set shell := ["bash", "-cu"] set dotenv-load := true uatu := env_var_or_default("UATU", "uatu") avd := env_var_or_default("AVD", "") duration := env_var_or_default("DURATION", "1m") seed := env_var_or_default("SEED", "0") output := env_var_or_default("OUTPUT", justfile_directory() / "runs") android := justfile_directory() / "android" default: @just --list # Resolve ANDROID_HOME from the env or a short list of canonical install # locations, so Gradle can find the Android SDK without the user having to # export anything. _android-home: #!/usr/bin/env bash set -euo pipefail if [[ -n "${ANDROID_HOME:-}" && -d "$ANDROID_HOME" ]]; then echo "$ANDROID_HOME"; exit 0 fi if [[ -n "${ANDROID_SDK_ROOT:-}" && -d "$ANDROID_SDK_ROOT" ]]; then echo "$ANDROID_SDK_ROOT"; exit 0 fi for candidate in \ "$HOME/Library/Android/sdk" \ "$HOME/Android/Sdk" \ "/opt/homebrew/share/android-commandlinetools" \ "/usr/local/share/android-commandlinetools"; do if [[ -d "$candidate" ]]; then echo "$candidate"; exit 0 fi done echo "could not locate Android SDK (set ANDROID_HOME)" >&2 exit 1 # Build and install the sample APK on a running emulator/device. install: #!/usr/bin/env bash set -euo pipefail export ANDROID_HOME="$(just _android-home)" cd {{android}} && ./gradlew installDebug # Remove the sample APK from the connected device. uninstall: #!/usr/bin/env bash set -euo pipefail export ANDROID_HOME="$(just _android-home)" cd {{android}} && ./gradlew uninstallDebug # Remove the gradle build directory. clean: #!/usr/bin/env bash set -euo pipefail export ANDROID_HOME="$(just _android-home)" cd {{android}} && ./gradlew clean # Run 'uatu test' against the sample app. Uses a connected device if one is # online, otherwise boots AVD= if provided. test: #!/usr/bin/env bash set -euo pipefail avd_flag=() if [[ -n "{{avd}}" ]]; then avd_flag=(--avd "{{avd}}") fi "{{uatu}}" test \ --spec "{{justfile_directory()}}/spec.ts" \ --bundle-id dev.uatu.sample \ "${avd_flag[@]}" \ --duration "{{duration}}" \ --seed "{{seed}}" \ --output "{{output}}"