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refactor(sidecar): implement DoubleTap with the sub-100ms inter-tap gap
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757a41272a
commit
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1 file changed
+28
@@ -103,6 +103,34 @@ func (c *Client) TapSelector(ctx context.Context, selector string) error {
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return err
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}
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// doubleTapGap is the inter-tap delay for DoubleTap: short enough to land both
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// events inside a sub-100 ms race window, long enough for the sidecar to
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// serialize two MotionEvent streams. The sidecar exposes no native double-tap
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// RPC, so the gesture is two Taps with this gap.
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const doubleTapGap = 50 * time.Millisecond
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func (c *Client) DoubleTap(ctx context.Context, x, y int) error {
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return doubleTap(ctx, func() error { return c.Tap(ctx, x, y) })
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}
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func (c *Client) DoubleTapSelector(ctx context.Context, selector string) error {
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return doubleTap(ctx, func() error { return c.TapSelector(ctx, selector) })
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}
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func doubleTap(ctx context.Context, tap func() error) error {
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if err := tap(); err != nil {
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return err
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}
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timer := time.NewTimer(doubleTapGap)
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defer timer.Stop()
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select {
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case <-ctx.Done():
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return ctx.Err()
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case <-timer.C:
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}
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return tap()
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}
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func (c *Client) InputText(ctx context.Context, text string) error {
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_, err := c.stub.InputText(ctx, &driverpb.Text{Value: text})
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return err
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