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feat(replay-ui): add the dogfood spec sanderling runs against the replay ui
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// Sanderling fuzzing sanderling's own replay UI.
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//
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// The properties here are cross-panel agreements: two panels that derive the
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// same fact by different paths have to say the same thing. That holds for any
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// trace, so this spec never needs recalibrating when the fixture run changes.
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//
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// The hooks it drives (data-testid, data-step, ...) were added to the UI for
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// this spec. Needing them is the lesson: a UI with no stable handles is a UI
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// nothing can assert on, and that is as true for a person writing a test as it
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// is for a fuzzer.
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import { type AccessibilityElement, type Key, PressKey, Tap, actions, always, extract, from, next, weighted } from "@sanderling/spec";
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import { defaultActions, noUncaughtExceptions } from "@sanderling/spec/defaults";
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function numberOf(value: string | undefined): number | null {
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if (value === undefined || value === "") return null;
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const parsed = Number(value);
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return Number.isFinite(parsed) ? parsed : null;
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}
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function dataOf(element: AccessibilityElement | undefined, key: string): string | undefined {
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const attrs = (element as unknown as { attrs?: Record<string, string> } | undefined)?.attrs;
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return attrs ? attrs[key] : undefined;
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}
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// The toolbar's own claim about which step is on screen, and how many there are.
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const toolbar = extract("toolbar", (s) => {
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const indicator = s.ax.find({ "data-testid": "step-indicator" });
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if (!indicator) return null;
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return {
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step: numberOf(dataOf(indicator, "step")),
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stepCount: numberOf(dataOf(indicator, "stepCount")),
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};
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});
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// The step list's claim: which rows exist, which one is selected, which ones
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// carry a violation marker.
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const stepRows = extract("stepRows", (s) =>
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s.ax.findAll({ "data-testid": "step-row" }).map((row) => ({
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step: numberOf(dataOf(row, "step")),
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active: dataOf(row, "active") === "true",
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violating: dataOf(row, "violations") === "true",
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})),
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);
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// The screenshot panels' claim, read off the image URL each one is rendering.
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// The "state before" panel comes first in the DOM and shows the selected step;
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// "state after" shows the next one.
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const screenshotSteps = extract("screenshotSteps", (s) =>
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s.ax.findAll({ "data-testid": "screenshot" }).map((image) => numberOf(dataOf(image, "step"))),
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);
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// Which tab is selected in each tab strip, as one comparable string.
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const activeTabs = extract("activeTabs", (s) =>
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s.ax
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.findAll({ "data-testid": "tab" })
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.filter((tab) => dataOf(tab, "active") === "true")
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.map((tab) => dataOf(tab, "tabId") ?? "")
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.join(","),
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);
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// Two counts of one fact: the tab badge counts the step's violation records,
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// the panel counts the property rows it renders as violated.
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const violationBadges = extract("violationBadges", (s) =>
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s.ax.findAll({ "data-testid": "violations-badge" }).map((badge) => numberOf(badge.text)),
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);
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const violationPanelCounts = extract("violationPanelCounts", (s) =>
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s.ax
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.findAll({ "data-testid": "violations-panel" })
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.map((panel) => numberOf(dataOf(panel, "violationCount"))),
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);
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// The step in the URL is user input: it survives a reload, a typo, and every
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// tap that navigates. It must always land inside the run.
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const selectedStepIsInRange = always(() => {
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const current = toolbar.current;
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if (!current || current.step === null || current.stepCount === null) return true;
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return current.step >= 1 && current.step <= current.stepCount;
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});
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// Exactly one row is highlighted whenever the list is on screen. Zero means the
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// toolbar is showing a step the list has no row for, which is what an
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// off-by-one or a failed clamp looks like from the list's side.
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const exactlyOneStepIsSelected = always(() => {
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const rows = stepRows.current;
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if (rows.length === 0) return true;
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return rows.filter((row) => row.active).length === 1;
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});
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// The step count the toolbar prints and the number of rows the list renders are
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// two readings of the same run.
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const stepCountMatchesTheList = always(() => {
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const current = toolbar.current;
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const rows = stepRows.current;
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if (!current || current.stepCount === null || rows.length === 0) return true;
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return current.stepCount === rows.length;
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});
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// The screenshot panel builds its URL from the loaded run's step; the toolbar
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// prints the step from the URL. They must name the same step.
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const screenshotShowsTheSelectedStep = always(() => {
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const current = toolbar.current;
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const shown = screenshotSteps.current;
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if (!current || current.step === null || shown.length === 0) return true;
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const before = shown[0];
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return before === null || before === current.step;
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});
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// Switching a tab is a view change, not a navigation: it must never move the
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// run to another step.
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const switchingTabsKeepsTheStep = always(
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next(() => {
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const previousTabs = activeTabs.previous;
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const previousToolbar = toolbar.previous;
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const currentToolbar = toolbar.current;
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if (previousTabs === undefined || previousTabs === activeTabs.current) return true;
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if (!previousToolbar || !currentToolbar) return true;
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return previousToolbar.step === currentToolbar.step;
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}),
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);
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// A badge that counts violations the panel cannot show a row for is a violation
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// the operator can see a number for and never read.
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const badgeCountMatchesThePanel = always(() => {
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const badges = violationBadges.current;
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const panels = violationPanelCounts.current;
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if (badges.length === 0 || panels.length === 0) return true;
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const badge = badges[0];
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if (badge === null) return true;
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return panels.every((count) => count === null || count === badge);
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});
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export const properties = {
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noUncaughtExceptions,
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selectedStepIsInRange,
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exactlyOneStepIsSelected,
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stepCountMatchesTheList,
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screenshotShowsTheSelectedStep,
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switchingTabsKeepsTheStep,
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badgeCountMatchesThePanel,
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};
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// Step rows are <li role="option">, which is not in the tappable selector set
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// the default enumeration draws from, so selecting a step needs its own action.
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const rowElements = extract("rowElements", (s) => s.ax.findAll({ "data-testid": "step-row" }));
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const selectAStep = actions(() => {
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const rows = rowElements.current;
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return rows.length === 0 ? [] : [Tap({ on: from(rows).generate() })];
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});
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// Left/right are the UI's own prev/next step bindings, and the one path into
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// the step navigation that does not go through a tap.
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const arrowKeys = from<Key>(["left", "right"]);
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const navigateByKeyboard = actions(() => [PressKey({ key: arrowKeys.generate() })]);
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// defaultActions carries the rest: the tab strips, the jump-to-violation
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// button, the theme toggle, the link back to the run list, and the scrolling.
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export const actionsRoot = weighted([35, selectAStep], [25, navigateByKeyboard], [40, defaultActions]);
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@@ -172,7 +172,7 @@ export default function RunDetail() {
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label: "Violations",
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label: "Violations",
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badge:
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badge:
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stepViolations.length > 0 ? (
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stepViolations.length > 0 ? (
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<span className="tabs-badge" data-kind="violation">
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<span className="tabs-badge" data-testid="violations-badge" data-kind="violation">
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{stepViolations.length}
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{stepViolations.length}
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</span>
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</span>
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) : undefined,
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) : undefined,
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@@ -239,7 +239,7 @@ export default function RunDetail() {
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label: "Violations",
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label: "Violations",
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badge:
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badge:
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stepViolations.length > 0 ? (
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stepViolations.length > 0 ? (
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<span className="tabs-badge" data-kind="violation">
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<span className="tabs-badge" data-testid="violations-badge" data-kind="violation">
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{stepViolations.length}
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{stepViolations.length}
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</span>
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</span>
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) : undefined,
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) : undefined,
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