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feat(ioscompanion): add HID event wrapper and builders
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package transport
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import (
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pb "github.com/priyanshujain/sanderling/internal/driver/ioscompanion/companionpb"
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)
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// HIDEvent is one input event in a HID stream. It wraps the generated event so
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// callers never import the companionpb package. Build one with a builder below.
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type HIDEvent struct {
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event *pb.HIDEvent
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}
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func touchPress(x, y float64, direction pb.HIDEvent_HIDDirection) HIDEvent {
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return HIDEvent{event: &pb.HIDEvent{Event: &pb.HIDEvent_Press{Press: &pb.HIDEvent_HIDPress{
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Direction: direction,
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Action: &pb.HIDEvent_HIDPressAction{Action: &pb.HIDEvent_HIDPressAction_Touch{
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Touch: &pb.HIDEvent_HIDTouch{Point: &pb.Point{X: x, Y: y}},
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}},
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}}}}
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}
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func keyPress(usage uint32, direction pb.HIDEvent_HIDDirection) HIDEvent {
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return HIDEvent{event: &pb.HIDEvent{Event: &pb.HIDEvent_Press{Press: &pb.HIDEvent_HIDPress{
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Direction: direction,
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Action: &pb.HIDEvent_HIDPressAction{Action: &pb.HIDEvent_HIDPressAction_Key{
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Key: &pb.HIDEvent_HIDKey{Keycode: uint64(usage)},
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}},
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}}}}
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}
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// TouchDown presses a finger down at screen point (x, y).
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func TouchDown(x, y float64) HIDEvent { return touchPress(x, y, pb.HIDEvent_DOWN) }
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// TouchUp lifts the finger at screen point (x, y).
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func TouchUp(x, y float64) HIDEvent { return touchPress(x, y, pb.HIDEvent_UP) }
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// KeyDown presses the key with the given USB HID usage identifier.
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func KeyDown(usage uint32) HIDEvent { return keyPress(usage, pb.HIDEvent_DOWN) }
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// KeyUp releases the key with the given USB HID usage identifier.
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func KeyUp(usage uint32) HIDEvent { return keyPress(usage, pb.HIDEvent_UP) }
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// Delay pauses the HID stream. The companion measures delays in seconds, so the
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// caller's milliseconds are converted here.
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func Delay(milliseconds float64) HIDEvent {
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return HIDEvent{event: &pb.HIDEvent{Event: &pb.HIDEvent_Delay{
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Delay: &pb.HIDEvent_HIDDelay{Duration: milliseconds / 1000.0},
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}}}
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}
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// SwipeEvent drags from (fromX, fromY) to (toX, toY) over durationSeconds. The
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// swipe message carries start, end, and a duration in seconds.
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func SwipeEvent(fromX, fromY, toX, toY float64, durationSeconds float64) HIDEvent {
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return HIDEvent{event: &pb.HIDEvent{Event: &pb.HIDEvent_Swipe{Swipe: &pb.HIDEvent_HIDSwipe{
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Start: &pb.Point{X: fromX, Y: fromY},
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End: &pb.Point{X: toX, Y: toY},
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Duration: durationSeconds,
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}}}}
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}
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