--- title: Writing specs --- # Writing specs A spec has three parts: extractors, properties, and actions. ```ts import { extract, always, actions, weighted, Tap, taps, swipes } from "@uatu/spec"; // 1. Extractors pull values from each observed state. const loggedIn = extract((s) => !!s.ax.find("id:home-tab-bar")); const cartCount = extract((s) => (s.snapshots.cart_count as number) ?? 0); // 2. Properties are LTL formulas evaluated every step. export const properties = { cartNeverNegative: always(() => cartCount.current >= 0), }; // 3. Actions are a weighted tree of what uatu is allowed to do. export const actions = weighted( [10, taps], [2, swipes], ); ``` The Go runner calls into the JS runtime each step. Extractors re-read the current state. Properties re-evaluate with their residual formulas. The action generator returns a tree, and one leaf is sampled by weight and dispatched. ## The `State` object What extractors see: ```ts interface State { ax: AccessibilityTree; // view hierarchy snapshots: Record; // values registered by the in-app SDK screen: { id: string; hash: string }; lastAction: Action | null; logs: LogEntry[]; // since previous state exceptions: Exception[]; time: number; // ms since run start } ``` `ax.find("text:Click me")`, `ax.find("id:login-form")`, `ax.findAll("role:todo-row")` are the common accessors. Prefer stable testID-style identifiers over positional selectors, for the same reason you would in Espresso or XCUITest. `snapshots` is populated by the in-app SDK via `Uatu.extract("name") { value }`. Use it when the UI does not expose a value you need, such as business-logic state or hidden fields. ## Pattern: preconditions (login, onboarding) uatu has no setup phase and no fixtures. Preconditions are action generators with two properties: 1. High weight, so they fire whenever applicable. 2. Gated on a state extractor, so they return an empty tree when not applicable and self-disable once the precondition is met. ```ts const onLoginScreen = extract((s) => !!s.ax.find("id:login-form")); const doLogin = actions(() => { if (!onLoginScreen.current) return []; const emailField = state.ax.find("id:email-field"); const signInButton = state.ax.find("id:sign-in-button"); if (!emailField || !signInButton) return []; return [ InputText({ into: emailField, text: "test@example.com" }), Tap({ on: signInButton }), ]; }); ``` Stack these for onboarding, consent dialogs, cold-start flows: ```ts const dismissOnboarding = actions(() => { const skip = state.ax.find("text:Skip"); return skip ? [Tap({ on: skip })] : []; }); export const actions = weighted( [100, dismissOnboarding], // clear the path first [50, doLogin], // log in when the login screen appears [10, taps], // exploration [2, swipes], ); ``` Lifecycle of a run: ``` Step 1: fresh install, onboarding visible eligible: dismissOnboarding (weight 100) picks: Tap "Skip" Step 2-3: login screen visible eligible: doLogin (weight 50) picks: InputText / Tap to sign in Step 4+: home screen, onboarding and login generators return [] eligible: taps, swipes picks: autonomous exploration ``` Session state (tokens, keychain, prefs) persists through the rest of the run. If the app logs the user out mid-run, `doLogin` re-fires automatically. No retry logic, no special-casing. ## Pattern: conditional properties Use gating extractors the same way inside properties. Express "only check X when Y holds": ```ts const loggedIn = extract((s) => !!s.ax.find("id:home-tab-bar")); export const properties = { cartPersistsWhenLoggedIn: always(() => { if (!loggedIn.current) return true; return state.snapshots.cart_count !== undefined; }), }; ``` When `implies` ships in v0.1.0, this becomes: ```ts cartPersistsWhenLoggedIn: always(() => implies(loggedIn.current, () => cartCount.current !== undefined) ), ``` ## Pattern: eventually (once the operator lands) `always` asserts something holds at every step. `eventually` asserts it holds at some step, usually with a time bound: ```ts // v0.1.0+ loginSucceedsWithin30s: eventually( () => loggedIn.current ).within(30, "seconds"), ``` Useful for liveness checks: the loading spinner eventually goes away, the deep link eventually lands on `/home`. ## Pattern: snapshot-backed properties When the UI does not expose a value but the app knows it, use the SDK's extractor registry: ```kotlin // in the app (Android) Uatu.extract("cart_count") { store.cart.size } ``` ```ts // in the spec const cartCount = extract((s) => (s.snapshots.cart_count as number) ?? 0); export const properties = { cartMonotonicAfterAdd: always(() => { const previous = cartCount.previous; return previous === undefined || cartCount.current >= previous; }), }; ``` This pattern lets you write properties against business logic that no UI element exposes. ## Pattern: weighted exploration sub-trees Nest `weighted` to group related actions and tune their collective rate: ```ts export const actions = weighted( [100, dismissOnboarding], [50, doLogin], [10, taps], [2, swipes], [1, weighted( [3, openLink("todos://home")], [1, openLink("todos://settings")], [1, openLink("todos://item/42/edit")], )], ); ``` Weights are relative within a tree, so nested trees get their own local budget. This is how you keep low-frequency but high-value actions (deep links, background/foreground, rotate) from drowning out normal tapping. ## Anti-patterns **Positional taps.** `Tap({ on: { x: 100, y: 200 } })` works for a demo but breaks on any layout change. Always prefer an `ax.find("id:...")` reference. **Sleep or wait-for-time.** `Wait(3000)` inside an action generator is a smell. If you need to wait for a condition, use an extractor and gate the next action on it. **Retry logic inside generators.** Generators should be pure: given the same state they produce the same actions. Retry is the runner's responsibility. **Unbounded `eventually`.** Without a `.within(...)`, `eventually` never fails within a finite run. It just stays residual. Almost always you want a bound.