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fix(verifier): skip llm enumeration on cross-fade frames
a navhost mid-transition carries >1 route *Screen in a collapsed coordinate space; acting on it taps garbage (soft keyboard). real runs showed the llm acting on 44% of steps being such frames. skip them so the llm re-observes a settled frame next step.
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@@ -235,6 +235,24 @@ func TestCandidatesOffRouteLeafYieldsNothing(t *testing.T) {
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}
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}
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func TestCandidatesSkipsCrossFadeFrames(t *testing.T) {
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// Two route *Screen tags alive at once is a NavHost cross-fade: its layout is
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// mid-animation (collapsed coordinate space), so the LLM must NOT act on it.
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crossFade := `{
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"attributes": {"bounds": "[0,0,320,640]"},
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"children": [
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{"attributes": {"resource-id": "LedgerScreen", "bounds": "[0,0,320,640]"}, "children": [
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{"attributes": {"resource-id": "TxnSubmit", "text": "Add credit", "bounds": "[20,332,300,380]"}, "clickable": true, "enabled": true, "children": []}
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]},
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{"attributes": {"resource-id": "AddTransactionScreen", "bounds": "[0,0,320,640]"}, "children": []}
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]
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}`
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v := enumVerifier(t, "{kind:'builtin', verb:'taps'}", crossFade)
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if got := v.Candidates(); got != nil {
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t.Errorf("cross-fade frame should yield no candidates, got %v", descriptions(got))
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}
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}
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func TestCandidatesNilWithoutTreeOrActions(t *testing.T) {
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withActions := newLoadedVerifier(t, "globalThis.actions = {kind:'builtin', verb:'taps'};")
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if got := withActions.Candidates(); got != nil {
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