feat(hierarchy): store the tree shape and tolerate an unreadable boolean flag

a Tree marshalled to json kept only the flat element array, so a stored tree decoded with a nil Root and resolved no selector. it now stores each element's pre-order depth and rebuilds Root from it, re-seating elements so Tree.Elements and &node.Element stay one pointer. a stored tree without depths keeps the old shape. a boolean field the producer sent as something other than a boolean now leaves the flag unset and increments UnreadableFlags rather than failing the whole dump.
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pj committed 2026-08-16 17:43:20 +05:30
1 parent ca667b1b77
commit de654334b0
2 files changed
+329 -28

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+159 -28
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@@ -85,18 +85,148 @@ type Node struct {
type Tree struct { type Tree struct {
Root *Node `json:"-"` Root *Node `json:"-"`
Elements []*Element `json:"elements"` Elements []*Element `json:"elements"`
// UnreadableFlags counts the boolean fields the producer sent as something
// other than a boolean. They are dropped rather than failing the dump, so
// the count is what keeps the drop from being silent.
UnreadableFlags int `json:"unreadableFlags,omitempty"`
}
// treeJSON is the stored form of a Tree. `depths` is the pre-order depth of
// each element, which is what turns the flat array back into Root: a stored
// tree without it (every trace written before the field existed) decodes with
// a nil Root and resolves no selector, exactly as it did before.
//
// A depth per element rather than a parent index per element: the numbers are
// one digit deep into most hierarchies where a parent index is three, and a
// step already costs 86 KB on android.
type treeJSON struct {
Elements []*Element `json:"elements"`
Depths []int `json:"depths,omitempty"`
UnreadableFlags int `json:"unreadable_flags,omitempty"`
}
func (t Tree) MarshalJSON() ([]byte, error) {
return json.Marshal(treeJSON{
Elements: t.Elements,
Depths: t.depths(),
UnreadableFlags: t.UnreadableFlags,
})
}
// depths walks Root, and yields nothing unless the walk covers exactly the
// elements the flat array holds: a hand-built Tree whose Root and Elements
// disagree would otherwise store a shape that rebuilds into a different tree.
func (t Tree) depths() []int {
if t.Root == nil {
return nil
}
depths := make([]int, 0, len(t.Elements))
var walk func(node *Node, depth int)
walk = func(node *Node, depth int) {
depths = append(depths, depth)
for _, child := range node.Children {
walk(child, depth+1)
}
}
walk(t.Root, 0)
if len(depths) != len(t.Elements) {
return nil
}
return depths
}
func (t *Tree) UnmarshalJSON(data []byte) error {
var stored treeJSON
if err := json.Unmarshal(data, &stored); err != nil {
return err
}
t.Elements = stored.Elements
t.UnreadableFlags = stored.UnreadableFlags
t.Root = t.rebuild(stored.Depths)
return nil
}
// rebuild re-parents the flat pre-order array from the stored depths. Every
// element is re-seated inside its Node so Tree.Elements and &node.Element stay
// the same pointer, which is the identity the verifier's element scope and the
// picker's target list are keyed on.
func (t *Tree) rebuild(depths []int) *Node {
if !wellFormedDepths(depths, len(t.Elements)) {
return nil
}
stack := make([]*Node, 0, 32)
for index, depth := range depths {
node := &Node{Element: *t.Elements[index], tree: t}
t.Elements[index] = &node.Element
stack = stack[:depth]
if depth > 0 {
parent := stack[depth-1]
parent.Children = append(parent.Children, node)
}
stack = append(stack, node)
}
return stack[0]
}
// wellFormedDepths accepts only a single-rooted pre-order sequence: one root at
// the head and no child deeper than one level below its predecessor.
func wellFormedDepths(depths []int, elementCount int) bool {
if len(depths) == 0 || len(depths) != elementCount || depths[0] != 0 {
return false
}
for index := 1; index < len(depths); index++ {
if depths[index] < 1 || depths[index] > depths[index-1]+1 {
return false
}
}
return true
} }
// treeNodeJSON mirrors the sidecar TreeNode JSON structure. // treeNodeJSON mirrors the sidecar TreeNode JSON structure.
type treeNodeJSON struct { type treeNodeJSON struct {
Attributes map[string]string `json:"attributes"` Attributes map[string]string `json:"attributes"`
Children []treeNodeJSON `json:"children"` Children []treeNodeJSON `json:"children"`
Clickable *bool `json:"clickable"` Clickable flagJSON `json:"clickable"`
Enabled *bool `json:"enabled"` Enabled flagJSON `json:"enabled"`
Focused *bool `json:"focused"` Focused flagJSON `json:"focused"`
Checked *bool `json:"checked"` Checked flagJSON `json:"checked"`
Selected *bool `json:"selected"` Selected flagJSON `json:"selected"`
Editable *bool `json:"editable"` Editable flagJSON `json:"editable"`
}
// flagJSON is one boolean field of a node. A value that is not a boolean
// leaves the flag unset and marks itself unreadable rather than failing the
// document: a dump is one observation of a whole screen, and one node's bit is
// no reason to discard every element on it. Malformed bounds are already
// treated this way.
type flagJSON struct {
set bool
value bool
unreadable bool
}
func (f *flagJSON) UnmarshalJSON(data []byte) error {
if string(data) == "null" {
return nil
}
var value bool
if err := json.Unmarshal(data, &value); err != nil {
f.unreadable = true
return nil
}
f.set = true
f.value = value
return nil
}
func (n *treeNodeJSON) unreadableFlags() int {
count := 0
for _, flag := range []flagJSON{n.Clickable, n.Enabled, n.Focused, n.Checked, n.Selected, n.Editable} {
if flag.unreadable {
count++
}
}
return count
} }
// Selector describes a multi-attribute AND match. // Selector describes a multi-attribute AND match.
@@ -381,6 +511,7 @@ func Parse(text string) (*Tree, error) {
} }
func walkNode(node *treeNodeJSON, tree *Tree) *Node { func walkNode(node *treeNodeJSON, tree *Tree) *Node {
tree.UnreadableFlags += node.unreadableFlags()
n := &Node{Element: *elementFromNode(node), tree: tree} n := &Node{Element: *elementFromNode(node), tree: tree}
tree.Elements = append(tree.Elements, &n.Element) tree.Elements = append(tree.Elements, &n.Element)
for i := range node.Children { for i := range node.Children {
@@ -421,23 +552,23 @@ func elementFromNode(node *treeNodeJSON) *Element {
} }
element.Screen = attrs["sanderling-screen"] element.Screen = attrs["sanderling-screen"]
if node.Clickable != nil { if node.Clickable.set {
element.Clickable = *node.Clickable element.Clickable = node.Clickable.value
} }
if node.Enabled != nil { if node.Enabled.set {
element.Enabled = *node.Enabled element.Enabled = node.Enabled.value
} }
if node.Focused != nil { if node.Focused.set {
element.Focused = *node.Focused element.Focused = node.Focused.value
} }
if node.Checked != nil { if node.Checked.set {
element.Checked = *node.Checked element.Checked = node.Checked.value
} }
if node.Selected != nil { if node.Selected.set {
element.Selected = *node.Selected element.Selected = node.Selected.value
} }
if node.Editable != nil { if node.Editable.set {
element.Editable = *node.Editable element.Editable = node.Editable.value
} else { } else {
element.Editable = strings.Contains(element.Class, "EditText") || attrs["hintText"] != "" element.Editable = strings.Contains(element.Class, "EditText") || attrs["hintText"] != ""
} }
@@ -451,20 +582,20 @@ func elementFromNode(node *treeNodeJSON) *Element {
element.Attributes = make(map[string]string, len(attrs)+5) element.Attributes = make(map[string]string, len(attrs)+5)
maps.Copy(element.Attributes, attrs) maps.Copy(element.Attributes, attrs)
if node.Clickable != nil { if node.Clickable.set {
element.Attributes["clickable"] = strconv.FormatBool(*node.Clickable) element.Attributes["clickable"] = strconv.FormatBool(node.Clickable.value)
} }
if node.Enabled != nil { if node.Enabled.set {
element.Attributes["enabled"] = strconv.FormatBool(*node.Enabled) element.Attributes["enabled"] = strconv.FormatBool(node.Enabled.value)
} }
if node.Focused != nil { if node.Focused.set {
element.Attributes["focused"] = strconv.FormatBool(*node.Focused) element.Attributes["focused"] = strconv.FormatBool(node.Focused.value)
} }
if node.Checked != nil { if node.Checked.set {
element.Attributes["checked"] = strconv.FormatBool(*node.Checked) element.Attributes["checked"] = strconv.FormatBool(node.Checked.value)
} }
if node.Selected != nil { if node.Selected.set {
element.Attributes["selected"] = strconv.FormatBool(*node.Selected) element.Attributes["selected"] = strconv.FormatBool(node.Selected.value)
} }
element.Attributes["editable"] = strconv.FormatBool(element.Editable) element.Attributes["editable"] = strconv.FormatBool(element.Editable)
+170
View File
@@ -1,6 +1,7 @@
package hierarchy package hierarchy
import ( import (
"encoding/json"
"slices" "slices"
"strings" "strings"
"testing" "testing"
@@ -1301,3 +1302,172 @@ func TestRawDriverAttributeIsNotUnknown(t *testing.T) {
t.Fatalf("got %v, want none", unknown) t.Fatalf("got %v, want none", unknown)
} }
} }
// TestStoredTreeRebuildsRootAndResolvesSelectors is the offline half of every
// trace: a tree that only survives as a flat pre-order array resolves nothing,
// because every lookup walks Root.
func TestStoredTreeRebuildsRootAndResolvesSelectors(t *testing.T) {
tree, err := Parse(sampleDump)
if err != nil {
t.Fatal(err)
}
stored, err := json.Marshal(tree)
if err != nil {
t.Fatal(err)
}
var decoded Tree
if err := json.Unmarshal(stored, &decoded); err != nil {
t.Fatal(err)
}
if decoded.Root == nil {
t.Fatal("Root not rebuilt from the stored tree")
}
if len(decoded.Elements) != len(tree.Elements) {
t.Fatalf(
"elements = %d, want %d",
len(decoded.Elements),
len(tree.Elements),
)
}
for index, element := range decoded.Elements {
if element.ResourceID != tree.Elements[index].ResourceID {
t.Fatalf(
"element %d = %q, want %q",
index,
element.ResourceID,
tree.Elements[index].ResourceID,
)
}
}
online := tree.Find("id:app:id/title")
offline := decoded.Find("id:app:id/title")
if online == nil {
t.Fatal("the selector does not resolve online; the fixture is wrong")
}
if offline == nil || offline.Text != online.Text {
t.Fatalf(
"selector resolves online to %+v, offline to %+v",
online,
offline,
)
}
if decoded.Find("id:app:id/title") != decoded.Elements[1] {
t.Error(
"the rebuilt nodes and the decoded element list are different pointers",
)
}
childCount := 0
var walk func(node *Node)
walk = func(node *Node) {
childCount++
for _, child := range node.Children {
walk(child)
}
}
walk(decoded.Root)
if childCount != len(decoded.Elements) {
t.Errorf(
"the rebuilt tree holds %d nodes, the element list %d",
childCount,
len(decoded.Elements),
)
}
}
// TestStoredTreeWithoutDepthsKeepsTheOldShape: traces written before the
// depths field must still load, and must say "no structure" rather than
// inventing one.
func TestStoredTreeWithoutDepthsKeepsTheOldShape(t *testing.T) {
var decoded Tree
if err := json.Unmarshal([]byte(`{"elements":[{"resourceId":"root"},{"resourceId":"child"}]}`), &decoded); err != nil {
t.Fatal(err)
}
if len(decoded.Elements) != 2 {
t.Fatalf("elements = %d, want 2", len(decoded.Elements))
}
if decoded.Root != nil {
t.Errorf(
"Root = %+v, want nil for a stored tree that carries no depths",
decoded.Root,
)
}
}
func TestStoredTreeRejectsDepthsItCannotRebuild(t *testing.T) {
for name, stored := range map[string]string{
"count mismatch": `{"elements":[{"resourceId":"a"},{"resourceId":"b"}],"depths":[0]}`,
"rootless": `{"elements":[{"resourceId":"a"}],"depths":[1]}`,
"second root": `{"elements":[{"resourceId":"a"},{"resourceId":"b"}],"depths":[0,0]}`,
"skipped level": `{"elements":[{"resourceId":"a"},{"resourceId":"b"}],"depths":[0,2]}`,
} {
var decoded Tree
if err := json.Unmarshal([]byte(stored), &decoded); err != nil {
t.Fatalf("%s: %v", name, err)
}
if decoded.Root != nil {
t.Errorf("%s: Root = %+v, want nil", name, decoded.Root)
}
}
}
// TestTreeStoresNoDepthsForAnUnwalkableRoot keeps the stored shape honest:
// a hand-built Tree whose Root and Elements disagree must not claim a
// structure that would rebuild into a different tree.
func TestTreeStoresNoDepthsForAnUnwalkableRoot(t *testing.T) {
tree := &Tree{
Root: &Node{Element: Element{ResourceID: "root"}},
Elements: []*Element{{ResourceID: "root"}, {ResourceID: "orphan"}},
}
stored, err := json.Marshal(tree)
if err != nil {
t.Fatal(err)
}
if strings.Contains(string(stored), "depths") {
t.Errorf("stored a shape that cannot be rebuilt: %s", stored)
}
}
// A producer that puts a string where a flag belongs must cost that flag and
// nothing else. Failing the document instead blanks the whole tree, and every
// extractor then reads a screen with no elements on it.
func TestParseUnreadableFlagKeepsTheRestOfTheTree(t *testing.T) {
input := `{"attributes":{"resource-id":"app:id/root","bounds":"[0,0,400,800]"},"children":[
{"attributes":{"resource-id":"app:id/tabs","text":"keep"},"selected":"active","children":[]},
{"attributes":{"resource-id":"app:id/leaf"},"clickable":true,"children":[]}
]}`
tree, err := Parse(input)
if err != nil {
t.Fatalf("Parse: %v", err)
}
if len(tree.Elements) != 3 {
t.Fatalf("elements = %d, want 3: one unreadable flag must not cost the tree", len(tree.Elements))
}
tabs := tree.Find("id:tabs")
if tabs == nil {
t.Fatal("the element carrying the unreadable flag was dropped")
}
if tabs.Text != "keep" {
t.Errorf("neighbouring field corrupted: text=%q", tabs.Text)
}
if tabs.Selected {
t.Error("selected must stay unset when the value the producer sent is not a boolean")
}
leaf := tree.Find("id:leaf")
if leaf == nil || !leaf.Clickable {
t.Errorf("a readable flag elsewhere in the tree must survive, got %+v", leaf)
}
if tree.UnreadableFlags != 1 {
t.Errorf("UnreadableFlags = %d, want 1: a dropped flag has to be countable", tree.UnreadableFlags)
}
stored, err := json.Marshal(tree)
if err != nil {
t.Fatal(err)
}
var decoded Tree
if err := json.Unmarshal(stored, &decoded); err != nil {
t.Fatal(err)
}
if decoded.UnreadableFlags != 1 {
t.Errorf("stored UnreadableFlags = %d, want 1: the trace has to carry it", decoded.UnreadableFlags)
}
}