set shell := ["bash", "-cu"] set dotenv-load := true sanderling := env_var_or_default("SANDERLING", "sanderling") avd := env_var_or_default("AVD", "") android_device := env_var_or_default("ANDROID_DEVICE", "") duration := env_var_or_default("DURATION", "1m") seed := env_var_or_default("SEED", "0") output := env_var_or_default("OUTPUT", justfile_directory() / "sanderling" / "runs") ios_device := env_var_or_default("IOS_DEVICE", "iPhone 17 Pro") ios_app := justfile_directory() / "app" / "iosApp" / "build" / "Build" / "Products" / "Debug-iphonesimulator" / "iosApp.app" ios_app_device := justfile_directory() / "app" / "iosApp" / "build" / "Build" / "Products" / "Debug-iphoneos" / "iosApp.app" apk := justfile_directory() / "app" / "androidApp" / "build" / "outputs" / "apk" / "debug" / "androidApp-debug.apk" default: @just --list # Resolve ANDROID_HOME from the env or a short list of canonical install # locations, so Gradle can find the Android SDK without the user having to # export anything. _android-home: #!/usr/bin/env bash set -euo pipefail if [[ -n "${ANDROID_HOME:-}" && -d "$ANDROID_HOME" ]]; then echo "$ANDROID_HOME"; exit 0 fi if [[ -n "${ANDROID_SDK_ROOT:-}" && -d "$ANDROID_SDK_ROOT" ]]; then echo "$ANDROID_SDK_ROOT"; exit 0 fi for candidate in \ "$HOME/Library/Android/sdk" \ "$HOME/Android/Sdk" \ "/opt/homebrew/share/android-commandlinetools" \ "/usr/local/share/android-commandlinetools"; do if [[ -d "$candidate" ]]; then echo "$candidate"; exit 0 fi done echo "could not locate Android SDK (set ANDROID_HOME)" >&2 exit 1 # Ask which of a list of targets to act on. Callers set FOLIO_PICK_ITEMS to # "valuelabel" lines and read one line back: "picked ", "cancelled" # or "no-tty". The answer goes to stdout rather than an exit code so a caller # reading it does not have to sieve just's own failure line out of the menu. _pick header: #!/usr/bin/env bash set -euo pipefail if ! { exec 3/dev/null; then echo "no-tty" exit 0 fi values=() labels=() while IFS=$'\t' read -r value label; do [[ -n "$value" ]] || continue values+=("$value") labels+=("${label:-$value}") done <<<"$FOLIO_PICK_ITEMS" echo "{{header}}" >&2 for i in "${!values[@]}"; do printf ' %d) %s\n' "$((i + 1))" "${labels[$i]}" >&2 done while :; do printf 'folio: number (enter to cancel): ' >&2 read -r -u 3 reply || break [[ -n "$reply" ]] || break if [[ "$reply" =~ ^[0-9]+$ ]] && (( reply >= 1 && reply <= ${#values[@]} )); then echo "picked ${values[$((reply - 1))]}" exit 0 fi echo "folio: not one of the numbers above." >&2 done echo "cancelled" # Print where adb has been aimed when that is not this machine's default # server, and nothing when it is. Read the way the adb CLI reads it, so the # recipes that only ever guess at a local emulator can tell the difference. _adb-server: #!/usr/bin/env bash set -euo pipefail if [[ -n "${ADB_SERVER_SOCKET:-}" ]]; then echo "${ADB_SERVER_SOCKET}" elif [[ -n "${ANDROID_ADB_SERVER_ADDRESS:-}${ANDROID_ADB_SERVER_PORT:-}" ]]; then echo "tcp:${ANDROID_ADB_SERVER_ADDRESS:-localhost}:${ANDROID_ADB_SERVER_PORT:-5037}" fi # Ensure an Android device is online. If none is connected and no AVD is # provided, boot the first AVD whose system image is actually installed # (headless) and wait for it to finish booting. A remote adb server is left # alone: an emulator booted here would never appear on it. _ensure-device: #!/usr/bin/env bash set -euo pipefail sdk="$(just _android-home)" adb="$sdk/platform-tools/adb" if "$adb" devices | awk 'NR>1 && $2=="device"{f=1} END{exit !f}'; then exit 0 fi server="$(just _adb-server)" if [[ -n "$server" ]]; then echo "no device is online on the adb server at $server, and an emulator booted here would not appear on it" >&2 exit 1 fi if [[ -n "{{avd}}" ]]; then exit 0 # sanderling boots the named AVD itself fi emulator="$sdk/emulator/emulator" avd="" for candidate in $("$emulator" -list-avds); do # The AVD directory is named in .ini's path= field, which is not # always ".avd" (e.g. Medium_Phone_API_36.0 -> Medium_Phone.avd). avddir="$(sed -n 's/^path=//p' "$HOME/.android/avd/$candidate.ini" 2>/dev/null || true)" [[ -n "$avddir" ]] || avddir="$HOME/.android/avd/$candidate.avd" sysdir="$(sed -n 's/^image\.sysdir\.1=//p' "$avddir/config.ini" 2>/dev/null || true)" if [[ -n "$sysdir" && -d "$sdk/$sysdir" ]]; then avd="$candidate"; break; fi done if [[ -z "$avd" ]]; then echo "no bootable AVD found (no installed system image); create one or set AVD=" >&2 exit 1 fi echo "booting emulator: $avd" ANDROID_SDK_ROOT="$sdk" ANDROID_HOME="$sdk" nohup "$emulator" -avd "$avd" \ -no-window -no-snapshot -gpu swiftshader_indirect -no-audio >/tmp/folio-emulator.log 2>&1 & for _ in $(seq 1 150); do if [[ "$("$adb" shell getprop sys.boot_completed 2>/dev/null | tr -d '\r')" == "1" ]]; then echo "emulator ready"; exit 0 fi sleep 2 done echo "emulator did not finish booting in time (see /tmp/folio-emulator.log)" >&2 exit 1 # Print the serial every device-affecting recipe must act on. A run installs # the app, clears its state and fuzzes it, so the target is never inferred from # "whatever adb resolved to": the one case it picks on its own is a single # emulator on the local adb server, which is cheap to rebuild. Anything else is # asked about when there is a terminal to ask on, and refused when there is not. _require-device: #!/usr/bin/env bash set -euo pipefail adb="$(just _android-home)/platform-tools/adb" listing="$("$adb" devices -l)" online="$(echo "$listing" | awk 'NR>1 && $2=="device"{print $1}')" count="$(printf '%s' "$online" | grep -c . || true)" refuse() { cat >&2 <&2 echo "$serial" exit 0 ;; cancelled) echo "folio: cancelled." >&2 exit 1 ;; esac refuse "refusing to install on and fuzz a device nobody named, and there is no terminal here to ask on. A run installs the app, clears its state and drives it, so the only target it picks on its own is a single emulator on the local adb server." # Run folio's own unit tests. Named test-unit because `test` is the fuzz run. test-unit: #!/usr/bin/env bash set -euo pipefail export ANDROID_HOME="$(just _android-home)" ./gradlew :core:testDebugUnitTest :app:shared:testDebugUnitTest # Build the folio debug APK without installing it. build: #!/usr/bin/env bash set -euo pipefail export ANDROID_HOME="$(just _android-home)" ./gradlew :app:androidApp:assembleDebug # Build and install the folio APK on a running emulator/device, on the serial # given or the one picked by _require-device. Gradle only assembles: adb does # the install because it reads ADB_SERVER_SOCKET, so the device may live on a # remote adb server, which AGP's loopback-only client cannot reach. install serial="": _ensure-device #!/usr/bin/env bash set -euo pipefail export ANDROID_HOME="$(just _android-home)" serial="{{serial}}" [[ -n "$serial" ]] || serial="$(just _require-device)" export ANDROID_SERIAL="$serial" ./gradlew :app:androidApp:assembleDebug "$ANDROID_HOME/platform-tools/adb" install -r "{{apk}}" # Remove the folio APK from the connected device. uninstall: #!/usr/bin/env bash set -euo pipefail export ANDROID_HOME="$(just _android-home)" serial="$(just _require-device)" export ANDROID_SERIAL="$serial" "$ANDROID_HOME/platform-tools/adb" uninstall app.folio # Remove gradle + iOS build directories. clean: #!/usr/bin/env bash set -euo pipefail export ANDROID_HOME="$(just _android-home)" ./gradlew clean rm -rf app/iosApp/build # Regenerate iosApp.xcodeproj from project.yml. ios-gen: #!/usr/bin/env bash set -euo pipefail cd app/iosApp && xcodegen generate # Build + install + launch on a booted iOS simulator (boots IOS_DEVICE if none). ios: #!/usr/bin/env bash set -euo pipefail export ANDROID_HOME="$(just _android-home)" if ! xcrun simctl list devices booted | grep -q Booted; then xcrun simctl boot "{{ios_device}}" open -a Simulator sleep 3 fi just ios-gen xcodebuild -project app/iosApp/iosApp.xcodeproj -scheme iosApp \ -destination 'platform=iOS Simulator,name={{ios_device}}' \ -derivedDataPath app/iosApp/build \ build | tail -5 # Installing over the top keeps the data container, and folio's signed-in # session with it, so a run started straight after would open on the last # run's Home screen instead of Login and diverge at step 1. xcrun simctl uninstall booted app.folio || true xcrun simctl install booted "{{ios_app}}" xcrun simctl launch booted app.folio # Build the folio app for a connected physical iOS device (signed via .env creds). # Signing reads ASC_API_* and DEVELOPMENT_TEAM/SANDERLING_IOS_TEAM from .env; # sanderling installs the build on the device per run via devicectl. ios-device: #!/usr/bin/env bash set -euo pipefail export ANDROID_HOME="$(just _android-home)" just ios-gen xcodebuild -project app/iosApp/iosApp.xcodeproj -scheme iosApp \ -destination 'generic/platform=iOS' \ -derivedDataPath app/iosApp/build \ -allowProvisioningUpdates \ -authenticationKeyPath "$ASC_API_KEY_PATH" \ -authenticationKeyID "$ASC_API_KEY_ID" \ -authenticationKeyIssuerID "$ASC_API_ISSUER_ID" \ CODE_SIGN_STYLE=Automatic \ DEVELOPMENT_TEAM="${SANDERLING_IOS_TEAM:-${DEVELOPMENT_TEAM:-}}" \ build | tail -5 # Run 'sanderling test' against the folio app. Uses a connected device if one is # online; otherwise boots AVD= when provided, or auto-boots a bootable AVD. # Installs before it runs so the run always fuzzes the current build, matching # test-ios which rebuilds and reinstalls the app first. test: _ensure-device #!/usr/bin/env bash set -euo pipefail serial="$(just _require-device)" just install "$serial" device_flag=(--device "$serial") if [[ -n "{{avd}}" ]]; then device_flag+=(--avd "{{avd}}") fi "{{sanderling}}" test \ --spec "{{justfile_directory()}}/sanderling/spec.ts" \ --bundle-id app.folio \ "${device_flag[@]}" \ --android-app-path "{{apk}}" \ --duration "{{duration}}" \ --seed "{{seed}}" \ --output "{{output}}" # Run 'sanderling test' with the LLM action generator instead of the seeded # fuzzer. Needs OPENROUTER_API_KEY (or OPENAI_API_KEY) in the environment; the # model is configured by generator = llm({...}) in spec.ts. test-llm: _ensure-device #!/usr/bin/env bash set -euo pipefail serial="$(just _require-device)" just install "$serial" device_flag=(--device "$serial") if [[ -n "{{avd}}" ]]; then device_flag+=(--avd "{{avd}}") fi "{{sanderling}}" test \ --spec "{{justfile_directory()}}/sanderling/spec.ts" \ --bundle-id app.folio \ --generator llm \ "${device_flag[@]}" \ --android-app-path "{{apk}}" \ --duration "{{duration}}" \ --seed "{{seed}}" \ --output "{{output}}" # Serve the wasmJs web app from a webpack dev server with COOP/COEP headers. web: #!/usr/bin/env bash set -euo pipefail export ANDROID_HOME="$(just _android-home)" ./gradlew :app:webApp:wasmJsBrowserDevelopmentRun --continuous # Produce a webpack distributable bundle for the web app. web-build: #!/usr/bin/env bash set -euo pipefail export ANDROID_HOME="$(just _android-home)" ./gradlew :app:webApp:wasmJsBrowserDevelopmentExecutableDistribution # Build + install + run sanderling spec on iOS simulator. test-ios: #!/usr/bin/env bash set -euo pipefail just ios ios_device_flag=() if [[ -n "{{ios_device}}" ]]; then ios_device_flag=(--ios-device "{{ios_device}}") fi "{{sanderling}}" test \ --platform ios \ --spec "{{justfile_directory()}}/sanderling/spec.ts" \ --bundle-id app.folio \ --ios-app-path "{{ios_app}}" \ "${ios_device_flag[@]}" \ --duration "{{duration}}" \ --seed "{{seed}}" \ --output "{{output}}" # Requires App Store Connect signing creds in .env and IOS_DEVICE set to the # connected device's name (or UDID / CoreDevice id). # Build + install + run sanderling spec on a connected physical iOS device. test-ios-device: #!/usr/bin/env bash set -euo pipefail just ios-device "{{sanderling}}" test \ --platform ios \ --spec "{{justfile_directory()}}/sanderling/spec.ts" \ --bundle-id app.folio \ --ios-app-path "{{ios_app_device}}" \ --ios-device "{{ios_device}}" \ --duration "{{duration}}" \ --seed "{{seed}}" \ --output "{{output}}"