fix(ios): propagate error from BootedUDID instead of silently swallowing

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pj committed 2026-04-23 16:49:25 +07:00
1 parent 55ad503856
commit 071fe3e521
3 files changed
+17 -7

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+8 -5
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@@ -55,12 +55,15 @@ func EnsureSimulator(ctx context.Context, deviceName string, stdout io.Writer) e
}
// BootedUDID returns the UDID of the currently booted iOS simulator, or "" if none is booted.
func BootedUDID(ctx context.Context) string {
d, _ := bootedSimulator(ctx)
if d == nil {
return ""
func BootedUDID(ctx context.Context) (string, error) {
d, err := bootedSimulator(ctx)
if err != nil {
return "", err
}
return d.UDID
if d == nil {
return "", nil
}
return d.UDID, nil
}
func bootedSimulator(ctx context.Context) (*simDevice, error) {