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feat(agent): socket server with PAUSE/STATE/RESUME flow
Accept waits for an SDK HELLO then hands back a Conn. Conn.Snapshot sends a PAUSE, blocks on the matching STATE (id-correlated), and leaves the SDK paused until Release sends RESUME. Conn.Close sends GOODBYE best-effort. v0.1 supports one client at a time; transport is left to the caller so tests can use TCP loopback while production wires via adb reverse to localabstract:uatu-agent.
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package agent
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import (
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"context"
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"errors"
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"fmt"
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"net"
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"time"
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)
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type Server struct {
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listener net.Listener
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}
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func NewServer(listener net.Listener) *Server {
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return &Server{listener: listener}
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}
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func (s *Server) Addr() net.Addr { return s.listener.Addr() }
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// Accept waits for the next SDK client and performs the HELLO handshake.
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// Only one Conn may be active at a time; subsequent Accepts block until the
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// current connection closes.
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func (s *Server) Accept(ctx context.Context) (*Conn, error) {
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cancelCloser := closeListenerOnCancel(ctx, s.listener)
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defer cancelCloser()
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rawConn, err := s.listener.Accept()
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if err != nil {
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if ctx.Err() != nil {
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return nil, ctx.Err()
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}
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return nil, fmt.Errorf("accept: %w", err)
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}
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hello, err := readWithDeadline(ctx, rawConn)
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if err != nil {
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rawConn.Close()
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return nil, fmt.Errorf("read hello: %w", err)
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}
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if hello.Type != MessageTypeHello {
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rawConn.Close()
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return nil, fmt.Errorf("expected HELLO, got %q", hello.Type)
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}
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return &Conn{rawConn: rawConn, hello: hello}, nil
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}
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func (s *Server) Close() error { return s.listener.Close() }
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type Conn struct {
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rawConn net.Conn
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hello Message
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nextID uint64
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}
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func (c *Conn) Hello() Message { return c.hello }
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func (c *Conn) RemoteAddr() net.Addr { return c.rawConn.RemoteAddr() }
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// Snapshot sends PAUSE with a fresh id and blocks until the SDK returns the
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// matching STATE. The SDK's main thread stays paused until Release is called.
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func (c *Conn) Snapshot(ctx context.Context) (Message, error) {
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c.nextID++
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id := c.nextID
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if err := writeWithDeadline(ctx, c.rawConn, Pause(id)); err != nil {
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return Message{}, fmt.Errorf("send pause: %w", err)
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}
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message, err := readWithDeadline(ctx, c.rawConn)
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if err != nil {
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return Message{}, fmt.Errorf("read state: %w", err)
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}
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if message.Type != MessageTypeState {
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return Message{}, fmt.Errorf("expected STATE, got %q", message.Type)
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}
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if message.ID != id {
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return Message{}, fmt.Errorf("state id mismatch: sent %d, got %d", id, message.ID)
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}
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return message, nil
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}
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// Release sends RESUME, freeing the SDK's paused main thread.
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func (c *Conn) Release(ctx context.Context) error {
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return writeWithDeadline(ctx, c.rawConn, Resume(c.nextID))
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}
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// Close sends GOODBYE (best effort) and closes the underlying connection.
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func (c *Conn) Close() error {
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_ = writeWithDeadline(context.Background(), c.rawConn, Goodbye("shutdown"))
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return c.rawConn.Close()
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}
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func readWithDeadline(ctx context.Context, conn net.Conn) (Message, error) {
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if deadline, ok := ctx.Deadline(); ok {
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_ = conn.SetReadDeadline(deadline)
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defer conn.SetReadDeadline(time.Time{})
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}
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done := make(chan struct{})
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defer close(done)
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go func() {
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select {
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case <-ctx.Done():
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_ = conn.SetReadDeadline(time.Unix(1, 0))
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case <-done:
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}
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}()
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message, err := ReadMessage(conn)
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if err != nil && ctx.Err() != nil {
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return Message{}, ctx.Err()
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}
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return message, err
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}
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func writeWithDeadline(ctx context.Context, conn net.Conn, message Message) error {
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if deadline, ok := ctx.Deadline(); ok {
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_ = conn.SetWriteDeadline(deadline)
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defer conn.SetWriteDeadline(time.Time{})
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}
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err := WriteMessage(conn, message)
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if err != nil && ctx.Err() != nil {
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return ctx.Err()
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}
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return err
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}
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func closeListenerOnCancel(ctx context.Context, listener net.Listener) (cancel func()) {
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done := make(chan struct{})
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go func() {
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select {
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case <-ctx.Done():
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_ = listener.Close()
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case <-done:
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}
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}()
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return func() { close(done) }
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}
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// ErrClosed is returned when a Conn method is called after Close.
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var ErrClosed = errors.New("agent: connection closed")
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