Commit Graph
2 Commits
Author SHA1 Message Date
pj 5b5594ee05 Port sample-app to KMP with Android, iOS, Web, and SQLite (#16)
* chore(sample-app): hoist gradle wrapper to sample-app root

* chore(sample-app): add KMP root gradle config

* chore(sample-app): add composeApp KMP module build config

* chore(sample-app): add Android manifest for composeApp

* feat(sample-app): add shared domain models and auth constants

* feat(sample-app): add shared number and date formatting

* feat(sample-app): add cross-platform storage, clock, and id

* feat(sample-app): add shared repository with file-backed state

* feat(sample-app): add shared in-memory navigator

* feat(sample-app): add Compose theme and design tokens

* feat(sample-app): add shared UI components (icons, screen, widgets)

* feat(sample-app): add Login and Home pages

* feat(sample-app): add AddAccount, Ledger, AddTransaction pages

* feat(sample-app): add App root composable with routing

* feat(sample-app): add Android Application and Activity hosting Compose UI

* chore(sample-app): remove legacy android module (replaced by composeApp)

* chore(sample-app): bump to latest stable Kotlin/AGP/Compose deps

* fix(sample-app): make iOS compile (drop @Volatile, set bundleId)

* feat(sample-app): add xcodegen spec, SwiftUI host, and iOS Info.plist

* chore(sample-app): ignore build artifacts and generated xcodeproj

* chore(sample-app): update justfile for composeApp layout, add ios target

* docs(sample-app): rewrite README for KMP + iOS flow

* refactor(sample-app): drop in-app status bar and formatClock

* feat(sample-app): add SQLDelight schema and per-platform drivers

* refactor(sample-app): back Repository with SQLite, drop file serializer

* feat(sample-app): wire native back on Android and iOS edge swipe

* feat(sample-app): semantic roles, labels, and a11y descriptions

* fix(sample-app): link libsqlite3 for iOS target

SQLDelight's native driver needs libsqlite3.tbd on iOS; without it the
linker fails with undefined _sqlite3_bind_blob and friends.

* refactor(sample-app): abstract storage behind LedgerStore interface

Platform-specific createLedgerStore() returns a SqlLedgerStore backed
by SQLDelight on Android + iOS. Opens the door for a pure in-memory
web implementation that does not require a SQLite driver.

* feat(sample-app): add wasmJs target with in-memory LedgerStore

Wires a Compose Multiplatform browser canvas entry point. The web
implementation of LedgerStore is an in-memory model with localStorage
persistence, so it does not need a SQLite driver. Back navigation maps
the browser back button to the same BackHandler contract Android and
iOS use.

* chore(sample-app): settings + gitignore for wasmJs dev run

Registers the Node.js distributions repository and switches
repositoriesMode to PREFER_PROJECT so the Kotlin wasmJs plugin can
download its toolchain. Adds kotlin-js-store (lockfile) and ignores
runs/, web screenshots, playwright-mcp scratch output.

* fix(sample-app): singularize transaction count on Home

Shows "1 transaction" not "1 transactions" for accounts with a single
transaction; falls back to "$count transactions" otherwise.
2026-04-19 15:56:33 +07:00
pj 6b1c17328c fix(sample-app): make it standalone, no repo_root assumptions (#8)
* fix(cli): fall back to node_modules for @uatu/spec resolution

Drop the hard failure when the uatu source tree is not reachable from
the spec file. Users integrating uatu in their own app have @uatu/spec
installed via npm; esbuild now resolves it from node_modules.

* build(gradle): drop :sample-app include from root settings

The sample now has its own Gradle project in examples/sample-app/android.

* build(sample-app): vendor gradle wrapper

Users running the sample build the APK via ./gradlew from inside the
sample-app's own android/ directory, no repo-root wrapper required.

* build(sample-app): make gradle project standalone

Drop the project(':sdk-android') dependency in favor of the Maven
Central coordinate io.github.priyanshujain:sdk-android. The sample now
owns its settings.gradle.kts and gradle.properties, so it builds
without any pieces of the uatu source tree.

* chore(sample-app): declare @uatu/spec npm dependency

Mirrors what a downstream user would put in their own package.json.
Uses file: for pre-release development; becomes a normal semver pin
once @uatu/spec ships to npm.

* docs(sample-app): rewrite justfile and add README

Justfile drops repo_root; all recipes run against the local gradle
wrapper and uatu from PATH. README is scoped to what a user needs to
run the sample against their own device.

* docs(manual): update sample install steps to standalone layout

./gradlew :sample-app:installDebug no longer exists; the sample owns
its own wrapper under android/.

* feat(sdk): log when Uatu.start succeeds

Silent SDK start makes the "SDK didn't connect" failure mode
impossible to debug. One INFO line at start time is enough.

* fix(sidecar): launch via am start -W instead of monkey

monkey -p <pkg> -c LAUNCHER 1 is unreliable on API 36+: it reports no
error but silently fails to start the activity, so the SDK never runs
and the CLI times out on the SDK-accept handshake.

Resolve the launcher activity via `cmd package resolve-activity
--brief` and launch it with `am start -W -n`. -W makes the call block
until the activity is up, which also makes the subsequent SDK
accept timing deterministic.

* feat(cli): auto-resolve Android device; boot AVD if none connected

--avd becomes optional. Resolution order:
 - use any already-connected adb device;
 - else if --avd names an existing AVD, boot it and wait for boot;
 - else if --avd is missing or names no AVD, error with a clear message.

Falls back to $ANDROID_HOME/emulator/emulator when the binary is not on
PATH, so a standard Android SDK install works without extra shell setup.

* docs(sample-app): AVD is optional; document both paths

just test runs against any connected device. If none, pass AVD=<name>
to have uatu boot the emulator for you.

* feat(cli): auto-discover Android SDK; auto-pick the lone AVD

adb and emulator are looked up via PATH, then $ANDROID_HOME,
$ANDROID_SDK_ROOT, ~/Library/Android/sdk, ~/Android/Sdk, and the
Homebrew cask path. The discovered platform-tools directory is
prepended to the sidecar's PATH so its adb subprocess calls work too.

When --avd isn't passed and no device is connected, the CLI picks the
sole local AVD and boots it. Multiple AVDs → error listing them.

* build(make): add `make install` that go-installs uatu onto PATH

Puts `uatu` into $GOBIN (or $GOPATH/bin) so the sample and any local
dev flow can call it without PATH= prefixes.

* docs(sample-app): zero-config just test; dotenv-load for persistence

Drop the expectation that users prefix commands with PATH=, ANDROID_HOME=,
or AVD=. `just test` now works as-is; optional knobs can be pinned in a
.env file alongside the justfile.

* fix(sample-app): auto-detect ANDROID_HOME for Gradle tasks

The Go CLI finds the SDK itself, but AGP still needs ANDROID_HOME to
resolve `sdk.dir`. The justfile now resolves it from env or canonical
install paths before invoking ./gradlew, so `just install` works out
of the box on a standard Android SDK setup.

* gitignore runs directory for sample app
2026-04-18 15:31:47 +07:00