// Package runner drives the observe-decide-act loop that steps a spec against a device. package runner import ( "context" "encoding/json" "errors" "fmt" "io" "log/slog" "maps" "slices" "strings" "time" "golang.org/x/sync/errgroup" "github.com/priyanshujain/sanderling/internal/driver" "github.com/priyanshujain/sanderling/internal/hierarchy" "github.com/priyanshujain/sanderling/internal/ltl" "github.com/priyanshujain/sanderling/internal/trace" "github.com/priyanshujain/sanderling/internal/verifier" ) type Options struct { Duration time.Duration IdleTimeout time.Duration // MaxSteps caps the run at a fixed number of steps for reproducible // bounded runs. 0 means unbounded (the duration deadline governs); a // positive value stops the loop once that many steps have run. MaxSteps int BundleID string Driver driver.DeviceDriver Verifier *verifier.Verifier TraceWriter *trace.Writer Logger *slog.Logger } type Summary struct { StartTime time.Time EndTime time.Time Steps int Violations []ViolationRecord // UnsupportedVerbs lists verbs the picker requested that the platform // could not dispatch, deduped, so the report can flag a spec exercising // gestures this target does not support. UnsupportedVerbs []string } type ViolationRecord struct { StepIndex int Properties []string } // Run drives the evaluate/act loop until the duration elapses or the context // is canceled. The caller is responsible for launching the app before Run is // called and for terminating it afterwards. func Run(ctx context.Context, options Options) (Summary, error) { if err := validate(options); err != nil { return Summary{}, err } logger := options.Logger if logger == nil { logger = slog.Default() } // Gate on the app actually being on top before acting, so the first // action never fires against a leftover screen or a system dialog. Done // before the deadline is set so the settle time does not eat the run. waitForForeground(ctx, options, logger) // Pick the action and extractor sources once from the driver's // capabilities so the step loop runs one uniform path with no per-step // driver type assertion. actionSource, extractorSource := pickSources(options) summary := Summary{StartTime: time.Now()} deadline := summary.StartTime.Add(options.Duration) stepIndex := 0 consecutiveApplyFailures := 0 var lastAction *verifier.Action var lastLogTime time.Time for time.Now().Before(deadline) { if err := ctx.Err(); err != nil { break } if options.MaxSteps > 0 && stepIndex >= options.MaxSteps { break } stepIndex++ stepStart := time.Now() // Keep exploration scoped to the app under test. If a prior action // backed out of (or otherwise left) the app, relaunch it before we // observe or act, so properties never evaluate against a foreign app // and actions never land outside the app. if ensureForeground(ctx, options, logger, stepIndex) { lastAction = nil } // Hierarchy, metrics, and logs are independent device reads. Run // them concurrently so metrics+logs hide behind the hierarchy fetch. var tree *hierarchy.Tree var hierarchyErr error var transitional bool var metrics *trace.Metrics var logs []verifier.LogEntry // gctx is bound to the errgroup so a returned error (or outer // cancellation) propagates to siblings - notably the V8 extractor // goroutine, whose CDP round-trip can otherwise outrun the step // budget on a hung tab. g, gctx := errgroup.WithContext(ctx) si := stepIndex // fetchSyncedState issues a single Snapshot RPC so hierarchy and // screenshot describe the same frame, then re-fetches the pair // while the tree still looks transitional. g.Go(func() error { tree, transitional, hierarchyErr = fetchSyncedState(gctx, options, logger, si) return nil }) g.Go(func() error { metrics = captureMetrics(gctx, options, logger, si) return nil }) logSince := lastLogTime g.Go(func() error { logs = collectLogs(gctx, options.Driver, logSince) return nil }) var v8Overrides map[int]json.RawMessage g.Go(func() error { overrides, err := extractorSource.ExtractorOverrides(gctx) if err != nil { logger.Warn("v8 extractor evaluation failed", "step", si, "err", err) return nil } v8Overrides = overrides return nil }) // All goroutines write to local variables and return nil, so the Wait // error is always nil; ignored intentionally. _ = g.Wait() if hierarchyErr != nil { if isWDADrop(hierarchyErr) { return summary, fmt.Errorf("WDA connection permanently lost at step %d - re-run the test: %w", stepIndex, hierarchyErr) } logger.Warn("hierarchy fetch failed", "step", stepIndex, "err", hierarchyErr) } treeSize := 0 if tree != nil { treeSize = len(tree.Elements) } // A nil or empty tree means the sidecar's hierarchy fetch failed or // returned nothing (e.g. transient device-side timeout). Pushing it // would let spec extractors call findAll() and chain .map() on a null // result; treat it like a transitional capture so the verifier is // skipped, the step is still recorded, and the loop progresses. if treeSize == 0 { transitional = true } lastLogTime = stepStart screen := "" if tree != nil && len(tree.Elements) > 0 { screen = tree.Elements[0].Screen } // Transitional trees describe a NavHost mid cross-fade. Pushing // one would poison the verifier's previous/current extractor // advance, so the next clean step would compare against this // transient state and emit false-positive violations. We still // record the step (hierarchy + screenshot) for replay-side // debugging, but skip the verifier entirely and pick the next // action against the unchanged prior state to keep the loop // progressing. var violations []string var extractorChanges map[string]trace.ExtractorChange var witnesses map[string]trace.Witness skippedVerification := false if !transitional { if err := options.Verifier.PushSnapshot(verifier.SnapshotInput{ Tree: tree, LastAction: lastAction, StepTime: stepStart, StepIndex: stepIndex, RunStart: summary.StartTime, Logs: logs, }); err != nil { return summary, fmt.Errorf("step %d push: %w", stepIndex, err) } skipped, overrideErr := options.Verifier.OverrideExtractorValues(v8Overrides) if overrideErr != nil { logger.Warn("v8 override apply failed", "step", stepIndex, "err", overrideErr) } if skipped > 0 { logger.Warn("v8 override skipped out-of-range entries", "step", stepIndex, "skipped", skipped, "have", len(v8Overrides)) } options.Verifier.EvaluateProperties() violations = options.Verifier.NewlyViolatedProperties() witnesses = collectWitnesses(options.Verifier, violations, logger, stepIndex) extractorChanges = encodeExtractorChanges(options.Verifier.ChangedExtractors()) } else { skippedVerification = true logger.Warn("transitional tree after retry budget; skipping verifier", "step", stepIndex, "screen", screen, "nodes", treeSize) } logger.Info("step", "index", stepIndex, "screen", screen, "nodes", treeSize) nextAction, nextErr := actionSource.NextAction(ctx) var traceAction *trace.Action if nextErr == nil { traceAction = traceActionFor(nextAction, tree) } else if !errors.Is(nextErr, verifier.ErrNoAction) { return summary, fmt.Errorf("step %d next action: %w", stepIndex, nextErr) } residuals, residualErr := encodeResiduals(options.Verifier.Residuals()) if residualErr != nil { logger.Warn("residual encode failed", "step", stepIndex, "err", residualErr) } applySkipped := false if nextErr == nil && !appIsForeground(ctx, options) { // The app left the foreground between observe and apply (a prior // action's gesture settling late, or an async navigation). The // chosen action's coordinates reference a tree that no longer // applies, so firing it would act on whatever screen is now up. // Skip it and record the escape; the next step's guard relaunches. logger.Warn("app not in foreground at action time; skipping (relaunch next step)", "step", stepIndex, "action", nextAction.Kind) applySkipped = true lastAction = nil } else if nextErr == nil { if err := applyAction(ctx, options.Driver, nextAction, tree); err != nil { if isWDADrop(err) { return summary, fmt.Errorf("step %d: the iOS XCTest runner could not be restarted - re-run the test: %w", stepIndex, err) } if ctx.Err() != nil { return summary, fmt.Errorf("step %d apply: %w", stepIndex, err) } // Every apply error is a device-side condition (a dropped // gesture, a typing request the runner's input handler choked // on, an RPC deadline). None of them individually justify // killing a fuzz run; what does is an unbroken streak, which // means the device is wedged. The step is marked transitional // so the verifier never sees a state the action did not reach. consecutiveApplyFailures++ if consecutiveApplyFailures >= maxConsecutiveApplyFailures { return summary, fmt.Errorf("step %d apply: %d consecutive failures; the device is not recovering: %w", stepIndex, consecutiveApplyFailures, err) } logger.Warn("apply error; marking step transitional", "step", stepIndex, "err", err) transitional = true applySkipped = true lastAction = nil } else { consecutiveApplyFailures = 0 actionCopy := nextAction lastAction = &actionCopy } } else { lastAction = nil } step := trace.Step{ Index: stepIndex, Timestamp: stepStart, Screen: screen, NextAction: traceAction, Violations: violations, Hierarchy: tree, Residuals: residuals, Metrics: metrics, ExtractorChanges: extractorChanges, Transitional: transitional, SkippedVerification: skippedVerification, Witnesses: witnesses, } if err := options.TraceWriter.WriteStep(step); err != nil { return summary, fmt.Errorf("step %d trace: %w", stepIndex, err) } summary.Steps = stepIndex if len(violations) > 0 { summary.Violations = append(summary.Violations, violationRecords(violations, witnesses, stepIndex)...) } // Wait actions are themselves a settling: skip the idle poll. Actions // that mutate the UI fall through to WaitForIdle so the next step's // concurrent fetches observe a stable post-action state. A transient // apply error means nothing landed, so the idle poll has nothing to // settle and may itself hang on the same device condition. if nextErr == nil && !applySkipped && nextAction.Kind != verifier.ActionKindWait { idleCtx, idleCancel := context.WithTimeout(ctx, options.IdleTimeout) idleErr := options.Driver.WaitForIdle(idleCtx, options.IdleTimeout) if idleErr != nil && idleCtx.Err() == nil { logger.Warn("wait_for_idle failed", "step", stepIndex, "err", idleErr) } idleCancel() } } // Finalize each evaluator once the loop ends so liveness obligations that // never discharged (an eventually that never fired) are reported as // violations rather than silently left pending. Properties already // violated mid-run are not re-reported. The synthetic record gets its own // step index so no two trace lines share one; witnesses still attribute // the violation to the step that spawned the obligation. if ended := options.Verifier.Finalize(); len(ended) > 0 { finalIndex := stepIndex + 1 witnesses := collectWitnesses(options.Verifier, ended, logger, finalIndex) summary.Violations = append(summary.Violations, violationRecords(ended, witnesses, finalIndex)...) finalStep := trace.Step{ Index: finalIndex, Timestamp: time.Now(), Violations: ended, Witnesses: witnesses, } if err := options.TraceWriter.WriteStep(finalStep); err != nil { return summary, fmt.Errorf("finalize trace: %w", err) } } summary.UnsupportedVerbs = options.Verifier.UnsupportedVerbs() summary.EndTime = time.Now() return summary, nil } // RenderSummary writes the human-facing run summary: step count, each violation // record, and any unsupported verbs. The wall-clock duration is excluded so the // output is deterministic and snapshot-testable; the CLI prints it separately. func RenderSummary(w io.Writer, summary Summary, platform string) { fmt.Fprintf(w, "\nrun complete: %d steps\n", summary.Steps) if len(summary.Violations) == 0 { fmt.Fprintln(w, "no violations.") } else { fmt.Fprintf(w, "%d violation record(s):\n", len(summary.Violations)) for _, violation := range summary.Violations { fmt.Fprintf(w, " step %d: %v\n", violation.StepIndex, violation.Properties) } } if len(summary.UnsupportedVerbs) > 0 { fmt.Fprintf(w, "unsupported on %s: %s\n", platform, strings.Join(summary.UnsupportedVerbs, ", ")) } } func validate(options Options) error { if options.Driver == nil { return errors.New("runner: Driver is required") } if options.Verifier == nil { return errors.New("runner: Verifier is required") } if options.TraceWriter == nil { return errors.New("runner: TraceWriter is required") } if options.Duration <= 0 { return errors.New("runner: Duration must be positive") } if options.IdleTimeout <= 0 { options.IdleTimeout = 2 * time.Second } return nil } // ensureForeground keeps the app under test in the foreground. When the driver // can report the foreground app and it no longer matches the bundle under test, // the app is relaunched. Returns true when a relaunch happened so the caller // can drop the now-stale lastAction. Drivers without ForegroundChecker (web, // iOS) are a no-op. func ensureForeground(ctx context.Context, options Options, logger *slog.Logger, stepIndex int) bool { checker, ok := options.Driver.(driver.ForegroundChecker) if !ok || options.BundleID == "" { return false } foreground, err := checker.ForegroundApp(ctx) if err != nil { logger.Warn("foreground check failed", "step", stepIndex, "err", err) return false } if foreground != "" && foreground != options.BundleID { logger.Warn("app left foreground; relaunching", "step", stepIndex, "foreground", foreground, "want", options.BundleID) // Relaunch and confirm the app is genuinely back on screen before the // step observes or acts. A single relaunch returns before the window // draws on a slow physical device, which would let the observe and the // next action land on the launcher (its type-to-search swallows // InputText). awaitForeground re-checks the foreground and focused // window, so it never acts outside the app no matter how slow the // relaunch settles. awaitForeground(ctx, options, logger, stepIndex) return true } // The app is the resumed activity, but a system overlay can still own the // focused window while the app stays resumed: a fuzzer swipe starting in the // status bar pulls the notification shade over the app. The resumed-activity // signal misses this, so observing or acting would land on the shade. // Dismiss it with back (which collapses the shade) so the next observe sees // the app again. focusChecker, hasFocus := options.Driver.(driver.FocusedWindowChecker) if !hasFocus { return false } focused, err := focusChecker.FocusedWindowApp(ctx) if err != nil { logger.Warn("focus check failed", "step", stepIndex, "err", err) return false } if focused == "" || focused == options.BundleID { return false } logger.Warn("system window obscuring app; dismissing", "step", stepIndex, "focused", focused, "want", options.BundleID) if err := options.Driver.PressKey(ctx, "back"); err != nil { logger.Warn("dismiss overlay failed", "step", stepIndex, "err", err) } settleForForeground(ctx, options) return true } // appIsForeground reports whether the app under test currently owns the // foreground. It is the apply-time half of the scope guard: ensureForeground // runs before observe, but the app can leave between observe and apply (a prior // gesture settling late, an async navigation), and swipes/keys carry stale // coordinates with no selector to re-resolve. An absent capability or an unknown // foreground returns true so the run is never blocked where the signal is // unavailable (web, iOS, a transient read). func appIsForeground(ctx context.Context, options Options) bool { checker, ok := options.Driver.(driver.ForegroundChecker) if !ok || options.BundleID == "" { return true } foreground, err := checker.ForegroundApp(ctx) if err != nil || foreground == "" { return true } if foreground != options.BundleID { return false } // The app is the resumed activity, but a system overlay (the notification // shade) can own the focused window while the app stays resumed; firing the // action would land on the overlay. Mirror ensureForeground's focus check // here so the apply-time guard skips and the next step dismisses it. focusChecker, ok := options.Driver.(driver.FocusedWindowChecker) if !ok { return true } focused, err := focusChecker.FocusedWindowApp(ctx) if err != nil || focused == "" { return true } return focused == options.BundleID } // foregroundReadyAttempts bounds how many times waitForForeground tries to // bring the app forward before the first step, so a stuck system dialog can // never hang the run. const foregroundReadyAttempts = 8 // focusTapSettle is the pause after tapping a field to focus it, before typing. // Long enough for focus to land, short enough to avoid the ~500ms-1s full // settle the keyboard's open animation would otherwise cost every InputText // step on a physical device. const focusTapSettle = 250 * time.Millisecond // waitForForeground blocks until the app under test is actually on screen, so // the first observe never captures a leftover screen or a freshly-booted // device's system dialog (e.g. Android's "set a screen lock" prompt). Drivers // without ForegroundChecker (web) and an unknown foreground both skip the gate. // // It is not enough that the app is the resumed activity: ResumedActivity flips // to a freshly launched app ~before its first frame draws, so gating on it // alone lets the first observe read the outgoing app. When the driver can also // report the focused window, the gate additionally waits for that window to // name the app, which only happens once it is genuinely drawn. func waitForForeground(ctx context.Context, options Options, logger *slog.Logger) { awaitForeground(ctx, options, logger, 0) } // awaitForeground brings the app under test forward when it is not already // resumed and blocks until its window is actually drawn, bounded by // foregroundReadyAttempts so a stuck system dialog can never hang the run. It // re-checks the foreground each iteration and only presses back + relaunches // while the app is genuinely absent, so once the app is resumed it polls the // focused-window signal instead of mashing back (which would re-exit the app // from its root screen). Shared by the pre-run startup gate (stepIndex 0) and // the per-step scope guard so neither lets an observe or action land outside // the app. Drivers without ForegroundChecker (web) and an unknown foreground // both skip the gate. func awaitForeground(ctx context.Context, options Options, logger *slog.Logger, stepIndex int) { checker, ok := options.Driver.(driver.ForegroundChecker) if !ok || options.BundleID == "" { return } focusChecker, hasFocus := options.Driver.(driver.FocusedWindowChecker) for attempt := range foregroundReadyAttempts { if err := ctx.Err(); err != nil { return } foreground, err := checker.ForegroundApp(ctx) if err != nil { logger.Warn("foreground check failed", "step", stepIndex, "err", err) return } if foreground == "" { return // foreground unknowable (e.g. iOS); don't block the run } if foreground != options.BundleID { logger.Warn("app not in foreground; bringing it forward", "step", stepIndex, "foreground", foreground, "want", options.BundleID, "attempt", attempt) bringToForeground(ctx, options, logger, stepIndex) continue } if !hasFocus { return // resumed is the app and no finer signal exists } focused, err := focusChecker.FocusedWindowApp(ctx) if err != nil { logger.Warn("focus check failed", "step", stepIndex, "err", err) return } if focused == options.BundleID { return // window is drawn; safe to observe } logger.Warn("app resumed but window not yet drawn; waiting", "step", stepIndex, "focused", focused, "want", options.BundleID, "attempt", attempt) settleForForeground(ctx, options) } logger.Warn("app never reached foreground; proceeding anyway", "step", stepIndex, "want", options.BundleID) } // bringToForeground returns the app under test to the foreground. It first // presses BACK to dismiss any modal system dialog (a relaunch alone does not // close one), then relaunches and waits for the UI to settle. Returns true // when the relaunch itself succeeded. func bringToForeground(ctx context.Context, options Options, logger *slog.Logger, stepIndex int) bool { if err := options.Driver.PressKey(ctx, "back"); err != nil { logger.Warn("dismiss key before relaunch failed", "step", stepIndex, "err", err) } if err := options.Driver.Launch(ctx, options.BundleID, false, nil); err != nil { logger.Warn("relaunch failed", "step", stepIndex, "err", err) return false } settleForForeground(ctx, options) return true } // settleForForeground waits one idle window for the UI to settle, bounding the // wait by the driver's idle timeout. func settleForForeground(ctx context.Context, options Options) { idleCtx, cancel := context.WithTimeout(ctx, options.IdleTimeout) _ = options.Driver.WaitForIdle(idleCtx, options.IdleTimeout) cancel() } func applyAction(ctx context.Context, drv driver.DeviceDriver, action verifier.Action, tree *hierarchy.Tree) error { switch action.Kind { case verifier.ActionKindTap: x, y, ok := resolveCoordinates(action, tree) if !ok { if action.On == "" { return nil } return drv.TapSelector(ctx, action.On) } return drv.Tap(ctx, x, y) case verifier.ActionKindDoubleTap: x, y, ok := resolveCoordinates(action, tree) if !ok { if action.On == "" { return nil } return drv.DoubleTapSelector(ctx, action.On) } return drv.DoubleTap(ctx, x, y) case verifier.ActionKindLongPress: x, y, ok := resolveCoordinates(action, tree) if !ok { // No long-press-by-selector RPC exists, so an unresolved target is // nothing we can dispatch; skip rather than error. return nil } return drv.LongPress(ctx, x, y) case verifier.ActionKindScroll: fromX, fromY, toX, toY := scrollEndpoints(action, tree) fromX, fromY, toX, toY = clampGestureToSafeArea(fromX, fromY, toX, toY, screenBounds(tree)) duration := time.Duration(action.DurationMillis) * time.Millisecond if duration <= 0 { duration = 300 * time.Millisecond } return drv.Swipe(ctx, fromX, fromY, toX, toY, duration) case verifier.ActionKindInputText: tapped := false if x, y, ok := resolveCoordinates(action, tree); ok { if err := drv.Tap(ctx, x, y); err != nil { return err } tapped = true } else if action.On != "" { if err := drv.TapSelector(ctx, action.On); err != nil { return err } tapped = true } // The focus tap raises the keyboard. The tap registers focus // immediately and the text is injected into the focused view (not typed // on the visible keyboard), so a brief pause is enough for focus to land // rather than a full settle, which costs ~500ms-1s per InputText step on // a physical device while the keyboard animates in. if tapped { timer := time.NewTimer(focusTapSettle) select { case <-ctx.Done(): timer.Stop() return ctx.Err() case <-timer.C: } } // InputText replaces the field's content: erase what the target // holds before typing. Appending instead lets repeated draws grow // the field without bound (e.g. into a max-length validation error // the fuzzer can never escape) and makes retried typing land twice. // Drivers whose InputText already replaces skip the erase entirely. if !inputReplacesText(drv) { if count := existingTextLength(action, tree); count > 0 { if err := drv.EraseText(ctx, count); err != nil { return err } } } return drv.InputText(ctx, action.Text) case verifier.ActionKindSwipe: duration := time.Duration(action.DurationMillis) * time.Millisecond if duration <= 0 { duration = 250 * time.Millisecond } fromX, fromY, toX, toY := clampGestureToSafeArea(action.FromX, action.FromY, action.ToX, action.ToY, screenBounds(tree)) return drv.Swipe(ctx, fromX, fromY, toX, toY, duration) case verifier.ActionKindPressKey: if action.Key == "" { return nil } return drv.PressKey(ctx, action.Key) case verifier.ActionKindWait: duration := time.Duration(action.DurationMillis) * time.Millisecond if duration <= 0 { return nil } timer := time.NewTimer(duration) defer timer.Stop() select { case <-ctx.Done(): return ctx.Err() case <-timer.C: return nil } default: return fmt.Errorf("unknown action kind %q", action.Kind) } } // collectLogs pulls recent error-level log entries from the driver since the // previous fetch. A failure is warned-on but not fatal: log capture is a // best-effort observability channel, not a correctness dependency. func collectLogs(ctx context.Context, drv driver.DeviceDriver, since time.Time) []verifier.LogEntry { entries, err := drv.RecentLogs(ctx, since, "E") if err != nil { return nil } result := make([]verifier.LogEntry, 0, len(entries)) for _, entry := range entries { result = append(result, verifier.LogEntry{ UnixMillis: entry.UnixMillis, Level: entry.Level, Tag: entry.Tag, Message: entry.Message, }) } return result } // inputReplacesText reports whether the driver's InputText replaces existing // content, making the runner's pre-erase redundant. func inputReplacesText(drv driver.DeviceDriver) bool { replacer, ok := drv.(driver.TextReplacer) return ok && replacer.ReplacesTextOnInput() } // existingTextLength returns the character count of the InputText target's // current text, so the runner can erase it before typing. Zero when the // target cannot be resolved or holds no text. func existingTextLength(action verifier.Action, tree *hierarchy.Tree) int { if action.On == "" || tree == nil { return 0 } element := tree.Find(action.On) if element == nil { return 0 } return len([]rune(element.Text)) } func resolveCoordinates(action verifier.Action, tree *hierarchy.Tree) (int, int, bool) { // When On is empty, X/Y are authoritative (web V8 path emits coordinates // directly from getBoundingClientRect; the runtime nullifies unresolved // actions upstream so a non-null InputText here always has real coords, // even at (0,0)). When On is set, prefer the tree lookup so stale coords // don't leak from earlier ticks. if action.On == "" { if action.X >= 0 && action.Y >= 0 { return action.X, action.Y, true } return 0, 0, false } if tree != nil { if element := tree.Find(action.On); element != nil { x, y := element.Bounds.Center() if x > 0 && y > 0 { return x, y, true } } } if action.X > 0 && action.Y > 0 { return action.X, action.Y, true } return 0, 0, false } // scrollEndpoints lowers a Scroll to a swipe's from/to points. Pre-computed // endpoints (from the generator) win. Otherwise it derives them from the // container bounds: the named node when On resolves, else the whole screen. func scrollEndpoints(action verifier.Action, tree *hierarchy.Tree) (fromX, fromY, toX, toY int) { if action.FromX != 0 || action.FromY != 0 || action.ToX != 0 || action.ToY != 0 { return action.FromX, action.FromY, action.ToX, action.ToY } bounds := scrollBounds(action, tree) cx, cy := bounds.Center() width := bounds.Width() height := bounds.Height() toX, toY = cx, cy // Scroll direction names content motion; the gesture swipes the opposite // way. Revealing lower content ("down") drags the finger up, so toY drops. switch action.Direction { case "down": toY = cy - (4*height)/10 case "up": toY = cy + (4*height)/10 case "left": toX = cx + (4*width)/10 case "right": toX = cx - (4*width)/10 } if toX < 0 { toX = 0 } if toY < 0 { toY = 0 } return cx, cy, toX, toY } // screenBounds returns the device screen rectangle as the maximum extent across // all elements. The hierarchy root often reports zero bounds on Android, so the // extent (driven by full-screen containers and the navigation bar) is the // reliable screen size. Returns a zero rectangle when unknown. func screenBounds(tree *hierarchy.Tree) hierarchy.Bounds { if tree == nil { return hierarchy.Bounds{} } var bounds hierarchy.Bounds for _, element := range tree.Elements { if element.Bounds.Right > bounds.Right { bounds.Right = element.Bounds.Right } if element.Bounds.Bottom > bounds.Bottom { bounds.Bottom = element.Bounds.Bottom } } return bounds } // clampGestureToSafeArea keeps a swipe's origin below the top status strip, // where a downward drag pulls the notification shade over the app. Runs force // 3-button navigation (ForceThreeButtonNav), which disables the side back and // bottom home gestures at the OS level; on-device probing confirmed side and // bottom origins then no longer drift, so the shade is the only edge gesture a // swipe can still trigger. Origin and destination are otherwise only kept on // screen. With an unknown screen size the coordinates pass through unchanged. func clampGestureToSafeArea(fromX, fromY, toX, toY int, screen hierarchy.Bounds) (int, int, int, int) { width, height := screen.Width(), screen.Height() if width <= 0 || height <= 0 { return fromX, fromY, toX, toY } // Only the touch-down point opens the shade, and only when it lands in the // top status strip; the margin clears it (calibrated as a fraction of // height so origins below ~8% of height no longer open the shade). When the // origin is too high, translate the whole segment down by the same delta // rather than clamping the origin alone, which could push it past the // destination and reverse the gesture (a near-top scroll would then flip // direction). Side and bottom edge gestures are disabled by // ForceThreeButtonNav, so only the top needs a margin; endpoints are // otherwise just kept on screen. marginY := height / 12 if shortfall := (screen.Top + marginY) - fromY; shortfall > 0 { fromY += shortfall toY += shortfall } clamp := func(value, low, high int) int { if value < low { return low } if value > high { return high } return value } fromX = clamp(fromX, screen.Left, screen.Right) fromY = clamp(fromY, screen.Top, screen.Bottom) toX = clamp(toX, screen.Left, screen.Right) toY = clamp(toY, screen.Top, screen.Bottom) return fromX, fromY, toX, toY } // scrollBounds returns the container bounds for an authored Scroll: the node // named by On when it resolves, otherwise the root (whole-screen) bounds. func scrollBounds(action verifier.Action, tree *hierarchy.Tree) hierarchy.Bounds { if tree == nil { return hierarchy.Bounds{} } if action.On != "" { if element := tree.Find(action.On); element != nil { return element.Bounds } } if tree.Root != nil { return tree.Root.Bounds } return hierarchy.Bounds{} } // transitionalRetryAttempts caps how many times we re-fetch hierarchy when a // tree carries more than one route-level Screen tag (NavHost cross-fade in // flight). Each retry pauses transitionalRetrySleep before the next fetch. const ( transitionalRetryAttempts = 4 transitionalRetrySleep = 200 * time.Millisecond ) // fetchSyncedState fetches hierarchy and screenshot together so the recorded // pair shows the same UI moment. If the hierarchy looks like a NavHost // cross-fade (multiple route-level *Screen tags), the function waits briefly // and re-fetches the pair, up to transitionalRetryAttempts times. This // handles transitions whose async work begins after the sidecar's settle // poll has already exited. // // The driver's Snapshot RPC captures both reads under a backend-side mutex // so they describe the same on-device frame; the retry exists for the // orthogonal case where the frame itself is transitional. // // The transitional return reports whether the retry budget was exhausted // on a still-transitional tree. Callers use it to skip the verifier for // that step so the previous/current extractor advance does not absorb // transient state. func fetchSyncedState(ctx context.Context, options Options, logger *slog.Logger, stepIndex int) (tree *hierarchy.Tree, transitional bool, err error) { var pngBytes []byte var previousJSON string retryLoop: for attempt := range transitionalRetryAttempts { hierarchyJSON, image, snapshotErr := options.Driver.Snapshot(ctx) if snapshotErr != nil { err = snapshotErr tree = nil } else { tree, err = hierarchy.Parse(hierarchyJSON) pngBytes = image.PNG } if err != nil || !isTransitionalHierarchy(tree) { break } // A tree unchanged since the previous attempt is a settled state // that merely matches the heuristic (persistent overlay, both route // ids alive at rest), not a cross-fade in flight: verify it instead // of burning the retry budget and skipping the verifier forever. if attempt > 0 && hierarchyJSON == previousJSON { break } previousJSON = hierarchyJSON if attempt == transitionalRetryAttempts-1 { transitional = true break } timer := time.NewTimer(transitionalRetrySleep) select { case <-ctx.Done(): timer.Stop() break retryLoop case <-timer.C: } } if len(pngBytes) > 0 { if writeErr := options.TraceWriter.WriteScreenshot(stepIndex, pngBytes); writeErr != nil { logger.Warn("screenshot write failed", "step", stepIndex, "err", writeErr) } } return tree, transitional, err } // isTransitionalHierarchy returns true when the tree carries more than one // resource-id ending in "Screen" - the marker of a Compose NavHost mid // cross-fade where both source and destination route composables are alive. // Mirrors the sidecar's stabilitySnapshot heuristic so runner-side rejection // stays consistent with the settle poll. func isTransitionalHierarchy(tree *hierarchy.Tree) bool { if tree == nil { return false } screens := 0 for _, element := range tree.Elements { if strings.HasSuffix(element.ResourceID, "Screen") { screens++ if screens > 1 { return true } } } return false } func traceActionFor(action verifier.Action, tree *hierarchy.Tree) *trace.Action { traceAction := &trace.Action{Kind: string(action.Kind), X: action.X, Y: action.Y} switch action.Kind { case verifier.ActionKindTap, verifier.ActionKindDoubleTap, verifier.ActionKindLongPress: traceAction.Selector = action.On stampSelectorTarget(traceAction, action, tree) case verifier.ActionKindInputText: traceAction.Text = action.Text traceAction.Selector = action.On stampSelectorTarget(traceAction, action, tree) case verifier.ActionKindSwipe: traceAction.FromX = action.FromX traceAction.FromY = action.FromY traceAction.ToX = action.ToX traceAction.ToY = action.ToY traceAction.DurationMillis = action.DurationMillis traceAction.X = 0 traceAction.Y = 0 case verifier.ActionKindScroll: fromX, fromY, toX, toY := scrollEndpoints(action, tree) traceAction.FromX = fromX traceAction.FromY = fromY traceAction.ToX = toX traceAction.ToY = toY traceAction.DurationMillis = action.DurationMillis traceAction.X = 0 traceAction.Y = 0 case verifier.ActionKindPressKey: traceAction.Key = action.Key case verifier.ActionKindWait: traceAction.DurationMillis = action.DurationMillis } return traceAction } // stampSelectorTarget records the element bounds the selector resolved to and // derives the tap point through resolveCoordinates, the same rule applyAction // dispatches with, so the trace can never record a different point than the // one tapped. func stampSelectorTarget(traceAction *trace.Action, action verifier.Action, tree *hierarchy.Tree) { if action.On != "" && tree != nil { if element := tree.Find(action.On); element != nil { bounds := element.Bounds traceAction.ResolvedBounds = &trace.BoundsRecord{ X: bounds.Left, Y: bounds.Top, Width: bounds.Width(), Height: bounds.Height(), } } } if x, y, ok := resolveCoordinates(action, tree); ok { traceAction.TapPoint = &trace.PointRecord{X: x, Y: y} } } func captureMetrics(ctx context.Context, options Options, logger *slog.Logger, stepIndex int) *trace.Metrics { if options.BundleID == "" { return nil } sample, err := options.Driver.Metrics(ctx, options.BundleID) if err != nil { logger.Warn("metrics capture failed", "step", stepIndex, "err", err) return nil } if sample.CPUPercent == 0 && sample.HeapBytes == 0 && sample.TotalMemoryBytes == 0 { return nil } return &trace.Metrics{ CPUPercent: sample.CPUPercent, HeapBytes: sample.HeapBytes, TotalMemoryBytes: sample.TotalMemoryBytes, } } // violationRecords groups newly-violated properties by the step their witness // attributes the violation to (the causing step), falling back to the // detection step for properties without a witness. Records are ordered by // step; properties keep the sorted order NewlyViolatedProperties produced. func violationRecords(properties []string, witnesses map[string]trace.Witness, detectionStep int) []ViolationRecord { byStep := map[int][]string{} for _, name := range properties { step := detectionStep if witness, ok := witnesses[name]; ok && witness.Step > 0 { step = witness.Step } byStep[step] = append(byStep[step], name) } records := make([]ViolationRecord, 0, len(byStep)) for _, step := range slices.Sorted(maps.Keys(byStep)) { records = append(records, ViolationRecord{StepIndex: step, Properties: byStep[step]}) } return records } // collectWitnesses gathers the violation witness for each newly-violated // property, logs its cause, and returns them keyed by property name for the // trace. Properties without a captured witness are skipped. func collectWitnesses(verifierInstance *verifier.Verifier, properties []string, logger *slog.Logger, stepIndex int) map[string]trace.Witness { if len(properties) == 0 { return nil } witnesses := map[string]trace.Witness{} for _, name := range properties { witness := verifierInstance.Witness(name) if witness == nil { continue } logger.Warn("property violated", "step", witness.Step, "detected_step", stepIndex, "property", name, "reason", witness.Reason, "error", witness.IsError) witnesses[name] = trace.Witness{ Reason: witness.Reason, IsError: witness.IsError, Step: witness.Step, Extractors: witness.Extractors, } } if len(witnesses) == 0 { return nil } return witnesses } func encodeExtractorChanges(changes map[string]verifier.ExtractorChange) map[string]trace.ExtractorChange { if len(changes) == 0 { return nil } out := make(map[string]trace.ExtractorChange, len(changes)) for name, change := range changes { out[name] = trace.ExtractorChange{ Prev: json.RawMessage(change.Prev), Curr: json.RawMessage(change.Curr), } } return out } func encodeResiduals(residuals map[string]ltl.Formula) (map[string]json.RawMessage, error) { if len(residuals) == 0 { return nil, nil } encoded := make(map[string]json.RawMessage, len(residuals)) var firstErr error for name, formula := range residuals { body, err := json.Marshal(formula) if err != nil { if firstErr == nil { firstErr = err } continue } encoded[name] = body } return encoded, firstErr } // maxConsecutiveApplyFailures bounds how many transient apply failures in a // row the run tolerates before aborting. One or two absorb a runner restart; // an unbroken streak means the device is wedged and the rest of the budget // would be spent doing nothing. const maxConsecutiveApplyFailures = 3 // isWDADrop reports that the sidecar could not restart the iOS XCTest // runner: the channel is gone for good and the run must abort. Transient // drops are classified by the sidecar itself (it reconnects and surfaces // UNAVAILABLE), so matching on raw exception text like "ConnectException" // here would kill runs the sidecar already recovered. func isWDADrop(err error) bool { return strings.Contains(err.Error(), "WDA reconnect failed") }