* fix(cli): fall back to node_modules for @uatu/spec resolution
Drop the hard failure when the uatu source tree is not reachable from
the spec file. Users integrating uatu in their own app have @uatu/spec
installed via npm; esbuild now resolves it from node_modules.
* build(gradle): drop :sample-app include from root settings
The sample now has its own Gradle project in examples/sample-app/android.
* build(sample-app): vendor gradle wrapper
Users running the sample build the APK via ./gradlew from inside the
sample-app's own android/ directory, no repo-root wrapper required.
* build(sample-app): make gradle project standalone
Drop the project(':sdk-android') dependency in favor of the Maven
Central coordinate io.github.priyanshujain:sdk-android. The sample now
owns its settings.gradle.kts and gradle.properties, so it builds
without any pieces of the uatu source tree.
* chore(sample-app): declare @uatu/spec npm dependency
Mirrors what a downstream user would put in their own package.json.
Uses file: for pre-release development; becomes a normal semver pin
once @uatu/spec ships to npm.
* docs(sample-app): rewrite justfile and add README
Justfile drops repo_root; all recipes run against the local gradle
wrapper and uatu from PATH. README is scoped to what a user needs to
run the sample against their own device.
* docs(manual): update sample install steps to standalone layout
./gradlew :sample-app:installDebug no longer exists; the sample owns
its own wrapper under android/.
* feat(sdk): log when Uatu.start succeeds
Silent SDK start makes the "SDK didn't connect" failure mode
impossible to debug. One INFO line at start time is enough.
* fix(sidecar): launch via am start -W instead of monkey
monkey -p <pkg> -c LAUNCHER 1 is unreliable on API 36+: it reports no
error but silently fails to start the activity, so the SDK never runs
and the CLI times out on the SDK-accept handshake.
Resolve the launcher activity via `cmd package resolve-activity
--brief` and launch it with `am start -W -n`. -W makes the call block
until the activity is up, which also makes the subsequent SDK
accept timing deterministic.
* feat(cli): auto-resolve Android device; boot AVD if none connected
--avd becomes optional. Resolution order:
- use any already-connected adb device;
- else if --avd names an existing AVD, boot it and wait for boot;
- else if --avd is missing or names no AVD, error with a clear message.
Falls back to $ANDROID_HOME/emulator/emulator when the binary is not on
PATH, so a standard Android SDK install works without extra shell setup.
* docs(sample-app): AVD is optional; document both paths
just test runs against any connected device. If none, pass AVD=<name>
to have uatu boot the emulator for you.
* feat(cli): auto-discover Android SDK; auto-pick the lone AVD
adb and emulator are looked up via PATH, then $ANDROID_HOME,
$ANDROID_SDK_ROOT, ~/Library/Android/sdk, ~/Android/Sdk, and the
Homebrew cask path. The discovered platform-tools directory is
prepended to the sidecar's PATH so its adb subprocess calls work too.
When --avd isn't passed and no device is connected, the CLI picks the
sole local AVD and boots it. Multiple AVDs → error listing them.
* build(make): add `make install` that go-installs uatu onto PATH
Puts `uatu` into $GOBIN (or $GOPATH/bin) so the sample and any local
dev flow can call it without PATH= prefixes.
* docs(sample-app): zero-config just test; dotenv-load for persistence
Drop the expectation that users prefix commands with PATH=, ANDROID_HOME=,
or AVD=. `just test` now works as-is; optional knobs can be pinned in a
.env file alongside the justfile.
* fix(sample-app): auto-detect ANDROID_HOME for Gradle tasks
The Go CLI finds the SDK itself, but AGP still needs ANDROID_HOME to
resolve `sdk.dir`. The justfile now resolves it from env or canonical
install paths before invoking ./gradlew, so `just install` works out
of the box on a standard Android SDK setup.
* gitignore runs directory for sample app
* feat(cli): add Version var and version subcommand
* build(gradle): introduce uatu.version property for lockstep releases
* build(sdk-android): swap GitHub Packages for vanniktech Maven Central plugin
* build(spec-api): make package publish-ready for npm
* ci(release): add goreleaser config for cross-platform uatu CLI builds
* ci: add ci and release GitHub Actions workflows
* ci: restrict ci.yml to PR + workflow_dispatch (no direct push to master)
* docs(release): add local release targets, env example, and install docs
* build(sdk-android): make signAllPublications conditional on signing key
* ci(release): stage sidecar JAR at embed path before go build
* chore(spec-api): regenerate package-lock for updated package.json
* ci: install protoc-gen-go plugins before buf generate
* ci: bump Node to 22 (required for --experimental-strip-types)
runTestPipeline assembles the v0.1 stack end to end:
1. Bundle the spec (with @uatu/spec alias resolution)
2. Extract the embedded sidecar JAR
3. Spawn java -jar sidecar --port <free>
4. Wait for sidecar Health
5. Listen on a host TCP port + adb reverse to the device's
localabstract:uatu-agent socket
6. Launch the app via the maestro driver
7. Accept the SDK HELLO
8. Load the bundle into the verifier
9. Open the trace writer + write meta.json
10. runner.Run for the requested duration
11. Terminate the app + clean up adb reverse
Test subcommand now prints a bundle error for a missing spec,
verifying the flag surface reaches the pipeline.
Each check is a value so tests can swap in fakes. Java check parses
both legacy (1.8) and modern (17+) version strings. Emulator check
falls back to ANDROID_HOME/emulator/emulator since the brew cask
ships it without putting it on PATH.
Wires the flag surface from plan §3 (--spec, --bundle-id, --platform,
--avd, --duration, --seed, --output). Subcommand bodies are stubs;
actual work lands with runner/doctor tasks.