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refactor(runner): caller manages app launch/terminate
Removes Launch + Terminate from runner.Run so the CLI can launch the app first, wait for the SDK to connect, then start the loop. The previous shape forced runner to launch internally which fought with the SDK-must-be-connected-first ordering. BundleID/ClearState fields go away too since runner no longer launches; the CLI keeps them on its testOptions struct.
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@@ -129,7 +129,6 @@ func TestRunner_HappyPathStepsAndTraces(t *testing.T) {
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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summary, err := Run(ctx, Options{
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BundleID: "com.fixture",
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Duration: 100 * time.Millisecond,
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SnapshotTimeout: 2 * time.Second,
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IdleTimeout: 50 * time.Millisecond,
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@@ -149,15 +148,9 @@ func TestRunner_HappyPathStepsAndTraces(t *testing.T) {
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}
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actions := state.mock.Actions()
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if !containsAction(actions, mockdriver.ActionLaunch, "com.fixture") {
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t.Errorf("expected Launch with com.fixture, got %v", actions)
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}
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if !containsAction(actions, mockdriver.ActionTapSelector, "id:next") {
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t.Errorf("expected TapSelector with id:next, got %v", actions)
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}
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if !containsAction(actions, mockdriver.ActionTerminate, "") {
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t.Errorf("expected Terminate, got %v", actions)
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}
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}
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func TestRunner_ViolationSurfacesInSummary(t *testing.T) {
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@@ -173,7 +166,6 @@ func TestRunner_ViolationSurfacesInSummary(t *testing.T) {
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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summary, err := Run(ctx, Options{
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BundleID: "com.fixture",
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Duration: 100 * time.Millisecond,
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SnapshotTimeout: 2 * time.Second,
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IdleTimeout: 50 * time.Millisecond,
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@@ -223,7 +215,6 @@ func TestRunner_RecordsScreenFieldFromSnapshot(t *testing.T) {
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ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
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defer cancel()
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if _, err := Run(ctx, Options{
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BundleID: "com.fixture",
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Duration: 100 * time.Millisecond,
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SnapshotTimeout: 2 * time.Second,
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IdleTimeout: 50 * time.Millisecond,
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