refactor(runner,android): drop unused bringToForeground return; grep no-match yields empty

bringToForeground's bool return was read by no caller. FocusedWindowPackage's on-device grep exited 1 on no match, surfacing as an error instead of the documented ""; add || true.
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pj committed 2026-06-11 09:32:12 +05:30
1 parent c61114b2bb
commit 75281d8e16
2 files changed
+6 -7

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+3 -2
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@@ -456,8 +456,9 @@ func FocusedWindowPackage(ctx context.Context, serial string) (string, error) {
}
// Grep the focus line on-device: the full dumpsys window output is large and
// this runs on the per-step scope guard, so transferring it whole would add
// latency to every step.
output, err := exec.CommandContext(ctx, adb, adbArgs(serial, "shell", "dumpsys window | grep mCurrentFocus")...).Output()
// latency to every step. `|| true` keeps a no-match (grep exit 1) from
// surfacing as an error so it yields "" per the contract.
output, err := exec.CommandContext(ctx, adb, adbArgs(serial, "shell", "dumpsys window | grep mCurrentFocus || true")...).Output()
if err != nil {
return "", err
}
+3 -5
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@@ -535,18 +535,16 @@ func awaitForeground(ctx context.Context, options Options, logger *slog.Logger,
// bringToForeground returns the app under test to the foreground. It first
// presses BACK to dismiss any modal system dialog (a relaunch alone does not
// close one), then relaunches and waits for the UI to settle. Returns true
// when the relaunch itself succeeded.
func bringToForeground(ctx context.Context, options Options, logger *slog.Logger, stepIndex int) bool {
// close one), then relaunches and waits for the UI to settle.
func bringToForeground(ctx context.Context, options Options, logger *slog.Logger, stepIndex int) {
if err := options.Driver.PressKey(ctx, "back"); err != nil {
logger.Warn("dismiss key before relaunch failed", "step", stepIndex, "err", err)
}
if err := options.Driver.Launch(ctx, options.BundleID, false, nil); err != nil {
logger.Warn("relaunch failed", "step", stepIndex, "err", err)
return false
return
}
settleForForeground(ctx, options)
return true
}
// settleForForeground waits one idle window for the UI to settle, bounding the