result, searchSubtree(child, kind, value)...)
}
return result
}
// searchSubtreeBySelector returns all nodes under root (inclusive) matching sel.
func searchSubtreeBySelector(root *Node, sel Selector) []*Node {
if root == nil {
return nil
}
var result []*Node
if matchSelector(&root.Element, sel) {
result = append(result, root)
}
for _, child := range root.Children {
result = append(result, searchSubtreeBySelector(child, sel)...)
}
return result
}
func parseSelector(selector string) (string, string, bool) {
index := strings.IndexByte(selector, ':')
if index <= 0 {
return "", "", false
}
return selector[:index], selector[index+1:], true
}
func match(element *Element, kind, value string) bool {
switch kind {
case "id":
if element.ResourceID == value {
return true
}
return strings.HasSuffix(element.ResourceID, ":id/"+value)
case "text":
return matchAttr(element, "text", value)
case "desc":
return element.Description == value || strings.HasPrefix(element.Description, value+", ")
case "descPrefix":
return strings.HasPrefix(element.Description, value)
default:
return matchAttr(element, kind, value)
}
}
// boundsPattern matches "[l,t,r,b]" (4-value Android/sidecar format).
var boundsPattern = regexp.MustCompile(`^\[(-?\d+),(-?\d+),(-?\d+),(-?\d+)\]$`)
// boundsPatternTwo matches "[x1,y1][x2,y2]" (iOS XCUITest format).
var boundsPatternTwo = regexp.MustCompile(`^\[(-?\d+),(-?\d+)\]\[(-?\d+),(-?\d+)\]$`)
func parseBounds(text string) (Bounds, error) {
if m := boundsPattern.FindStringSubmatch(text); m != nil {
coords := make([]int, 4)
for i := range 4 {
v, err := strconv.Atoi(m[i+1])
if err != nil {
return Bounds{}, err
}
coords[i] = v
}
return Bounds{Left: coords[0], Top: coords[1], Right: coords[2], Bottom: coords[3]}, nil
}
if m := boundsPatternTwo.FindStringSubmatch(text); m != nil {
coords := make([]int, 4)
for i := range 4 {
v, err := strconv.Atoi(m[i+1])
if err != nil {
return Bounds{}, err
}
coords[i] = v
}
return Bounds{Left: coords[0], Top: coords[1], Right: coords[2], Bottom: coords[3]}, nil
}
return Bounds{}, fmt.Errorf("bounds %q: not in [L,T,R,B] or [x1,y1][x2,y2] form", text)
}